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slippery ice? [message #53637] Sun, 02 November 2003 09:53 Go to next message
--oo00o00oo-- is currently offline  --oo00o00oo--
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is it possible to set up (a zone or any other way) ice so when the player crosses over it they slip?

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slippery ice? [message #53660] Sun, 02 November 2003 16:13 Go to previous messageGo to next message
Deafwasp is currently offline  Deafwasp
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no.
slippery ice? [message #53808] Tue, 04 November 2003 02:59 Go to previous messageGo to next message
Halo38 is currently offline  Halo38
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If you made the entire level out of ice you can mess around with the vechile settings and make them slid around more freely which will give the appearance of sliding on ice.

But that could get a bit annoying after a while Smile


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slippery ice? [message #53821] Tue, 04 November 2003 08:50 Go to previous messageGo to next message
bigwig992 is currently offline  bigwig992
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JonWil made the z offset zone script, I don't see why it'd be so different to make an x or y offset. Smile

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slippery ice? [message #53829] Tue, 04 November 2003 10:04 Go to previous messageGo to next message
xpontius is currently offline  xpontius
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Play it on a really laggy connection, I tend to slide around heh. But no more...

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slippery ice? [message #53838] Tue, 04 November 2003 11:30 Go to previous message
Cpo64 is currently offline  Cpo64
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bigwig992

JonWil made the z offset zone script, I don't see why it'd be so different to make an x or y offset. Smile


Good point, would be funny...
Expesaly when the mapper does something wrong and you get offseted right into the middle of a wall, or into the side of a hill, or over a cliff.

Or get offseted to the point where your not stuck in something but you go right through it, and fall into the blue abyss. lol

Anyways, I don't think oo00o00oo has the abilty to do that sort of scripting Razz


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