Max Plugin [message #37933] |
Sat, 09 August 2003 10:42 |
xSeth2k2x
Messages: 285 Registered: July 2003 Location: In my room in the chair
Karma: 0
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is there a plugin for 3d studio max out therE?(not just any plugin, i mean for exporting to .w3d)
Farewell.
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Max Plugin [message #38192] |
Sun, 10 August 2003 08:29 |
xSeth2k2x
Messages: 285 Registered: July 2003 Location: In my room in the chair
Karma: 0
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Sk8rRIMuk |
slayer | don't think so...
anyway. why would you need it? just export to .3ds and import it in renX and then export to w3d.
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maybe because... it would be quicker and be less hassle.
Theres been loads of threads on this.
Is there a 3ds Max plugin?
Yes, but it was never and probably will never be released to the public.
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Y not?
Farewell.
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Max Plugin [message #38193] |
Sun, 10 August 2003 08:31 |
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General Havoc
Messages: 1564 Registered: February 2003 Location: Birmingham, England, Unit...
Karma: 0
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General (1 Star) |
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Because there still using it for Generals and the plugin is property of Electronic Arts.
Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer
Computer Science Bsc
Aston University in Birmingham, UK
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Max Plugin [message #38374] |
Sun, 10 August 2003 21:05 |
Ugauga01
Messages: 173 Registered: June 2003 Location: Germany
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...and EA is a company full shit.
Das Leben ist ein scheiß Rollenspiel. -Hat aber eine geile Grafik.
-------------------------------------------------------
The life is a bad RPG. -But it has a great Graphik
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Max Plugin [message #54833] |
Tue, 11 November 2003 23:26 |
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IRON FART
Messages: 1989 Registered: September 2003 Location: LOS ANGELES
Karma: 0
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General (1 Star) |
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Could it be done with MAXScript?
The .w3d->.gmax thing was maxscript...
.gmax files and .max files must be very similar. If anything, the .gmax files will only be more primitive in it's capabilities, but a MS plugin like that is concievable.
Quote: |
Quote from IRC
<[Digital]> get man_fucking_a_car.mpg
<[Digital]> ah fuck wrong window
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Max Plugin [message #55179] |
Sun, 16 November 2003 14:05 |
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Dante
Messages: 1039 Registered: February 2003
Karma: 0
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General (1 Star) |
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it is westwood 3d, and yes, ea does own it
greg hjelstrom is the individual who built 90% of the code for w3d based engines, so he is often accredited for working with it.
the simplest thing to do would to find someone with great knowledge of C++ and the Max SDK, and pay them an ass load of money to make you an exporter, since we have the header & w3d definitions file, it is just a matter of exporting it properly.
W3D currently seen in -> Renegade, Earth & Beyond, Generals (zero hour).
Wouldn't it be really fucking funny if LOTR RTS used w3d.... probably does, as it screamed sage engine.
RenEvo
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