Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » A very good question to all mappers
A very good question to all mappers [message #52038] Sun, 19 October 2003 14:59 Go to next message
TheKGBspy is currently offline  TheKGBspy
Messages: 96
Registered: April 2003
Karma: 0
Recruit
i made my naval map for Red alert2: vengeance, wich is a total convertion for renegade.

In this mod you will have navals stuff. So i started the first naval map for our mod. water is in, bumb stuff also, naval vehicle hidden plane having as option:2 sided, hide and vehicle collision checked. well th emap is done and is ok.. but there is an odd problem.

In gmax i export my map as w3d files (select renegade terrain), open it in commandos editor, modify the map (add usual stuff like building controlers, subs, ground vehicles.. etc), then i hide some mesh to compute vertex solve, save then export. when i try it in renegade all work fine, i can walk averywhere without any problems; seem in commandos editor when i was editing it the first time.

The problem is when i close the map in commandos editor,(by changing map or closing commandos editor), and i reopen it (.lvl file) all the colision is messed up! some part there is no physical colision on .. but weapon colision is on!!??

i also tried to modify the map for th efirst time, save, modifiy(without closing the map), save.. etc it worked, but why when i close the map then reopen it in lvl edit the collision system is messed up?


Ra2: Vengeance Project lead(it's Dead... sorry)
An empty Ghost since 2005.
A very good question to all mappers [message #52059] Mon, 20 October 2003 06:54 Go to previous messageGo to next message
Try_lee is currently offline  Try_lee
Messages: 542
Registered: February 2003
Location: Reading, England
Karma: 0
Colonel
No idea here, but is there any chance of a link to the mod website?

YARR! The pirate life is for me! http://www.n00bstories.com/image.fetch.php?id=1202408761
A very good question to all mappers [message #52074] Mon, 20 October 2003 16:51 Go to previous messageGo to next message
TheKGBspy is currently offline  TheKGBspy
Messages: 96
Registered: April 2003
Karma: 0
Recruit
sure there is it:

http://www.drireign.com

Smile


btw i made some more test... and it seems to be from the w3d.

i saved my w3d one more time after i posted yesterday. loaded in lvl edit, modified it, save, close and reopened.... everything work fine. i have saved and reload after about 5 time.. thay all worked..


then i i tough it was about the w3d max char in the name (i think limit is 13). so i saved 2 more version of my map; one with 10 chars and the other with 15 chars. both didint worked(same bug).

so i tried to create again more terraibn set in lvl edit.. using same old w3d. the w3d who was working fine.. well worked fine in my new lvl file having a new terrain.
My tow other w3d having 10 and 15 chars.. didint worked even in a new terrain and new lvl file....


any idea?


Ra2: Vengeance Project lead(it's Dead... sorry)
An empty Ghost since 2005.
A very good question to all mappers [message #52076] Mon, 20 October 2003 16:54 Go to previous messageGo to next message
Slicer_238 is currently offline  Slicer_238
Messages: 361
Registered: May 2003
Karma: 0
Commander
KGB how has your RA2 mod becoming along. I still play your V3mod and awaiting for the full release.

May Trey rest in forever bliss and happiness.
A very good question to all mappers [message #52087] Mon, 20 October 2003 19:55 Go to previous messageGo to next message
TheKGBspy is currently offline  TheKGBspy
Messages: 96
Registered: April 2003
Karma: 0
Recruit
heh im happy to see this.. a big fan of vengeance Smile.


well im working hard as you see on naval stuff... im almost done with beta 2 but there this major problem with the w3d... that slow al the progress of the mod.



btw im still looking for a very talented vehicle or anything texture man Smile


oh and this yeas i will maybe release something new for chrismas(last year it was v3 race) this year im still trying to find a cool new thing to promote vengeance.. if you have any good idea post them Smile


Ra2: Vengeance Project lead(it's Dead... sorry)
An empty Ghost since 2005.
A very good question to all mappers [message #52091] Mon, 20 October 2003 20:39 Go to previous messageGo to next message
Slicer_238 is currently offline  Slicer_238
Messages: 361
Registered: May 2003
Karma: 0
Commander
\,,/,(^.^),\,,/

I remember talking to you ingame last year about that mod.


May Trey rest in forever bliss and happiness.
A very good question to all mappers [message #52701] Sat, 25 October 2003 12:08 Go to previous messageGo to next message
TheKGBspy is currently offline  TheKGBspy
Messages: 96
Registered: April 2003
Karma: 0
Recruit
Smile


anyone has an idea? any illegal char could make this?(+)

should i re-install lvledit?

ACK? anyone?


Ra2: Vengeance Project lead(it's Dead... sorry)
An empty Ghost since 2005.
A very good question to all mappers [message #52767] Sat, 25 October 2003 23:50 Go to previous messageGo to next message
Cpo64 is currently offline  Cpo64
Messages: 1246
Registered: February 2003
Location: Powell River, B.C. Canada
Karma: 0
General (1 Star)
I don't know, but I have an idea. Okay, you said you are temperarly hiding things when you are doing vertex solve right?

My sugestion is, take that stuff which you are hiding, put it in a diffrent w3d, and then add it into the level after you do the vertex solve.

If you need me to be more detailed just ask, its late, and I am well, uh...

..zzZZ ..zzZZ


-->
A very good question to all mappers [message #52811] Sun, 26 October 2003 18:15 Go to previous messageGo to next message
TheKGBspy is currently offline  TheKGBspy
Messages: 96
Registered: April 2003
Karma: 0
Recruit
i did some more test.


i did this process on another computer:
1- export map as .w3d
2- go in lvleditor and create a new terrain template
3- click make and saved lvl
4- click new map
5- reload the saved map


about 98% of the time the bug is made!

is that because i have too much bumb stuff? why some part would have a physical collion off even if its checked in renX?


Ra2: Vengeance Project lead(it's Dead... sorry)
An empty Ghost since 2005.
A very good question to all mappers [message #53241] Wed, 29 October 2003 22:41 Go to previous messageGo to next message
TheKGBspy is currently offline  TheKGBspy
Messages: 96
Registered: April 2003
Karma: 0
Recruit
Sad

Ra2: Vengeance Project lead(it's Dead... sorry)
An empty Ghost since 2005.
A very good question to all mappers [message #53318] Thu, 30 October 2003 15:02 Go to previous messageGo to next message
Khadman is currently offline  Khadman
Messages: 37
Registered: April 2003
Karma: 0
Recruit
I get cannot find server when i click your link Sad
A very good question to all mappers [message #53369] Fri, 31 October 2003 05:31 Go to previous message
bigwig992 is currently offline  bigwig992
Messages: 555
Registered: February 2003
Location: Nashua, NH
Karma: 0
Colonel
That's because our host changed servers. Instead of tdrmods.arzok.com (www.drireign.com), we're now just http://www.drireign.NET.

-The ONLY Renegade fan to pee off a school.
http://www.n00bstories.com/image.fetch.php?id=1055662786
http://www.n00bstories.com/stats/renegade_stats.php?player=bigwig992&team=gdi
Previous Topic: Building Destruction Annoucement Mod
Next Topic: Gattling Tank by Lode
Goto Forum:
  


Current Time: Thu Dec 12 04:31:10 MST 2024

Total time taken to generate the page: 0.01431 seconds