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MCT prefix - "making things blow up faster!" [message #55239] Mon, 17 November 2003 09:04 Go to next message
nastym4n is currently offline  nastym4n
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I have continued to make my own structures. I still have no problems doing this, I can export and build interior and exterior meshes, and rene picks them up fine.

However, in order to make it worth hitting the inside of buildings I need to get the MCT to work properly.

Take the GDI pp as the example:

I have named all the interior meshes (including the MCT) mgpwr#. Renegade is detecting these as interior meshes fine, but is counting the MCT as building interior.

What do I need to change to produce an operational MCT?
MCT prefix - "making things blow up faster!" [message #55253] Mon, 17 November 2003 13:12 Go to previous messageGo to next message
laeubi is currently offline  laeubi
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Colonel

make your MCT a seperate Model and activate on the Leveleditor at the interior setting the option: [x] isMCT

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MCT prefix - "making things blow up faster!" [message #55267] Mon, 17 November 2003 14:35 Go to previous messageGo to next message
Deafwasp is currently offline  Deafwasp
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Colonel
well when you include the mct as just a part of the interior - the game will treat it as a part of the interior :rolleyes: ........


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MCT prefix - "making things blow up faster!" [message #55277] Mon, 17 November 2003 16:18 Go to previous message
General Havoc is currently offline  General Havoc
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That's why we use proxy bones Smile You can proxy in nearly anything, even building controllers, PCT's, trees, doors, rocks, other buildigs, spawners, any preset you want with the exception of settings.

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