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Need Help with Making textures [message #52795] Sun, 26 October 2003 16:39 Go to next message
Havoc 89 is currently offline  Havoc 89
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Registered: February 2003
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Colonel
Does anyone know how to make textures that u can set the texture setting to alpha blend and only some parts will dissapear? e.g. like a bush texture in Ren2 model pack, u set the setting to alpha blend and some parts are gone. I want to know how to make em. does anyone know? genocide did but he left and i cant contact him anymore.

http://img362.imageshack.us/img362/7112/renxbannercopywm9.jpg
Need Help with Making textures [message #52814] Sun, 26 October 2003 18:27 Go to previous messageGo to next message
TheKGBspy is currently offline  TheKGBspy
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you need:


-dig cam
- paint shop pro or a vre good pictures editor

in paint shop pro, Cut the part you need of the picture (square cut), Reduce the size of the picture to a good size (not 1024*840... etc, somethine like 128*128) cut out the part you dont need, and apply a different color where you want the invisible part of the picture.

Apply alpha channel on the pictures and save it as .tga. in Renx, apply the texture in alpha test mode Smile


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An empty Ghost since 2005.
Need Help with Making textures [message #52819] Sun, 26 October 2003 18:44 Go to previous messageGo to next message
Havoc 89 is currently offline  Havoc 89
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Colonel
how do i apply the alpha channel? btw im using Photoshop 5.5

http://img362.imageshack.us/img362/7112/renxbannercopywm9.jpg
Need Help with Making textures [message #52884] Mon, 27 October 2003 01:40 Go to previous messageGo to next message
General Havoc is currently offline  General Havoc
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General (1 Star)
Well you make the areas black that you don't want to have the texture on then apply it in RenX with an alpha channel. If your using DDS then you need to save it as DXT1 format.

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Need Help with Making textures [message #52885] Mon, 27 October 2003 02:19 Go to previous messageGo to next message
Lode is currently offline  Lode
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Wait how do you make alpha chaneel in pant shop pro?

Need Help with Making textures [message #52887] Mon, 27 October 2003 03:44 Go to previous messageGo to next message
Havoc 89 is currently offline  Havoc 89
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Registered: February 2003
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Colonel
yes in psp or ps

http://img362.imageshack.us/img362/7112/renxbannercopywm9.jpg
Aha! [message #52890] Mon, 27 October 2003 06:29 Go to previous messageGo to next message
CNCWarpath is currently offline  CNCWarpath
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Here you go , it will help :

Creating Alpha Chanels :

Alpha channels are whats used to create transparency in an image, Renegade uses this and other games do by for example , taking a picture of a chainlink fence, now adding alpha channels to the middle parts where the chains link, now cause of that we save the alpha channel , then in RenX we set blend mode to Alpha Blend or Alpha Test (Alpha Blend Makes It More Soft Looking), Ingame or W3D will now make the fence have the selected parts transparent.

Now, Open Paintshop Pro.

Open your image that your going to create the alpha channel.

Using the selection tool select what parts you want to become transparent, to select more than one thing after uve selected one hold down Shift then make your selection.

Now after you have selected all you wanted , goto "Selections" at the top menu and goto "Invert" all what you selected is now inverted, right now go to "Selections" again and then goto Save as alpha channel, in the new window press "New Channel" and then name your channel "Alpha" , after that press ok , now save your image as a .tga .

Now apply the texture to your selected model, and make the Blend mode "Alpha Blend" or "Alpha Test" theres not much difference, and export, u will now see your selected parts are now transparent.

Thanks,

Genocide


Aha! [message #52891] Mon, 27 October 2003 06:30 Go to previous messageGo to next message
CNCWarpath is currently offline  CNCWarpath
Messages: 125
Registered: March 2003
Karma: 0
Recruit
Here you go , it will help :

Creating Alpha Chanels :

Alpha channels are whats used to create transparency in an image, Renegade uses this and other games do by for example , taking a picture of a chainlink fence, now adding alpha channels to the middle parts where the chains link, now cause of that we save the alpha channel , then in RenX we set blend mode to Alpha Blend or Alpha Test (Alpha Blend Makes It More Soft Looking), Ingame or W3D will now make the fence have the selected parts transparent.

Now, Open Paintshop Pro.

Open your image that your going to create the alpha channel.

Using the selection tool select what parts you want to become transparent, to select more than one thing after uve selected one hold down Shift then make your selection.

Now after you have selected all you wanted , goto "Selections" at the top menu and goto "Invert" all what you selected is now inverted, right now go to "Selections" again and then goto Save as alpha channel, in the new window press "New Channel" and then name your channel "Alpha" , after that press ok , now save your image as a .tga .

Now apply the texture to your selected model, and make the Blend mode "Alpha Blend" or "Alpha Test" theres not much difference, and export, u will now see your selected parts are now transparent.

Thanks,

Genocide


Need Help with Making textures [message #52926] Mon, 27 October 2003 13:12 Go to previous message
Havoc 89 is currently offline  Havoc 89
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Registered: February 2003
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Colonel
Thanks man. Smile

http://img362.imageshack.us/img362/7112/renxbannercopywm9.jpg
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