Issues with LevelEdit [message #53662] |
Sun, 02 November 2003 17:07 |
icedog90
Messages: 3483 Registered: April 2003
Karma: 0
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General (3 Stars) |
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Last night I was up late working hard on my Renegade map, I got pretty far and wanted to see how it looked, so I exported to w3d and into the levels folder in the leveledit directory, I pressed make on it in the presets and it loaded everything but nothing appeared. I did test the map when it was earlier in it's stage and it worked fine even on Renegade. Beanyhead helped me out and we tried everything, adding textures, taking away stuff, I even tried taking away all the mountains and it still didn't work. So I tested it on w3d viewer and it worked on there just fine. So either Leveledit is being gay or some other issue is happenning. Please respond to this post and help me out. Thanks.
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Issues with LevelEdit [message #53682] |
Mon, 03 November 2003 02:31 |
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Tip: NEVER!!! Use W3D names longer than 15 Characters.
Check that. Because that will result in an Workable W3D, but LvL-Edit cant find the neded Nodes, because it bases them on the w3d's name, but internal just using the 15chars, so that might be the Problem.
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Issues with LevelEdit [message #53691] |
Mon, 03 November 2003 03:04 |
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General Havoc
Messages: 1564 Registered: February 2003 Location: Birmingham, England, Unit...
Karma: 0
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General (1 Star) |
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Yeah, don't try and rename it outside of RenX either as it can mess up. You need to re-export it from RenX again with a shorter name that is shorter than 15 characters. Also avoid a name like "terrain.w3d" as it has been know to conflict with other maps such as some of ACK's.
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Issues with LevelEdit [message #53780] |
Mon, 03 November 2003 20:01 |
icedog90
Messages: 3483 Registered: April 2003
Karma: 0
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General (3 Stars) |
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Actually, when I test my work I always name it either test.w3d or work.w3d. Any other solutions? I have re-exported it many times.
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