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Sam Sites [message #52537] Fri, 24 October 2003 09:28 Go to next message
xpontius is currently offline  xpontius
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I got sam sites in mind in the TS map ive noted on pits to be working on....but I dont know what scripts to give the sams. Ive put sam behavior, base defense, if those even do anything. So far all they do is turn around and look pretty. Any one got suggestions?

-Crategod
Sam Sites [message #52614] Fri, 24 October 2003 16:26 Go to previous messageGo to next message
xpontius is currently offline  xpontius
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Crud Ive got one more dillema as well....I have 2 silos and a ref. All the building controllers are set to have the appropriate money handling jobs. Problem is IM gettin 15+ harvs pumped out at each weapons factories. Ehhh :eh:

-Crategod
Sam Sites [message #52638] Fri, 24 October 2003 19:10 Go to previous messageGo to next message
mike9292 is currently offline  mike9292
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i think u need to atach m00_base_defence or something like that
Sam Sites [message #52658] Sat, 25 October 2003 05:46 Go to previous messageGo to next message
laeubi is currently offline  laeubi
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M07_SAM_Site_Logic is the right choice. Cool

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Sam Sites [message #52728] Sat, 25 October 2003 17:10 Go to previous messageGo to next message
xpontius is currently offline  xpontius
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TY for help the sams work fine now Very Happy

But instead of asking for help on a new thread im just gonna ask here...
IM GETTING 15+harvs!!!1!! Its screwing with my TS vehicle testing and i constantly have to nuke/ion the ref first i my tests. I have 2 silos 1 ref each. Problem stops when ref is destroyed so i assume it is the refs. They of course had to be temped for the silos. Its just that i dont understand why they are doing it.


-Crategod
Sam Sites [message #52770] Sun, 26 October 2003 01:00 Go to previous messageGo to next message
laeubi is currently offline  laeubi
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Hm...
funny Razz

Have you checkted that the harvesterObject for your Silos is set to <none> ?


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Sam Sites [message #52903] Mon, 27 October 2003 08:51 Go to previous message
xpontius is currently offline  xpontius
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Actually theyve been fixed. For some reason it depends on how the construction zone is sized for some reason.

-Crategod
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