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Renegade Alert Weapons Update... [message #55056] Fri, 14 November 2003 19:04 Go to next message
Sir Phoenixx is currently offline  Sir Phoenixx
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General (2 Stars)

The Soviets get two newly finished weapons...

The AK47:

http://www.n00bstories.com/image.fetch.php?id=1305295967
http://www.n00bstories.com/image.fetch.php?id=1198447521

Polygon Count: 852
Modeler: Sir Phoenixx
Skinner: Sir Phoenixx (With metalic details from Darkblade)

This weapon will be ingame shortly...


And the Grenade:

http://www.n00bstories.com/image.fetch.php?id=1012847043

Polygon Count: 748
Modeler: Sir Phoenixx
Skinner: Darkblade

This weapon is already ingame and functional...

(Also, next weapon on the list is the M16.)


.:Red Alert: A Path Beyond Modeler:.
E-mail: sirphoenixx@gmail.com
AIM: Sir Phoenixx
ICQ: 339325768
MSN: sirphoenixx@hotmail.com
Yahoo: sirphoenix86
If anyone needs any help with using 3dsmax, or gmax feel free to contact me.

My Gallery: sir-phoenixx.deviantart.com/gallery

[Updated on: Fri, 14 November 2003 19:42]

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Renegade Alert Weapons Update... [message #55057] Fri, 14 November 2003 19:05 Go to previous messageGo to next message
cowmisfit is currently offline  cowmisfit
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General (2 Stars)
huh im not seein any pics dude just red x Confused

http://img299.echo.cx/img299/7085/philly1ge.jpg
Renegade Alert Weapons Update... [message #55058] Fri, 14 November 2003 19:14 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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General (5 Stars)
Those need to be hosted from n00bstories.com.
Renegade Alert Weapons Update... [message #55063] Fri, 14 November 2003 19:45 Go to previous messageGo to next message
Sir Phoenixx is currently offline  Sir Phoenixx
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General (2 Stars)

Done. (I'm registered now... Wink )

.:Red Alert: A Path Beyond Modeler:.
E-mail: sirphoenixx@gmail.com
AIM: Sir Phoenixx
ICQ: 339325768
MSN: sirphoenixx@hotmail.com
Yahoo: sirphoenix86
If anyone needs any help with using 3dsmax, or gmax feel free to contact me.

My Gallery: sir-phoenixx.deviantart.com/gallery
Renegade Alert Weapons Update... [message #55064] Fri, 14 November 2003 19:48 Go to previous messageGo to next message
OrcaPilot26 is currently offline  OrcaPilot26
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Commander
how many weapon models/modellers does RenAlert have? This is the 3rd AK-47 I've seen for the mod.

http://nova.deadlyfear.com/uploads/files//sig_orca.jpg
"ALL HAIL THE CHRONOSPHERE AND ITS CHRONOSHIFTY GOODNESS" -Aircraftkiller
Renegade Alert Weapons Update... [message #55066] Fri, 14 November 2003 19:57 Go to previous messageGo to next message
cowmisfit is currently offline  cowmisfit
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Those are cool. You should try moddlen for CS you would be good.

http://img299.echo.cx/img299/7085/philly1ge.jpg
Renegade Alert Weapons Update... [message #55067] Fri, 14 November 2003 20:06 Go to previous messageGo to next message
Sir Phoenixx is currently offline  Sir Phoenixx
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OrcaPilot26

how many weapon models/modellers does RenAlert have? This is the 3rd AK-47 I've seen for the mod.


Renegade Alert currently has 1 weapon modeler... Now try and guess who he is. Wink

Quote:

Those are cool. You should try moddlen for CS you would be good.


Now why would I even consider CS? I'm already on a mod to the successor of the technology that CS uses (aka, Quake 3 Arena)... Modding for CS would be a LARGE step backwards, that's like sending a High School senior back to Kindergarten because he's so smart.

(I also find the concept of making a mod for a mod (Yes, Counter-Shit is a mod) for a 6-7 year old game rediculous.)


.:Red Alert: A Path Beyond Modeler:.
E-mail: sirphoenixx@gmail.com
AIM: Sir Phoenixx
ICQ: 339325768
MSN: sirphoenixx@hotmail.com
Yahoo: sirphoenix86
If anyone needs any help with using 3dsmax, or gmax feel free to contact me.

My Gallery: sir-phoenixx.deviantart.com/gallery
Renegade Alert Weapons Update... [message #55068] Fri, 14 November 2003 20:14 Go to previous messageGo to next message
OrcaPilot26 is currently offline  OrcaPilot26
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Commander
Isn't Nodbugger RenAlert's weapon modeller.......

http://nova.deadlyfear.com/uploads/files//sig_orca.jpg
"ALL HAIL THE CHRONOSPHERE AND ITS CHRONOSHIFTY GOODNESS" -Aircraftkiller
Renegade Alert Weapons Update... [message #55070] Fri, 14 November 2003 20:21 Go to previous messageGo to next message
Sir Phoenixx is currently offline  Sir Phoenixx
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OrcaPilot26

Isn't Nodbugger RenAlert's weapon modeller.......


