C&C Seaside Sunset Preview [message #53478] |
Sat, 01 November 2003 00:12 |
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NeoSaber
Messages: 336 Registered: February 2003
Karma: 0
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http://www.cnc-source.com/gallery/categories.php?cat_id=87
I finally gave myself a kick in the ass to work on this. It's a remake of Seaside Canyon. The obelisk and AGT are set into their destroyed state so bases are much more vulnerable to rushing. GDI will have a few normal guard towers (with destruction animations) at the front of their base. I also changed some of the weapon spawners so there will be no more spawners with Railguns, Ramjets, Volt Rilfes, or PICs.
I'm open to suggestions on what else to change. Currently the Recon Bike replaces the Nod APC, anyone prefer to see the APC come back instead? Perhaps put them both in? Also, the landmines are still on the beaches (shifted around to suprise those who knew how to get past them unharmed). Still want them around, or should they be removed? Anything else you would like to see different?
NeoSaber
Renegade Map Maker at CnC Source
Animator/Compiler/Level Editor/Object Rigger/Programmer for Red Alert: A Path Beyond
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C&C Seaside Sunset Preview [message #53605] |
Sat, 01 November 2003 21:44 |
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NeoSaber
Messages: 336 Registered: February 2003
Karma: 0
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Cpo64 | Looks good, I liked the layout of the first.
May I suggest adding some more textures?
Maybe some craters?
Also, since this is later in the day, maybe change the water level? Tides and all...
And since you seem to be able to do all this animation stuff, maybe you could do something with the C130? instead of flying so high, maybe make it fly in at a funny angle, drop off the vehicle, then make a hard bank bearly makeing it out alive?
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I like the idea of putting in a few craters, I'll see if I can find a good spot to put them. I think I'll put in a few destroyed vehicles and ambient gunfire sounds to add to the battlefield effect too.
Changing the water level and air drop would be kind of time consuming, for very little effect. I think I'll leave those as is. More textures might be good, if I could come up with some more to add. That's always the problem for me, I never can decide what will look good for a map.
NeoSaber
Renegade Map Maker at CnC Source
Animator/Compiler/Level Editor/Object Rigger/Programmer for Red Alert: A Path Beyond
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C&C Seaside Sunset Preview [message #54417] |
Sat, 08 November 2003 19:04 |
CnCsoldier08
Messages: 136 Registered: November 2003
Karma: 0
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Umm seaside canyon....when i played that map there were no tops to the buildings. I duno if this was just my map or if it was the case for everyone. if it happened to everyone, plz change that part.
WOL:tweekbee
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C&C Seaside Sunset Preview [message #54419] |
Sat, 08 November 2003 20:28 |
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Titan1x77
Messages: 1086 Registered: February 2003
Karma: 0
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General (1 Star) |
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everyone for some reason or another doesnt get the other zip installed or the server doesnt
anychance you can just make the .mix a little bit bigger so they work?
"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx
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