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My gathering of Renegades Vehicle & Weapon Stats. [message #4894] Mon, 10 March 2003 10:08 Go to previous messageGo to next message
Deathgod is currently offline  Deathgod
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Colonel

I went through a long time ago with the help of Javaxcx and taskbot7 and got damage numbers for all weapons (per clip) to vehicle armor types, I can post that up here if anyone is interested in it.

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My gathering of Renegades Vehicle & Weapon Stats. [message #4900] Mon, 10 March 2003 10:14 Go to previous messageGo to next message
Vegito is currently offline  Vegito
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Quote:

So you knew the rate of fire of every weapon, and how many bodies the PIC could shoot through? That's well and good, but this post is for people who are interested in the info (as my first post says). I never said it was earthshaking news or intended to insult your intelligence


Did I say it was?Or that you claimed it was?

No.

And its not very hard to tell that the sniper rifle fire faster than the ramjet.All you have to do is play the game a few times and youll notice.Same for the PIC.

And insult my intelligence? :rolleyes: Razz


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My gathering of Renegades Vehicle & Weapon Stats. [message #5000] Mon, 10 March 2003 13:11 Go to previous messageGo to next message
Blazer is currently offline  Blazer
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Deathgod

I went through a long time ago with the help of Javaxcx and taskbot7 and got damage numbers for all weapons (per clip) to vehicle armor types, I can post that up here if anyone is interested in it.


Please do, and tell me where in Leveledit to find it...unless its in armor.ini and I just havnt't looked there yet Smile
My gathering of Renegades Vehicle & Weapon Stats. [message #5129] Mon, 10 March 2003 16:41 Go to previous messageGo to next message
Gizbotvas is currently offline  Gizbotvas
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Blazer, interesting.
If you are going to invest yourself in a project like this, it probably helps to have a girlfriend that doesn't think its a waste of time. Very Happy


My gathering of Renegades Vehicle & Weapon Stats. [message #5207] Mon, 10 March 2003 20:44 Go to previous messageGo to next message
Deathgod is currently offline  Deathgod
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Blazer

Deathgod

I went through a long time ago with the help of Javaxcx and taskbot7 and got damage numbers for all weapons (per clip) to vehicle armor types, I can post that up here if anyone is interested in it.


Please do, and tell me where in Leveledit to find it...unless its in armor.ini and I just havnt't looked there yet Smile


Oh, I didn't do anything fancy with leveledit, I just shot at tanks when they brought them over and recorded how much damage it did. I'll find my notes and post it in here.


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My gathering of Renegades Vehicle & Weapon Stats. [message #5215] Mon, 10 March 2003 21:26 Go to previous messageGo to next message
Crimson is currently offline  Crimson
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Blazer, interesting.
If you are going to invest yourself in a project like this, it probably helps to have a girlfriend that doesn't think its a waste of time. Very Happy


Good thing he does. Smile


I'm the bawss.
My gathering of Renegades Vehicle & Weapon Stats. [message #5226] Mon, 10 March 2003 22:13 Go to previous messageGo to next message
Deathgod is currently offline  Deathgod
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Here's the info for GDI's infantry vs Nod vehicles, I'll put the rest up tomorrow.

http://www.fudonline.com/reninfo.xls


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My gathering of Renegades Vehicle & Weapon Stats. [message #5227] Mon, 10 March 2003 22:24 Go to previous messageGo to next message
Carl is currently offline  Carl
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total radness

My gathering of Renegades Vehicle & Weapon Stats. [message #5229] Mon, 10 March 2003 22:54 Go to previous messageGo to next message
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Interesting the AGT bullets travels at light speed in the game.
When you do a free fall in secret base from the radar dish you getr killed by AGT not Obelisk The Obelisk will manage to miss under free fall.
flame tank's flame will be attracted to the target.
Artilley shell have slightly less explosion radious than a 25MT TNT Nuke.
Obelisk Laser suppose to hurt more than Nuke
My gathering of Renegades Vehicle & Weapon Stats. [message #5236] Mon, 10 March 2003 23:23 Go to previous messageGo to next message
[sg]the0ne is currently offline  [sg]the0ne
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TiberiumAutorifle (TiberiumBullet)
Damage : 8
Effective Range : 15
Velocity : 100
Rate of Fire : 5

TibFlechetteGun (TiberiumShrapnel)
Damage : 10
Effective Range : 10
Velocity : 250
Rate of Fire : 10

pretty interesting.
So if you learn to use the tib riffle well you can :
Get more kills (longer effective range = more damager sooner in the engagement)
Save on ammo (less trips back for refills)
Save $$


yahoo : chapstic25
aim : lamant281
My gathering of Renegades Vehicle & Weapon Stats. [message #5242] Mon, 10 March 2003 23:39 Go to previous messageGo to next message
Deathgod is currently offline  Deathgod
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Colonel

Not really, because the TibRifle only has 250 ammo compared to the 500 with the Flechette Gun.

