|
Map Making Questions [message #50998] |
Fri, 10 October 2003 20:29 |
|
Cpo64
Messages: 1246 Registered: February 2003 Location: Powell River, B.C. Canada
Karma: 0
|
General (1 Star) |
|
|
Find out which textures they are, and put them into your mod folder
-->
|
|
|
|
|
|
|
Map Making Questions [message #51055] |
Sat, 11 October 2003 08:58 |
xptek_disabled
Messages: 1308 Registered: September 2003
Karma: 0
|
General (1 Star) |
|
|
spreegem | I started doing a little more in Map making, and I opened up the G-Max of the buildings setup, and there are no textures on the buildings, is there textures for the buildings somewhere? Or a G-Max setup with the textures already on the Buildings?
|
Once you export that to a w3d the buildings will have textures.
|
|
|
Map Making Questions [message #51093] |
Sun, 12 October 2003 15:31 |
|
spreegem
Messages: 1755 Registered: March 2003 Location: Ellington, CT
Karma: 0
|
General (1 Star) |
|
|
Ok good THX Another question as well, I am making a DM map, and wanted to make a Purchase Terminal so that you can Refill your weapons, but I couldn't find where you make the Purchase terminals at, I know it's in level edit, that all. Thanks For all your help. Also, I can't seem to export my maps to a .mix
My Photoshop, PHP, and other crap Tutorial Site
|
|
|
|
|
Map Making Questions [message #51117] |
Sun, 12 October 2003 18:48 |
|
Cpo64
Messages: 1246 Registered: February 2003 Location: Powell River, B.C. Canada
Karma: 0
|
General (1 Star) |
|
|
Would need a pic to understand the texture problem...
-->
|
|
|
|
Map Making Questions [message #51157] |
Mon, 13 October 2003 08:35 |
|
xpontius
Messages: 259 Registered: April 2003 Location: Reno
Karma: 0
|
Recruit |
|
|
You have to got to modifiers i think and then go to uvw map and select how the texture is put on ie a box so that the texture is laid flat on the faces correctly. Mess with the numbers as well to size up the texture on the faces
-Crategod
|
|
|
|
Map Making Questions [message #51217] |
Mon, 13 October 2003 16:34 |
|
xpontius
Messages: 259 Registered: April 2003 Location: Reno
Karma: 0
|
Recruit |
|
|
Nope, once the textures on its like clay, u can alter it all u want.
-Crategod
|
|
|
|
Map Making Questions [message #51285] |
Tue, 14 October 2003 10:55 |
|
Cpo64
Messages: 1246 Registered: February 2003 Location: Powell River, B.C. Canada
Karma: 0
|
General (1 Star) |
|
|
Okay, do you have XCC?
If you do, just export it as a normal package, then open it in XCC delete all the files you don't need.
Delete objects.ddb, conv10.cdb, all the *.ini, and the strings.tdb. If you want you can also delete the scripts, ta_cement.dds, ta_dummy.dds, and ta_frnt.dds
After that, cange the name of the map from mymap.pkg, to mymap.mix makeing sure that "mymap" is the same as the *.isd file inside the pkg.
Did that make anysence?
LoL, looking through this, I forgot to delete alot of things from divergence... oh well...
-->
|
|
|
|
|
Map Making Questions [message #55391] |
Tue, 18 November 2003 17:16 |
|
spreegem
Messages: 1755 Registered: March 2003 Location: Ellington, CT
Karma: 0
|
General (1 Star) |
|
|
Well, I am still having the texture problem, and hadn't opened my map in about a month, but today i opened it up, and the w3d terrain file didn't load in level edit, there is no terrain. . . it is just not there, what happened, I tried re creating it, but it didn't do anything.
My Photoshop, PHP, and other crap Tutorial Site
|
|
|