Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Remaking the AGT
Remaking the AGT [message #53498] Sat, 01 November 2003 04:20 Go to next message
Deafwasp is currently offline  Deafwasp
Messages: 555
Registered: February 2003
Karma: 0
Colonel
What do you want on your pizza?

I am remaking the gaurd tower so it makes sense and is a lot cooler. I am going to replace those stupid ceiling guns with actuall rocket launchers, and make it so players have to take control of gun nests to use the guns. So if a enemy is rushing in with a apc, you better man the guns or the infantry inside might just make it. Also, a second floor (I am trying to decide weather or not a elevator or a ladder is better. You can snipe from up there or just man the guns.

So Nod can actually have a chance at winning if the airstrip is gone. But it still retains its defensive power. And when the power is off, you can still man the guns.

About the pizza? oh, just tell me what you would like to see on this new model, I will do it if its good.
Remaking the AGT [message #53500] Sat, 01 November 2003 04:32 Go to previous messageGo to next message
--oo00o00oo-- is currently offline  --oo00o00oo--
Messages: 180
Registered: June 2003
Karma: 0
Recruit

u must man the guns yourself? what about playing with that type of agt on a map with few players? everyone needs to man a gun and no one repairs? remaking sounds like it may turn out good but IMO i think u should leave the defenses automated.

http://www.gdi-brd-clan.de/home/bilders/banner_reborn2.jpg
http://modding.renstation.net/uploads/post-4-1077917964.jpg
http://laeubi.laeubi-soft.de/banner/opfb_500.jpg
Remaking the AGT [message #53502] Sat, 01 November 2003 05:06 Go to previous messageGo to next message
General Havoc is currently offline  General Havoc
Messages: 1564
Registered: February 2003
Location: Birmingham, England, Unit...
Karma: 0
General (1 Star)
GTH_User_Controllable_Base_Defence is a script that makes a weapon act like an automated base defence but also allows somoene to man it like a turret. When the guy hops out again the gun returns to AI controls again.

Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer

Computer Science Bsc
Aston University in Birmingham, UK
Remaking the AGT [message #53505] Sat, 01 November 2003 06:00 Go to previous messageGo to next message
Deafwasp is currently offline  Deafwasp
Messages: 555
Registered: February 2003
Karma: 0
Colonel
I am trying to model it so there is a 360 degree of defense, the guns that can be manned by the player may end up looking like the gdi gaurd tower's (ACK's model) gun on a base. It may just look weird that the player disapears into a gun.
Remaking the AGT [message #53535] Sat, 01 November 2003 12:10 Go to previous messageGo to next message
m1a1_abrams is currently offline  m1a1_abrams
Messages: 375
Registered: August 2003
Karma: 0
Commander
Hmmm, it would be nice if the missiles came from somewhere, instead of magically appearing above the AGT.
Remaking the AGT [message #53588] Sat, 01 November 2003 17:14 Go to previous messageGo to next message
Deafwasp is currently offline  Deafwasp
Messages: 555
Registered: February 2003
Karma: 0
Colonel
I added rocket pods.
Remaking the AGT [message #53795] Mon, 03 November 2003 23:18 Go to previous messageGo to next message
JRPereira is currently offline  JRPereira
Messages: 233
Registered: April 2003
Location: Earth
Karma: 0
Recruit

I wouldn't recommend a ladder if you're going to have flying vehicles - for me the vehicle's controls woud lock up and all you can do is turn around and shoot. But then again I wouldn't recommend elevators where you lag and fall through either.... hmm.

(also, if ground vehicles can get above or below the ladder you'll likely have the same problem).

Or did they fix the problem in a patch recently? I haven't been able to play as I still don't know where my data CD went off to.


To avoid the confusion::
WOL nick - JRPereira
Full name - Justin Robert Pereira

http://tiberios.justinpereira.com

One of the few things that truely seperates man from animal is the urge to leave a legacy. One only lives forever in the memory of others.
Remaking the AGT [message #53930] Wed, 05 November 2003 00:59 Go to previous messageGo to next message
PsycoArmy is currently offline  PsycoArmy
Messages: 235
Registered: April 2003
Karma: 0
Recruit
I would sugest ramps if that posible for your model that would make every1 happy, but a AGT wouldnt be that big, like he said ladder for non flying maps.

http://www.boomspeed.com/psycoarmy2/boxhead.gif
Remaking the AGT [message #53945] Wed, 05 November 2003 10:02 Go to previous message
General Havoc is currently offline  General Havoc
Messages: 1564
Registered: February 2003
Location: Birmingham, England, Unit...
Karma: 0
General (1 Star)
I'd use teleporters personally, but thats just me.

Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer

Computer Science Bsc
Aston University in Birmingham, UK
Previous Topic: one easy ?
Next Topic: Renegade FDS
Goto Forum:
  


Current Time: Wed Dec 18 12:02:54 MST 2024

Total time taken to generate the page: 0.00927 seconds