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Projectile animations [message #53618] |
Sun, 02 November 2003 00:51 |
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IRON FART
Messages: 1989 Registered: September 2003 Location: LOS ANGELES
Karma: 0
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General (1 Star) |
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Because gmax is stripped down to fundementals.
You can add emmiters, and things like that, but the actual creation of emmiters (smoke effects, or fire, you name it) are created with 3dsmax. I don't explain in detail tho. It will be a waste of time at this stage.
Quote: |
Quote from IRC
<[Digital]> get man_fucking_a_car.mpg
<[Digital]> ah fuck wrong window
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Projectile animations [message #53619] |
Sun, 02 November 2003 00:53 |
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Cpo64
Messages: 1246 Registered: February 2003 Location: Powell River, B.C. Canada
Karma: 0
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General (1 Star) |
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He wasn't talking about emitters....
Also, you can create emitters in w3d viewer... so...
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Projectile animations [message #53651] |
Sun, 02 November 2003 13:32 |
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IRON FART
Messages: 1989 Registered: September 2003 Location: LOS ANGELES
Karma: 0
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General (1 Star) |
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Quote: |
He wasn't talking about emitters....
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My bad.
Quote: |
Quote from IRC
<[Digital]> get man_fucking_a_car.mpg
<[Digital]> ah fuck wrong window
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