MCT prefix - "making things blow up faster!" [message #55239] |
Mon, 17 November 2003 09:04 |
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nastym4n
Messages: 144 Registered: October 2003 Location: UK
Karma: 0
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Recruit |
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I have continued to make my own structures. I still have no problems doing this, I can export and build interior and exterior meshes, and rene picks them up fine.
However, in order to make it worth hitting the inside of buildings I need to get the MCT to work properly.
Take the GDI pp as the example:
I have named all the interior meshes (including the MCT) mgpwr#. Renegade is detecting these as interior meshes fine, but is counting the MCT as building interior.
What do I need to change to produce an operational MCT?
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MCT prefix - "making things blow up faster!" [message #55277] |
Mon, 17 November 2003 16:18 |
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General Havoc
Messages: 1564 Registered: February 2003 Location: Birmingham, England, Unit...
Karma: 0
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General (1 Star) |
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That's why we use proxy bones You can proxy in nearly anything, even building controllers, PCT's, trees, doors, rocks, other buildigs, spawners, any preset you want with the exception of settings.
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"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer
Computer Science Bsc
Aston University in Birmingham, UK
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