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Thanks!! [message #53840] |
Tue, 04 November 2003 11:31 |
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Cpo64
Messages: 1246 Registered: February 2003 Location: Powell River, B.C. Canada
Karma: 0
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General (1 Star) |
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Those pics look pritty good...
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Thanks!! [message #53918] |
Tue, 04 November 2003 22:39 |
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Cpo64
Messages: 1246 Registered: February 2003 Location: Powell River, B.C. Canada
Karma: 0
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General (1 Star) |
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Well I had a quick boo, at this map...
Its intresting, and gameplay probaly would work be farly good...
Cuple of things I didn't like tho
This map has no indication (that I noticed) of where you are (Nod/GDI) I guess I could use the compass, but there are no other visual clues, and I found this frustrating.
And that texture that you see infront of the doors... :crazy: ...It scares me, I don't like it, lol.
This map reminds me alot of Doom 2 and Quake.
I was waiting for one of thoes pink demons do jump out at me, lol.
There was one mesh problem I found, someone forgot to weld a corner together somewhere The material useing the grey dirt (think its called 'harddirt' or something like that) doesn't have a surface type.
There are too many armor upgrades, and not enough standard health and armor pickups. I don't like the proxies that are everywhere eather, you can buy characters that have them, so why have them as pickups all over the place?
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