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I need some help. [message #51941] |
Sat, 18 October 2003 20:41 |
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spreegem
Messages: 1755 Registered: March 2003 Location: Ellington, CT
Karma: 0
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General (1 Star) |
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dilbert48 | Geeze, you don't even need to blow it up, just stomp on it.
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It's a little to big to stomp on, you might be able to jump on it, or kick it, but make sure you don't slip when jumping, it might hurt.
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I need some help. [message #51953] |
Sat, 18 October 2003 22:44 |
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Beanyhead | Do you see how it says the Refinery is BELOW where the actual refinery is?
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...Blind folks.
Maybe it's the 'worldbox'?
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I need some help. [message #51959] |
Sun, 19 October 2003 00:03 |
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Titan1x77
Messages: 1086 Registered: February 2003
Karma: 0
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General (1 Star) |
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im with aprime on that guess....Make sure you scale just the exterior...the proxy's and stuff wont scale along with it.
"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx
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I need some help. [message #51961] |
Sun, 19 October 2003 02:23 |
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General Havoc
Messages: 1564 Registered: February 2003 Location: Birmingham, England, Unit...
Karma: 0
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General (1 Star) |
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YEah it's the "WorldBox", "ObBox" or "BoundingBox" in one of the models that is still too big. You need to edit the proxys for the refinery and update the proxy presets in LevelEdit. If it has no box, then make one as it will need one being a vehicle.
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Scripts.dll Debugger, Map Scripter and Tutorial writer
Computer Science Bsc
Aston University in Birmingham, UK
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I need some help. [message #51965] |
Sun, 19 October 2003 03:13 |
Lode
Messages: 11 Registered: October 2003
Karma: 0
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Recruit |
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worldbox's are usually used for moving objects like soldiers or vehicles
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I need some help. [message #51969] |
Sun, 19 October 2003 05:19 |
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General Havoc
Messages: 1564 Registered: February 2003 Location: Birmingham, England, Unit...
Karma: 0
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General (1 Star) |
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Not a WorldBox, but vehicles need a Bounding Box to work if you made the vehicle properly. The vehicle model should not by collidable physically meaning it is "fake" and the BoundingBox is used to define the size of the object so the game can add a "poke" frame to it.
If you enable physical collision to the vehicle then it will work but it is bad practise as the game engine has to track a complex model for collision rather than a simple box.
Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer
Computer Science Bsc
Aston University in Birmingham, UK
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