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Projectile animations [message #53618] Sun, 02 November 2003 00:51 Go to previous messageGo to previous message
IRON FART
Messages: 1989
Registered: September 2003
Location: LOS ANGELES
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General (1 Star)
Quote:


Sure, why not?


Because gmax is stripped down to fundementals.
You can add emmiters, and things like that, but the actual creation of emmiters (smoke effects, or fire, you name it) are created with 3dsmax. I don't explain in detail tho. It will be a waste of time at this stage.


http://www.baclan.org/albums/album05/dasmodell.jpg
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<[Digital]> get man_fucking_a_car.mpg
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