More random data: How much damage do infantry do to buildings, both outside and at the MCT? Well, I have just compiled rough estimates with the help of a clanmate (ViperFUD) as a percentage of the building's health.

All infantry with bullets were not measured as they do so little damage as to be negligible. All values are for one clip of ammo, except for PIC Sydney and Raveshaw who fired 5 shots for the sake of a comparative measurement.

GDI: (@MCT/@Outside)

Grenadier: 11%/13%
TibRifle Sydney: 9%/4.5%
Gunner: 9%/10%
Patch: 10%/9%
PIC Sydney (5 shots of PIC): 20%/10%
Mobius: 20%/10%

Nod: (@MCT/@Outside)
Flamethrower: 10%/5%
Rocket Officer: 9%/10%
Chemwarrior: 22%/11%
Laser Chain Gunner: 12%/8%
Stealth Black Hand: 15%/11%
Raveshaw: 15%/10%
Mendoza: 20%/10%

As you can see, any weapon with rocket warheads (i.e. rocket officers, Gunner, and grenadiers) actually does more damage on the building itself rather than the MCT. Raveshaw does less that Sydney does at the MCT (it's not just points, it's actual damage too). Tiberium weapons don't do double damage at the MCT except for the Chemwarrior because he's a fucking hardass and Sydney because they felt sorry that she sucks in comparison.

SBHs do more damage than LCGs, both to buildings ( as shown above) and vehicles (SBH does 400 per clip, while LCG only does 320 but fires much faster).

Hope everyone finds this interesting, I know I did.


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[Updated on: Mon, 10 March 2003 23:47]

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My gathering of Renegades Vehicle & Weapon Stats. [message #5243] Mon, 10 March 2003 23:42 Go to previous messageGo to next message
[sg]the0ne is currently offline  [sg]the0ne
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Deathgod

Not really, because the TibRifle only has 250 ammo compared to the 500 with the Flechette Gun.


But the TibRifle has a 1/3 farther range and 1/2 the rate of fire.
So with the Flechette gun you pick them up @ a similar distance and start blasting away with decreased effectiveness AND a higher rate of fire. Otherwise known as wasting more bullets & possibly doing less damage.


yahoo : chapstic25
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My gathering of Renegades Vehicle & Weapon Stats. [message #5244] Mon, 10 March 2003 23:50 Go to previous messageGo to next message
Deathgod is currently offline  Deathgod
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Maybe you like to miss with your flechettes, but I don't. I stand by my argument that the flechette gun is far cooler than the rifle.

Look at the data. Patch does more to buildings, almost as much to vehicles, and due to his rate of fire and clip size is easier to fight infantry with as well. Sydney's bullets are so easy to dodge at long range that any benefit she gains by having more range is negated.


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My gathering of Renegades Vehicle & Weapon Stats. [message #5245] Tue, 11 March 2003 00:03 Go to previous messageGo to next message
[sg]the0ne is currently offline  [sg]the0ne
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Deathgod

Maybe you like to miss with your flechettes, but I don't. I stand by my argument that the flechette gun is far cooler than the rifle.

Look at the data. Patch does more to buildings, almost as much to vehicles, and due to his rate of fire and clip size is easier to fight infantry with as well. Sydney's bullets are so easy to dodge at long range that any benefit she gains by having more range is negated.


Buildings ? Vehicles ? Perhaps buggies, maybe apc's if your bored. I'm talking about infi vs infi. Yes I try to miss w/the flechettes...cause it gives me points. You may think the flechette is cooler than the tib rifle but I think the data says the riffle is a better weapon for less $.

Now within a few meters the flech. will own, rapid fire tib to the face = your dead. I'm saying when you engage the enemy from a distance (not just bump into them) the rifle seems to be better (according to my interpretation of the data). The bullets are easy to dodge if a noob is shooting, I find the delay to work to my advantage from time to time because they are dodging what hasn't arived yet and often find themselves in the wrong spot.

If anything the bigger clip helps balance the fact that you may of very well wasted the first 1/4 to 1/2 of the clip shooting them outside of your effective range ie, wasting bullets 50% faster than the rifle. Perhaps the fletch. owns if you burst fire but if you hold and spray you could find youself in an unfriendly place.

ps. the fletch has a 25% higher spray angle than the rifle


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My gathering of Renegades Vehicle & Weapon Stats. [message #5246] Tue, 11 March 2003 00:24 Go to previous messageGo to next message
Deathgod is currently offline  Deathgod
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You're not reading this correctly, the flechette is more effective vs. infantry because it fires faster and does more damage. The range, as I said is negligible as those bullets are cake to dodge anywhere except close range. Sydney is very effective in tunnels but in open areas it's too easy to dodge around her shots. You should stop looking at the data here and actually go test it out in a game. Patch is a far better infantry killer. He is a man to be feared (cept for Chemwarriors, obviously).

