Replacing renegade models [message #55295] |
Mon, 17 November 2003 19:39 |
Rsx900
Messages: 7 Registered: November 2003
Karma: 0
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I would like to know how to replace the player models for renegade...
For example i want to replace the gdi medium tank how would i do this? would i have to make a new tank model from gmax and then rename it to the medium tanks file name? Thx for the help.
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Replacing renegade models [message #55378] |
Tue, 18 November 2003 16:23 |
Rsx900
Messages: 7 Registered: November 2003
Karma: 0
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I appreciate the help but i need more information. i understand that i have to make a new model and then rename over a existing character(s) name to replace it. but wihich file name do i replace? theres multipible ones like
"C_ag_gdi_hotw.w3d" "C_gdi_hotw_.w3d" ? and when i do rename the file i just put it in the data folder?
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Replacing renegade models [message #55498] |
Thu, 20 November 2003 09:44 |
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Slicer_238
Messages: 361 Registered: May 2003
Karma: 0
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Commander |
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I have the Engineer Officer as well. Like wise the more realistic Patch and Dead eye thing from Ren Realm.
May Trey rest in forever bliss and happiness.
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Replacing renegade models [message #55556] |
Thu, 20 November 2003 17:51 |
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Slicer_238
Messages: 361 Registered: May 2003
Karma: 0
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Commander |
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Nothing besides I realized I never cleaned out my renegade files.
May Trey rest in forever bliss and happiness.
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Replacing renegade models [message #55564] |
Thu, 20 November 2003 19:15 |
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IRON FART
Messages: 1989 Registered: September 2003 Location: LOS ANGELES
Karma: 0
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General (1 Star) |
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ACK is right. Renegade has a built-in protection against replacing vehicle models.
I don't know why westwood stopped only at vehicles, but no matter.
You can replace anything else pretty much. Well, maybe not structures.
Quote: |
Quote from IRC
<[Digital]> get man_fucking_a_car.mpg
<[Digital]> ah fuck wrong window
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Replacing renegade models [message #55591] |
Fri, 21 November 2003 05:33 |
Deactivated
Messages: 1503 Registered: February 2003
Karma: 0
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General (1 Star) |
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IRON-FART | You can replace anything else pretty much. Well, maybe not structures.
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I like ACK's Weapons shunt replacement model.
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Replacing renegade models [message #55629] |
Fri, 21 November 2003 14:18 |
Deactivated
Messages: 1503 Registered: February 2003
Karma: 0
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General (1 Star) |
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Slicer_238 | I have the Engineer Officer as well. Like wise the more realistic Patch and Dead eye thing from Ren Realm.
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I would be glad to add those to my collection.
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Replacing renegade models [message #55658] |
Fri, 21 November 2003 17:04 |
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Slicer_238
Messages: 361 Registered: May 2003
Karma: 0
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Commander |
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Well, if your on right now. Give me a buzz on aim, shouldn't be to hard to figure out my name . Or you can give me a ring on MSN, once again shouldn't be to hard to figure out my hotmail address.
May Trey rest in forever bliss and happiness.
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Replacing renegade models [message #55704] |
Sat, 22 November 2003 04:01 |
Deactivated
Messages: 1503 Registered: February 2003
Karma: 0
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General (1 Star) |
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Aircraftkiller | It will not work unless you are using it for single player or offline LAN play. You will get a mismatch and be unable to join any servers.
This is a precaution to prevent people from cheating the game.
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Though it is possible to replace vehicle animations.
Try this:
Extract v_nod_apache_m.w3d from Always2.dat and rename it v_nod_apache.w3d.
It will no longer have any animations.
Note that Renegade will crash if you try single player mode but it works fine on multiplayer.
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