Slow on w3d Load [message #53471] |
Fri, 31 October 2003 22:49 |
|
Cpo64
Messages: 1246 Registered: February 2003 Location: Powell River, B.C. Canada
Karma: 0
|
General (1 Star) |
|
|
Hey, here is a strange thing I have never encounted before...
When ever I try to load a textured w3d into Commando or w3d viewer it takes for ever to load. But once it is done, it runs as if normal.
Everything else on my computer runs fine. Ren runs fine too, I have no idea what the problem is, but its realy pissing me off lol. Every time I want to look at what I just did in RenX or when placeing a object it takes forever to load. After that, if its an object I can move it where ever I want and its fine, but soon as I put in something else, even if it is the exact same object it takes forever again.
Anyone have this happen before? Were they able to fix it?
-->
|
|
|
Slow on w3d Load [message #53581] |
Sat, 01 November 2003 16:28 |
|
Cpo64
Messages: 1246 Registered: February 2003 Location: Powell River, B.C. Canada
Karma: 0
|
General (1 Star) |
|
|
I am takeing this lack of responce as a no...
-->
|
|
|
Slow on w3d Load [message #53582] |
Sat, 01 November 2003 16:43 |
|
Simple explaination:
First time you laod the W3D (viewer or commando) Windows (or your OS) loads the Textures from the HD into the cache and / or Memmory, so after loadng once.. everything is fine.
So Check:
* your Chaching settings.
* if HD's running in Kompatobilty mode
* Your Swapfilesettings
www.laeubi.de Find Mods, Maps, Tool, Files and More!
< All Tutorials you ever searched for >
< contact me >
"Don't say it is imposible... just find a solution!"
|
|
|
Slow on w3d Load [message #53590] |
Sat, 01 November 2003 17:31 |
|
Cpo64
Messages: 1246 Registered: February 2003 Location: Powell River, B.C. Canada
Karma: 0
|
General (1 Star) |
|
|
Alright, I think I understand, will look into it
-->
|
|
|
|
|
Slow on w3d Load [message #53656] |
Sun, 02 November 2003 15:20 |
|
Cpo64
Messages: 1246 Registered: February 2003 Location: Powell River, B.C. Canada
Karma: 0
|
General (1 Star) |
|
|
Laeubi | * What HD do you own?
* Running a RAID system?
* What size are your Textures? / What format? (tga /dds)
|
My HD is a 40 Gig Samsung
I don't know what RAID is,
And I am useing the standard renegade textures...
This problem is not just with things I have made, its everything, even dsapo objects take a good 10 min to load
-->
|
|
|
|
Slow on w3d Load [message #53693] |
Mon, 03 November 2003 03:06 |
|
General Havoc
Messages: 1564 Registered: February 2003 Location: Birmingham, England, Unit...
Karma: 0
|
General (1 Star) |
|
|
Yeah that does sound like a memory/HD problem as 10 minutes for a DSAPO object is very bad. I have a higher end system and it still takes even 5 seconds normally to create an object on the map, subsequent ones are created instantly then after about 3 more have been made it will load again and so on.
Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer
Computer Science Bsc
Aston University in Birmingham, UK
|
|
|
|
|
Slow on w3d Load [message #53796] |
Mon, 03 November 2003 23:31 |
|
IRON FART
Messages: 1989 Registered: September 2003 Location: LOS ANGELES
Karma: 0
|
General (1 Star) |
|
|
Quote: |
Thats what it used to be like for me...
But now it is diffrent
|
What have you changed since?
I don't think RAID would make a difference either way.
-What are your system specs?
-What Graphics card?
-Try opening simple objects such as cubes etc without textures, and simple shapes WITH textures also. Note the difference, and determing if the problem is textures.
-What are you trying to open that is takes a long time?
-Is is a high-poly count object with full-on textures?
-Do what was said before, defrag, run scandisk.
-Kill any background services.
-What OS are you running?
-What kind of textures are you using?
-What resolution and color depth are you running?
This is an ODD problem, so we are gonna need some in-depth info.
If you don't know what anything means, say so.