He was dropped from the team some time ago...

(There were/are three weapon modelers, Nodbugger, Taximes, and Me. Nodbugger is no longer, and I haven't seen Taximes around lately.)


.:Red Alert: A Path Beyond Modeler:.
E-mail: sirphoenixx@gmail.com
AIM: Sir Phoenixx
ICQ: 339325768
MSN: sirphoenixx@hotmail.com
Yahoo: sirphoenix86
If anyone needs any help with using 3dsmax, or gmax feel free to contact me.

My Gallery: sir-phoenixx.deviantart.com/gallery
Renegade Alert Weapons Update... [message #55071] Fri, 14 November 2003 20:46 Go to previous messageGo to next message
cowmisfit is currently offline  cowmisfit
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lol i know its a mod and im not a dumb ass dude. I just was making a compliment becuase i think its hard im srry if im not as "talented" as u fagget get over ur self.

http://img299.echo.cx/img299/7085/philly1ge.jpg
Renegade Alert Weapons Update... [message #55072] Fri, 14 November 2003 20:59 Go to previous messageGo to next message
Nodbugger is currently offline  Nodbugger
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Colonel
I thinkyou should reden the wood on the ak-47 a bit more. And thats an American Grenade. And if you need help modeling i have more time now.

http://www.n00bstories.com/image.fetch.php?id=1129285834
Renegade Alert Weapons Update... [message #55077] Sat, 15 November 2003 00:10 Go to previous messageGo to next message
NeoSaber is currently offline  NeoSaber
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Sir Phoenixx

And the Grenade:

Polygon Count: 748
Modeler: Sir Phoenixx
Skinner: Darkblade

Everything else: NeoSaber

Very Happy


NeoSaber

Renegade Map Maker at CnC Source
Animator/Compiler/Level Editor/Object Rigger/Programmer for Red Alert: A Path Beyond
Renegade Alert Weapons Update... [message #55086] Sat, 15 November 2003 05:55 Go to previous messageGo to next message
Ugauga01 is currently offline  Ugauga01
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I think the Grenade has too much Polys.

When it fly you canīt see the details on it.


Das Leben ist ein scheiß Rollenspiel. -Hat aber eine geile Grafik.
-------------------------------------------------------
The life is a bad RPG. -But it has a great Graphik
Renegade Alert Weapons Update... [message #55089] Sat, 15 November 2003 06:34 Go to previous messageGo to next message
exnyte is currently offline  exnyte
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Colonel
cowmisfit

im not a dumb ass dude.


Matter of opinion.


Renegade Alert Weapons Update... [message #55091] Sat, 15 November 2003 08:17 Go to previous messageGo to next message
Havoc 89 is currently offline  Havoc 89
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Colonel
Nice work Sir Phoenixx they like awesome Smile

http://img362.imageshack.us/img362/7112/renxbannercopywm9.jpg
Renegade Alert Weapons Update... [message #55092] Sat, 15 November 2003 08:44 Go to previous messageGo to next message
Sir Phoenixx is currently offline  Sir Phoenixx
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General (2 Stars)

Ugauga01

I think the Grenade has too much Polys.

When it fly you canīt see the details on it.


COMPLETELY WRONG. Thank you for playing, don't come again. Laughing

The third person version, and the projectile are 200 polygons.

Quote:

lol i know its a mod and im not a dumb ass dude. I just was making a compliment becuase i think its hard im srry if im not as "talented" as u fagget get over ur self.


I didn't say you didn't know it was a mod, and yes you are. I also never said anything about you. :rolleyes:

(Saying "you're good enough to model for CS" is an insult. Anyone is good enough to model for that poor excuse of a game.)


.:Red Alert: A Path Beyond Modeler:.
E-mail: sirphoenixx@gmail.com
AIM: Sir Phoenixx
ICQ: 339325768
MSN: sirphoenixx@hotmail.com
Yahoo: sirphoenix86
If anyone needs any help with using 3dsmax, or gmax feel free to contact me.

My Gallery: sir-phoenixx.deviantart.com/gallery
Renegade Alert Weapons Update... [message #55093] Sat, 15 November 2003 08:52 Go to previous messageGo to next message
Sir Phoenixx is currently offline  Sir Phoenixx
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General (2 Stars)

Nodbugger

I thinkyou should reden the wood on the ak-47 a bit more. And thats an American Grenade. And if you need help modeling i have more time now.


According to everyone else, the wood texture (which is custom made) is great.

