RenGuard functionality & Add-ons [message #55149] |
Sun, 16 November 2003 11:02 |
fl00d3d
Messages: 1107 Registered: August 2003 Location: Iowa, USA
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General (1 Star) Viva la Resistance! |
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RenGuard Staff:
I'm pretty sure I've brought this up before, but people keep coming to me critiquing proposed functionalities of your program.
Is it true that you will have add-ons that will include things such as 'community news', file-sharing, etc? I'm 99% true you've already said "yes it will, but the first release will be soley the anticheat".
So aside from answering this question for the community, I would also like to open the floor to discussion about this added functionality.
I personally think it could be cool ... but what if people don't want it. Will you offer different versions? I like the concept of Kazaa ... but I used Kazaa Lite because of all the other built in garbage I don't want.
How do the rest of you feel? I'm interested.
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RenGuard functionality & Add-ons [message #55151] |
Sun, 16 November 2003 11:03 |
xRYaNNx
Messages: 15 Registered: November 2003
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Yeah... I hope there isn't that file sharing bullshit and community news... all I want is an anti-cheat without all this other crap.
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Re: RenGuard functionality & Add-ons [message #55162] |
Sun, 16 November 2003 11:59 |
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mac
Messages: 1018 Registered: February 2003
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General (1 Star) Administrator/General |
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Hi fl00ded.
Thank you for your question.
I don't think we planned filesharing for this application. However, I can tell you what we do plan for furture releases.
Community News:
Basically a htmlview inside the client that displays news when opening the client application
Server motd
Each Server will have the opportunity to supply a html-motd and it will be displayed when you connect to the server. This includes the maprotation and various game facts if available.
Autodownloader
Since the Server motd contains the map rotation the client can anticipate that you're missing maps, it will ask you if you want to download & install these maps.
Please note that these are just ideas and they're open for discussion. I like those ideas and would love them to be included.
However, they will be not included in the first release.
fl00d3d | RenGuard Staff:
I'm pretty sure I've brought this up before, but people keep coming to me critiquing proposed functionalities of your program.
Is it true that you will have add-ons that will include things such as 'community news', file-sharing, etc? I'm 99% true you've already said "yes it will, but the first release will be soley the anticheat".
So aside from answering this question for the community, I would also like to open the floor to discussion about this added functionality.
I personally think it could be cool ... but what if people don't want it. Will you offer different versions? I like the concept of Kazaa ... but I used Kazaa Lite because of all the other built in garbage I don't want.
How do the rest of you feel? I'm interested.
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danpaul88: buggy bugs brenbot because buggy befriends brainlessness
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Re: RenGuard functionality & Add-ons [message #55165] |
Sun, 16 November 2003 12:03 |
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kopaka649
Messages: 476 Registered: March 2003 Location: Edmonton, Alberta, Canada
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Commander |
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very interesting but im wondering how this will work:
mac |
Server motd
Each Server will have the opportunity to supply a html-motd and it will be displayed when you connect to the server. This includes the maprotation and various game facts if available.
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[Updated on: Sun, 16 November 2003 13:38] Report message to a moderator
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Re: RenGuard functionality & Add-ons [message #55170] |
Sun, 16 November 2003 12:41 |
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mac
Messages: 1018 Registered: February 2003
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General (1 Star) Administrator/General |
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kopaka649 | bery interesting but im wondering how this will work:
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Simple. The SSC (Server Side Client) Application will have an option to include this motd. This will be transfered to the client when it connects.
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danpaul88: buggy bugs brenbot because buggy befriends brainlessness
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RenGuard functionality & Add-ons [message #55192] |
Sun, 16 November 2003 19:26 |
Neodarrh
Messages: 44 Registered: August 2003
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While all this info sounds great about news and downloading map, with the already small bandwidth from the anti cheat checking files every once and awhile, wouldnt DLing maps just cause that much more lag on the system?
With all teh bandwidth that rengaurd is most likely going to need servers are going to be 1/2 or less of what they are now, yes they will help to clean out any newb cheaters, but there will be no more 30+ player servers on with rengaurd, at least I dont see this happening while running smoothly in a normal scenario.
GL to your prog though still waiting to see if its all talk or if you really are coming out with a prog to help stop cheaters.
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RenGuard functionality & Add-ons [message #55207] |
Mon, 17 November 2003 00:09 |
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Crimson
Messages: 7429 Registered: February 2003 Location: Phoenix, AZ
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General (5 Stars) ADMINISTRATOR |
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Nah, RenGuard doesn't use as much bandwidth as you're thinking. Blip on the radar.
I don't think he means "automatic" as in, haha here's the file take it now. It would still be up to you.
I'm the bawss.
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RenGuard functionality & Add-ons [message #55208] |
Mon, 17 November 2003 00:59 |
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exnyte
Messages: 746 Registered: February 2003
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Colonel |
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Crimson | Nah, RenGuard doesn't use as much bandwidth as you're thinking. Blip on the radar.
I don't think he means "automatic" as in, haha here's the file take it now. It would still be up to you.
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Yeah... so it'd be something like a "This server running a map that you don't have, Would you like it now? (Yes/No)" type deal. Although I wouldn't mind the automatic behind the scenes map push either... but either way works... saves me from having to search and download myself... (as if that's very difficult anyway).
American Cancer Society | Donate
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RenGuard functionality & Add-ons [message #55211] |
Mon, 17 November 2003 02:58 |
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Crimson
Messages: 7429 Registered: February 2003 Location: Phoenix, AZ
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General (5 Stars) ADMINISTRATOR |
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It could be an option...
Download maps automatically?
Yes
No
Prompt me
I'm the bawss.
