Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Multiplay Teams
Multiplay Teams [message #55736] Sat, 22 November 2003 16:23 Go to next message
Shadow is currently offline  Shadow
Messages: 8
Registered: August 2003
Karma: 0
Recruit
Ok, this might sound stupid, but can you make it so in CnC Mode you don't have to wait for anyone on the other team to join but have more than one person playing? (ex. 2 GDI, No Nod)
Multiplay Teams [message #55737] Sat, 22 November 2003 16:28 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
Messages: 8213
Registered: February 2003
Karma: 0
General (5 Stars)
No, it is not possible without rewriting parts of the game engine itself, as it would lead to the game being completely unfair.
Multiplay Teams [message #55752] Sun, 23 November 2003 02:53 Go to previous messageGo to next message
Titan1x77 is currently offline  Titan1x77
Messages: 1086
Registered: February 2003
Karma: 0
General (1 Star)
you know what would be nice...if the server could pause the game from the start and as soon as each team loaded 10 players each(others could still join)..and have it sit there for 3-5 more mins(or a set amount by the server itself) and let the team chat about who's mining,organizing a lead rush and prehaps a gameplan for afterwards.

Im not looking at the con's of this idea at the moment,kind of just thought quick about it...But I think gameplay would go up several notches.

Maybe BR could work on this feature to make part of BR.net


"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx

! [message #55765] Sun, 23 November 2003 09:15 Go to previous messageGo to next message
Lynqoid is currently offline  Lynqoid
Messages: 166
Registered: July 2003
Location: united kingdom
Karma: 0
Recruit
on a game i used to play... the game would start when every1 clicked accept.... so that could be an idea !Accept u know Wink

Confused? im not sure? oh ok then?

http://lynqoid.tripod.com/Strawberry
Multiplay Teams [message #55836] Mon, 24 November 2003 14:25 Go to previous messageGo to next message
TheKGBspy is currently offline  TheKGBspy
Messages: 96
Registered: April 2003
Karma: 0
Recruit
Aircraftkiller

No, it is not possible without rewriting parts of the game engine itself, as it would lead to the game being completely unfair.


depend on the game mode... for coop mode this would be perfect! Smile
a squad of 6 gdi commandos invading a big nod base hehe would be awsome!


Ra2: Vengeance Project lead(it's Dead... sorry)
An empty Ghost since 2005.
Multiplay Teams [message #55959] Wed, 26 November 2003 14:40 Go to previous message
Cpo64 is currently offline  Cpo64
Messages: 1246
Registered: February 2003
Location: Powell River, B.C. Canada
Karma: 0
General (1 Star)
Well, I am sure if someone was to go threw all the problems of decompiling, and rewriting the game code, (is that even legal? lol) they would make sure that it was fair, and not unblanced. But if it was possible, my recomondations for the rewrite (which I doubt would happen) is first off a pure deathmatch, every person for them selves. Incuded with this would purhaps be a a way which you can change the colours of your character before you join the game, but this would mean you would have to rewrite the multiplayer portion aswell.

Second would be a Coop mood. Prity much the same thing as deathmatch in the codeing exsept with frendly fire and everyone on the same team.

Third would be a better method of Team Death Match. And forth would be a proper way of doing CTF.

But I doubt this rewrite would ever happen... as it probaly would be easer to mod another game to be like renegade. And less legal issues with that method...


-->
Previous Topic: Long Animations=lag?
Next Topic: Modeling Tutorials and help plz
Goto Forum:
  


Current Time: Wed Dec 18 16:08:02 MST 2024

Total time taken to generate the page: 0.00709 seconds