Quote: |
Quote from IRC
<[Digital]> get man_fucking_a_car.mpg
<[Digital]> ah fuck wrong window
|
|
|
|
Slow on w3d Load [message #53833] |
Tue, 04 November 2003 11:19 |
|
Cpo64
Messages: 1246 Registered: February 2003 Location: Powell River, B.C. Canada
Karma: 0
|
General (1 Star) |
|
|
IRON-FART |
What have you changed since?
|
Nothing that I know of... After the problem started I removed about 6 gigs of stuff thinking that it just needed more room.
Quote: |
I don't think RAID would make a difference either way.
-What are your system specs?
|
Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 1 (2600.xpsp2.030422-1633)
BIOS: Award Modular BIOS v6.00PG
Processor: Intel(R) Celeron(TM) CPU 1200MHz
Memory: 248MB RAM
Page File: 173MB used, 433MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 9.0b (4.09.0000.0902)
DX Setup Parameters: None
DxDiag Version: 5.03.0001.0902 32bit Unicode
Card name: RADEON 7000
Manufacturer: ATI Technologies Inc.
Chip type: Radeon 7000 (QY)
DAC type: Internal DAC(350MHz)
Device Key: Enum\PCI\VEN_1002&DEV_5159&SUBSYS_000B1002&REV_00
Display Memory: 64.0 MB
Current Mode: 1280 x 1024 (32 bit) (60Hz)
Monitor: Studioworks 775E
Monitor Max Res: 1280,1024
Driver Name: ati2dvag.dll
Driver Version: 6.13.0010.6166 (English)
DDI Version: 8
Driver Attributes: Final Retail
Quote: |
-What Graphics card?
|
RADEON 7000 64 MB
Quote: | -Try opening simple objects such as cubes etc without textures, and simple shapes WITH textures also. Note the difference, and determing if the problem is textures.
|
-3 min 32 seconds to load C&C_Field
-3 min 8 seconds small 2 texture turrain mesh
-0 min 0 seconds untextured Box
-3 min 10 seconds single texture Box
-Crash on 50000 Poly GeoSphere (lol)
Quote: |
-What are you trying to open that is takes a long time?
|
Anything, W3D veiwer takes forever on anything, if its an animated bone, or a fully textured level. Commando takes long on things to, but not as long on untextured objects, once they are in, I can mess with them all I want. But soon as I load another object even if its the same one, it will take a long time to load.
Quote: |
-Is is a high-poly count object with full-on textures?
|
It's everything, even those transition boxes take a long time, number of polys don't seem to matter.
Quote: |
-Do what was said before, defrag, run scandisk.
-Kill any background services.
|
I will run scandisk later, but I have run defrag several times.
I will try emilinating bacground services later.
Quote: |
-What OS are you running?
-What kind of textures are you using?
|
XP Home
Standard renagade textures.
Quote: |
-What resolution and color depth are you running?
|
1280 x 1024 (32 bit) (60Hz)
Quote: |
This is an ODD problem, so we are gonna need some in-depth info.
If you don't know what anything means, say so.
|
Odd, I guess, since no one else seams to have had this problem...
Okay okay, I guess I exagerated with the 10 min, but I never actuly spent the time to use a timer, I was to busy banging my head against the table lol.
I don't think its becuase of something running in the background, because all my other games run normaly, and renagade it self runs normaly as well. The problem has to do with the textures. When looking at the log scroll by, when it looks for the textures, and loads the w3d it goes by very fast, but then it stops, 3 min go by, and the file pops up.
I just tried to load W3D Viewer, without loading a w3d, its takeing forever... and its not even loading a mesh...
Stupid computer...
-->
|
|
|
Slow on w3d Load [message #53836] |
Tue, 04 November 2003 11:22 |
|
Cpo64
Messages: 1246 Registered: February 2003 Location: Powell River, B.C. Canada
Karma: 0
|
General (1 Star) |
|
|
I just played with W3D Viewer to look at the problem there...
It takes a long time to load, but once it does, it loads up the meshes much quicker then Commando.
I figure this problem is some how related, but I am not sure how...
-->
|
|
|