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Getting buildings to work. [message #53705] Mon, 03 November 2003 09:16 Go to next message
pulverizer is currently offline  pulverizer
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well I've been working on buildings for a while, and I want to make them working in-game. now, I don't realy know how to call the meshes of a structure.
I'm trying to make a barracks to work, so... how do I have to call the meshes? can someone help me with this?
(p.s, sorry for spelling mistakes, english is my second language)

thanks


Getting buildings to work. [message #53707] Mon, 03 November 2003 09:35 Go to previous messageGo to next message
General Havoc is currently offline  General Havoc
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General (1 Star)
I told you about this before on MSN but you may not have remembered.

For every exterior mesh you need to name them "NAME^PART" where 'name' is a prefix for your building like "USBAR" and 'part' is the mesh name such as "fence01" but remember not to exceed the 17 character limit in your naming.

For every interior mesh it is the same but you call them "NAME#PART" where 'name' and 'part' are the same as before.

You cannot just group the meshes and call them the one name, they need to all be seperatly named. Also 'name' must be the same for each part or it won't work properly.


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Getting buildings to work. [message #53802] Tue, 04 November 2003 01:44 Go to previous messageGo to next message
laeubi is currently offline  laeubi
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Using the ASIGN NODE NAMES tool in W3D-Settings dialog.
I also working on a tutorial for this part. Very Happy


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Getting buildings to work. [message #53853] Tue, 04 November 2003 13:40 Go to previous messageGo to next message
pulverizer is currently offline  pulverizer
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Quote:

I told you about this before on MSN but you may not have remembered.

For every exterior mesh you need to name them "NAME^PART" where 'name' is a prefix for your building like "USBAR" and 'part' is the mesh name such as "fence01" but remember not to exceed the 17 character limit in your naming.

For every interior mesh it is the same but you call them "NAME#PART" where 'name' and 'part' are the same as before.

You cannot just group the meshes and call them the one name, they need to all be seperatly named. Also 'name' must be the same for each part or it won't work properly.



thanks again general havoc Smile


Quote:

Using the ASIGN NODE NAMES tool in W3D-Settings dialog.
I also working on a tutorial for this part.


asign node names tool? ehh? what's that? Confused


Getting buildings to work. [message #53854] Tue, 04 November 2003 14:28 Go to previous messageGo to next message
General Havoc is currently offline  General Havoc
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General (1 Star)
The assign node names tool is the tool you can use to do what I said. Basically you can select all of the exterior meshes then use the tool to assign a prefix for the mesh then a name that auto-increments for every object. For Example:

Cone01
Cone02
Plane01
Fence01
FlagUSA
Wall001
DirtPath

Say those were my exterior meshes, I select them and click the "AssignNode Names" tool and input a prefix like "USB" then for the name I could input AR^EXT then the tools would name all the meshes like:

USBAR^EXT01
USBAR^EXT02
USBAR^EXT03
USBAR^EXT04
USBAR^EXT05
And so on...

Doing this saves loads of time then if you did it manually. The tool is pretty easy to use just by looking at it.


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Getting buildings to work. [message #53859] Tue, 04 November 2003 14:39 Go to previous messageGo to next message
Cpo64 is currently offline  Cpo64
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General (1 Star)
You mean there is a way of doing this automaticly when I have spent all that time doing it by hand?!?! :nervous:

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Getting buildings to work. [message #53932] Wed, 05 November 2003 03:18 Go to previous messageGo to next message
laeubi is currently offline  laeubi
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Cpo64

You mean there is a way of doing this automaticly when I have spent all that time doing it by hand?!?! :nervous:

Exactly Sir! Razz


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Getting buildings to work. [message #53941] Wed, 05 November 2003 08:38 Go to previous message
pulverizer is currently offline  pulverizer
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that can be usefull

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