Of course it's an American grenade. But that doesn't matter, since that was the type of grenade that was shown in Red Alert.

(And we don't need help with the modeling. We already have a half dozen models that are still waiting to be put in for the weapons, and only about 3 weapons left to be modeled.)


.:Red Alert: A Path Beyond Modeler:.
E-mail: sirphoenixx@gmail.com
AIM: Sir Phoenixx
ICQ: 339325768
MSN: sirphoenixx@hotmail.com
Yahoo: sirphoenix86
If anyone needs any help with using 3dsmax, or gmax feel free to contact me.

My Gallery: sir-phoenixx.deviantart.com/gallery
Renegade Alert Weapons Update... [message #55129] Sat, 15 November 2003 18:36 Go to previous messageGo to next message
Nodbugger is currently offline  Nodbugger
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Colonel
Sir Phoenixx

Nodbugger

I thinkyou should reden the wood on the ak-47 a bit more. And thats an American Grenade. And if you need help modeling i have more time now.


According to everyone else, the wood texture (which is custom made) is great.

Of course it's an American grenade. But that doesn't matter, since that was the type of grenade that was shown in Red Alert.

(And we don't need help with the modeling. We already have a half dozen models that are still waiting to be put in for the weapons, and only about 3 weapons left to be modeled.)


Russian ak-47s are more reddish in tint. Chinese Korean and vietnamese ones tend to be more wood colored.

http://kalashnikov.guns.ru/images/0501.jpg


http://www.n00bstories.com/image.fetch.php?id=1129285834
Renegade Alert Weapons Update... [message #55135] Sat, 15 November 2003 23:37 Go to previous messageGo to next message
Deafwasp is currently offline  Deafwasp
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Colonel
Uhhhh thats a nice grenaide and all, but it has a few to many hundred polys.....
Renegade Alert Weapons Update... [message #55138] Sun, 16 November 2003 06:49 Go to previous messageGo to next message
Jaspah is currently offline  Jaspah
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General (1 Star)
Moderator Edit: Stop quoting posts directly over yours. You will cease doing that immediately or face consequences. If I find another post where all you put down is three rolling eyes graemlins, you're not going to like the outcome. Last and final warning.
Renegade Alert Weapons Update... [message #55145] Sun, 16 November 2003 09:52 Go to previous messageGo to next message
cowmisfit is currently offline  cowmisfit
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General (2 Stars)
My post was edited as well or deleted or something it was no reason to be deleted either.

http://img299.echo.cx/img299/7085/philly1ge.jpg

[Updated on: Sun, 16 November 2003 13:49]

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Renegade Alert Weapons Update... [message #55156] Sun, 16 November 2003 11:39 Go to previous messageGo to next message
Sanada78 is currently offline  Sanada78
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Commander

It's quite amazing what some of the people in this community can produce. I'd say that those weapons look like something that'll come out of Half-Life 2. The textures look accurate, and the models have enough polygons to make them look real.

Good Work. Smile

Did you make them in 3DS Max and imported them, or where they made completely in GMax?

I'll probably try and make a weapon and see what I can cook up. No doubt it'll be crap and look no where as good as those. Razz
Renegade Alert Weapons Update... [message #55158] Sun, 16 November 2003 11:41 Go to previous messageGo to next message
Nodbugger is currently offline  Nodbugger
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Colonel
All I have to say about polygons is in Renegade polys do not matter. Textures are what slow Renegade down. I have 10 100 miliion poly abrams tank in a map and my pc never slowed down. That was on a 400mhz ati rage 8mb with 64mb ram computer.

http://www.n00bstories.com/image.fetch.php?id=1129285834
Renegade Alert Weapons Update... [message #55163] Sun, 16 November 2003 12:01 Go to previous messageGo to next message
PiMuRho is currently offline  PiMuRho
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Commander
Bullshit. There is a finite limit to the amount of polygons a PC can handle. The engine itself would also eventually run out of address space.

Textures use memory. They don't call for much CPU time at all. Physics, particle systems, any form of realtime lighting (which Renegade hasn't got) will slow things down. Gratuitous use of multipass textures slows things down (because each polygon is rendered once per pass).

No way on earth did you have a 1 billion poly scene running on a system with those specs.


Renegade Alert Weapons Update... [message #55168] Sun, 16 November 2003 12:32 Go to previous messageGo to previous message
Jaspah is currently offline  Jaspah
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General (1 Star)
Nodbugger

All I have to say about polygons is in Renegade polys do not matter. Textures are what slow Renegade down. I have 10 100 miliion poly abrams tank in a map and my pc never slowed down. That was on a 400mhz ati rage 8mb with 64mb ram computer.


I seriously doubt that.

To Moderator: I did that because we already explained the polygon situation. Maybe I'll use words next time...
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