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RenGuard functionality & Add-ons [message #55214] |
Mon, 17 November 2003 03:37 |
Neodarrh
Messages: 44 Registered: August 2003
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While rengaurd wouldnt be pulling that much when checking files and such, if you are DLing the maps directly from the server, unless they make it so you can only pull alil at a time which would take forever to dl some maps, it would lag the server due to the fact you are pulling a 1-5mb file from it. Also if you get several people DLing it at the same time it would be horrid to play. Just a thought on the possible down side but I do like the idea if you can make it so people DL maps to so they dont have to look for it.
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RenGuard functionality & Add-ons [message #55215] |
Mon, 17 November 2003 03:55 |
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exnyte
Messages: 746 Registered: February 2003
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Neodarrh | While rengaurd wouldnt be pulling that much when checking files and such, if you are DLing the maps directly from the server, unless they make it so you can only pull alil at a time which would take forever to dl some maps, it would lag the server due to the fact you are pulling a 1-5mb file from it. Also if you get several people DLing it at the same time it would be horrid to play. Just a thought on the possible down side but I do like the idea if you can make it so people DL maps to so they dont have to look for it.
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This would begin to be a problem... but I'm sure this would also be thought about. I'd say the best way to combat this issue may be instead of the person pulling it from the server itself, have either the main server (I remember hearing renguard will have a main server) or other sites that offer these downloads. Just something to keep the bandwidth of the server that is serving the games and may keep download speeds up? Two cents inserted.
American Cancer Society | Donate
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RenGuard functionality & Add-ons [message #55217] |
Mon, 17 November 2003 04:35 |
JointWoop
Messages: 3 Registered: November 2003 Location: England
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Recruit |
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You just need to limit DL allocated bandwidth/max number of simultaneous downloads etc... if done like this should be able to alter these settings manually
Easiest to just pull the maps from renmaps.com and stick a bit of advertising on the rotations, for further maps.
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RenGuard functionality & Add-ons [message #55219] |
Mon, 17 November 2003 04:39 |
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mac
Messages: 1018 Registered: February 2003
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General (1 Star) Administrator/General |
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I don't think that downloading from the gameservers directly is such an good idea. I was more thinking about downloading from central location(s), that are dedicated for this purpose.
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danpaul88: buggy bugs brenbot because buggy befriends brainlessness
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RenGuard functionality & Add-ons [message #55226] |
Mon, 17 November 2003 06:04 |
fl00d3d
Messages: 1107 Registered: August 2003 Location: Iowa, USA
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General (1 Star) Viva la Resistance! |
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mac:
Thank you for your answer. Very good ideas (like I said already). I would say make each function that you wish to add to the anticheat an add-in or plugin. Or perhaps make different releases(versions) of RenGuard so people can choose what they want to install. Further, I seriously like Crimson's idea of the Yes/No/Always prompt. Perhaps you can have an options dropdown in your menubar where you can use an option box to choose your preferences.
I think I speak for us all when I say we appreciate this work and anticipate its release. I just hope the progress continues forward and issues such as these get heard (and applied) by the programmers.
/r
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RenGuard functionality & Add-ons [message #55245] |
Mon, 17 November 2003 11:55 |
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Crimson
Messages: 7429 Registered: February 2003 Location: Phoenix, AZ
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General (5 Stars) ADMINISTRATOR |
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Neodarrh | GL to your prog though still waiting to see if its all talk or if you really are coming out with a prog to help stop cheaters.
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Far cry from the blatant lies you're trying to spread on the GX forums. Retard.
I'm the bawss.
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RenGuard functionality & Add-ons [message #55246] |
Mon, 17 November 2003 11:57 |
Battousai
Messages: 50 Registered: October 2003
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Recruit |
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There's a lot of lazy players who don't download fan maps, it's possible that there will be the same type of problem with Renguard. Do you guys have any good ideas on how to get everyone to download it?
Do you have some kind of coalition of major servers that would be willing to use it?
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RenGuard functionality & Add-ons [message #55271] |
Mon, 17 November 2003 15:31 |
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Crimson
Messages: 7429 Registered: February 2003 Location: Phoenix, AZ
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General (5 Stars) ADMINISTRATOR |
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RenGuard focus is a little different than a fan map. It will be a challenge to spread the word, but it's out there.
I'm the bawss.
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RenGuard functionality & Add-ons [message #55289] |
Mon, 17 November 2003 18:31 |
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gibberish
Messages: 366 Registered: May 2003
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Commander |
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I would go further than Crimson and say that RenGuard is totally different in that if you don't download a map there are still plenty of other servers to play on.
If RenGuard gets popular there won't be any good servers you can play on without installing it, hence everyone will effectively be forced to install it, if they wish to continue playing Renegade online.
Gib
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RenGuard functionality & Add-ons [message #55316] |
Tue, 18 November 2003 01:00 |
Neodarrh
Messages: 44 Registered: August 2003
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Recruit |
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I still wish you gl, like gx post said, doubt its coming out cause youve lost several programmers. If you want me to just come in here acting like a jackass fine, fuck you. Was just trying to be diplomatic cause like ive posted on forums, I didnt really have a prob with you or the rengaurd team, just that you keep saying look for updates when there is none besides *So-and-so* has left the project.
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RenGuard functionality & Add-ons [message #55318] |
Tue, 18 November 2003 01:57 |
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Crimson
Messages: 7429 Registered: February 2003 Location: Phoenix, AZ
Karma: 0
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General (5 Stars) ADMINISTRATOR |
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Show me where so many people have left the project and I'll eat a cell phone. No one has left. Dante left once and re-negged within hours. And FearHQ is off the project as a coder because of his time restraints. That's IT.
RenGuard kicked its first cheater today. The protocol is nearly complete. Several pieces remain, but we're on the fast track.
I'm the bawss.
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