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Getting buildings to work. [message #53707] |
Mon, 03 November 2003 09:35 |
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General Havoc
Messages: 1564 Registered: February 2003 Location: Birmingham, England, Unit...
Karma: 0
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General (1 Star) |
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I told you about this before on MSN but you may not have remembered.
For every exterior mesh you need to name them "NAME^PART" where 'name' is a prefix for your building like "USBAR" and 'part' is the mesh name such as "fence01" but remember not to exceed the 17 character limit in your naming.
For every interior mesh it is the same but you call them "NAME#PART" where 'name' and 'part' are the same as before.
You cannot just group the meshes and call them the one name, they need to all be seperatly named. Also 'name' must be the same for each part or it won't work properly.
Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer
Computer Science Bsc
Aston University in Birmingham, UK
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Getting buildings to work. [message #53854] |
Tue, 04 November 2003 14:28 |
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General Havoc
Messages: 1564 Registered: February 2003 Location: Birmingham, England, Unit...
Karma: 0
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General (1 Star) |
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The assign node names tool is the tool you can use to do what I said. Basically you can select all of the exterior meshes then use the tool to assign a prefix for the mesh then a name that auto-increments for every object. For Example:
Cone01
Cone02
Plane01
Fence01
FlagUSA
Wall001
DirtPath
Say those were my exterior meshes, I select them and click the "AssignNode Names" tool and input a prefix like "USB" then for the name I could input AR^EXT then the tools would name all the meshes like:
USBAR^EXT01
USBAR^EXT02
USBAR^EXT03
USBAR^EXT04
USBAR^EXT05
And so on...
Doing this saves loads of time then if you did it manually. The tool is pretty easy to use just by looking at it.
Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer
Computer Science Bsc
Aston University in Birmingham, UK
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Getting buildings to work. [message #53859] |
Tue, 04 November 2003 14:39 |
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Cpo64
Messages: 1246 Registered: February 2003 Location: Powell River, B.C. Canada
Karma: 0
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General (1 Star) |
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You mean there is a way of doing this automaticly when I have spent all that time doing it by hand?!?! :nervous:
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