Map idea (with a dam)! [message #55406] |
Tue, 18 November 2003 23:02 |
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npsmith82
Messages: 525 Registered: February 2003 Location: England, UK
Karma: 0
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Colonel |
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Okay, below is a layout of the map idea i've got in my head (please excuse the quality ). I dunno, maybe you'll never see it as great as i imagined it in my head, but please try...
GDI occupies the left side, with Nod opposing them. Everything in the lower half of the image is 100ft or so below everything in the upper. It would be great if it was identicle to the dam in the SP missions (M02.lvl).
GDI/Nod buildings should be equally spread out between the higher terrain, and the lower (just like the power plant at the base of the dam in SP that looks amazing from above).
Both routes above and below the dam have a route to cross with vehicles. Above, you have the dam crossing itself and maybe a rope bridge for infantry. Below, you have a bridge of some sort, or maybe an under passage that goes beneath the waterflow.
I came to a decision that every map that i've seen (with the exception to one), has the base structures grouped together on the same height of terrain. Why not spread them around the local base area on different heights of terrain? C&C_Glacier has the best structure layout i've seen for a map, but they're all still at the same terrain height.
Think back to Tiberian Sun, if you had the build space in the local area, you were able to construct your base on higher AND lower ground areas.
I personally think the dam level is the most graphically pleasing level in Renegade and deserves to be expanded into multiplayer. If anyone would be willing to create the map, please do so.
I'm only trying to inspire some of you great mapper guys.
WOL: npsmith82
For RenAutoComplete, RenSkirmish, RenBuddyList and RenWOLstatus please visit (IE) TheCodeSmith.com
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Map idea (with a dam)! [message #55411] |
Wed, 19 November 2003 03:57 |
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Titan1x77
Messages: 1086 Registered: February 2003
Karma: 0
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General (1 Star) |
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on cnc_high_noon i raised the defenses above the whole base....due to the walls around the base thats the way it had to be,
Your layout looks nice....reminds me of cnc battle creek....which was hard to defend the base with structures spread apart.
1 question tho....where do you place the WF or AS 2nd level or 1st?....I dont see any way to go between the 2 levels of terrain.
"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx
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Map idea (with a dam)! [message #55469] |
Wed, 19 November 2003 20:59 |
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npsmith82
Messages: 525 Registered: February 2003 Location: England, UK
Karma: 0
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Colonel |
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One thing that wasn't mentioned in my description, was this...
I think the lower terrain should be the only area allowing vehicles. Infantry take control of the higher ground. This way, it's much harder for vehicles to base2base, than it would be if they were above (think of an MRLS).
Some kinda infantry path leading up and down each side of the dam too.
WOL: npsmith82
For RenAutoComplete, RenSkirmish, RenBuddyList and RenWOLstatus please visit (IE) TheCodeSmith.com
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Map idea (with a dam)! [message #55475] |
Wed, 19 November 2003 21:59 |
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Titan1x77
Messages: 1086 Registered: February 2003
Karma: 0
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General (1 Star) |
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Moderator Edit: This forum is not an advertisement area for you to attempt pilfering users from the forum.
"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx
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Map idea (with a dam)! [message #55521] |
Thu, 20 November 2003 13:12 |
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maytridy
Messages: 1371 Registered: February 2003 Location: New York, USA
Karma: 0
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General (1 Star) |
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Not quite sure yet, but as I understand it, I think he's gonna send me what he did so far and I'm gonna finish it.
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