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My gathering of Renegades Vehicle & Weapon Stats. [message #5273] Tue, 11 March 2003 04:28 Go to previous messageGo to next message
Uberfahr is currently offline  Uberfahr
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How do you calculate the points you get for destroying a vehicle? Is it DamagePoints * (Health+ShieldStrenght) + DeathPoints?

This cannot be true, as the value for a mammoth would be 795 points! How do you get that important information?

Another question: as DamagePoints and DeathPoints are not given for Infantry, how do you calculate the points you get for killing them?

Thanks a lot, Blazer. As you know I ve tried to make an excel sheet, too. Just by testing, so its fun to compare the "theoretical" values with mine. WHat I didnt consider yet is the EffectivRange though.

Very interesting too: Did you know that killing a harvy with Flame Tank gives significantly more point than destroying it with any other tanks or infantry?

Uberfahr


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My gathering of Renegades Vehicle & Weapon Stats. [message #5338] Tue, 11 March 2003 08:58 Go to previous messageGo to next message
Blazer is currently offline  Blazer
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Uberfahr

How do you calculate the points you get for destroying a vehicle? Is it DamagePoints * (Health+ShieldStrenght) + DeathPoints?

This cannot be true, as the value for a mammoth would be 795 points! How do you get that important information?

Another question: as DamagePoints and DeathPoints are not given for Infantry, how do you calculate the points you get for killing them?

Thanks a lot, Blazer. As you know I ve tried to make an excel sheet, too. Just by testing, so its fun to compare the "theoretical" values with mine. WHat I didnt consider yet is the EffectivRange though.

Very interesting too: Did you know that killing a harvy with Flame Tank gives significantly more point than destroying it with any other tanks or infantry?

Uberfahr


I'm not sure...I know that just the destruction of a building gives you 250 points, but with the combined damage of your C4 you get over 700. I will poke around more and see what I can find out.


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My gathering of Renegades Vehicle & Weapon Stats. [message #5353] Tue, 11 March 2003 09:08 Go to previous messageGo to next message
Uberfahr is currently offline  Uberfahr
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For buildings its easy: 500 Health where every health point brings 1 Credit and 250 Credits for destroying it = exactly 750 Credits (thats experientially proven)

I ve made a list of how many points you get for killing a tank. For example the harvy gives 211 Credits for killing (determined empirically with destroyed Ref). But I dont see how this value can be calculated with the given list. Thanks for further research Smile

Uberfahr


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My gathering of Renegades Vehicle & Weapon Stats. [message #5354] Tue, 11 March 2003 09:09 Go to previous messageGo to next message
Blazer is currently offline  Blazer
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Crimson

Gizbotvas

Blazer, interesting.
If you are going to invest yourself in a project like this, it probably helps to have a girlfriend that doesn't think its a waste of time. Very Happy


Good thing he does. Smile


:inlove:
My gathering of Renegades Vehicle & Weapon Stats. [message #5397] Tue, 11 March 2003 10:33 Go to previous messageGo to next message
Deathgod is currently offline  Deathgod
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http://www.fudonline.com/reninfo.htm

For those of you without Excel, here's a HTML copy of the list I made.


WOL: priestofb
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My gathering of Renegades Vehicle & Weapon Stats. [message #5407] Tue, 11 March 2003 10:45 Go to previous messageGo to next message
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Deathgod

www.fudonline.com/reninfo.htm

For those of you without Excel, here's a HTML copy of the list I made.


Such a good person. You people should be bowing in awe.



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My gathering of Renegades Vehicle & Weapon Stats. [message #5633] Tue, 11 March 2003 18:30 Go to previous messageGo to next message
[sg]the0ne is currently offline  [sg]the0ne
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Deathgod

www.fudonline.com/reninfo.htm

For those of you without Excel, here's a HTML copy of the list I made.


Thanks so much !! I`m @ work right now and dont have Excel ! You rock.


yahoo : chapstic25
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My gathering of Renegades Vehicle & Weapon Stats. [message #5824] Wed, 12 March 2003 09:51 Go to previous messageGo to next message
Deathgod is currently offline  Deathgod
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bump

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My gathering of Renegades Vehicle & Weapon Stats. [message #5831] Wed, 12 March 2003 11:00 Go to previous message
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Deathgod

bump


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