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Tib Silos [message #51070] |
Sat, 11 October 2003 10:18 |
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Cpo64
Messages: 1246 Registered: February 2003 Location: Powell River, B.C. Canada
Karma: 0
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General (1 Star) |
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You will probaly have to make your own building controler, but I am not completly sure.
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Tib Silos [message #51073] |
Sat, 11 October 2003 10:31 |
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Cpo64
Messages: 1246 Registered: February 2003 Location: Powell River, B.C. Canada
Karma: 0
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General (1 Star) |
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Hmm... well, I guess that could work... But I was figuren you would make a refinary controler, and yeah... set it up from there. Does that no work?
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Tib Silos [message #51078] |
Sat, 11 October 2003 11:01 |
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Cpo64
Messages: 1246 Registered: February 2003 Location: Powell River, B.C. Canada
Karma: 0
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General (1 Star) |
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:crazy:
Hmm, intresting...
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Tib Silos [message #51083] |
Sat, 11 October 2003 11:41 |
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NeoSaber
Messages: 336 Registered: February 2003
Karma: 0
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Recruit |
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To turn a refinery controller into a silo controller, set the Building Type to None and Harvester to None. If those aren't changed you get the problem where harvesters are constantly created.
NeoSaber
Renegade Map Maker at CnC Source
Animator/Compiler/Level Editor/Object Rigger/Programmer for Red Alert: A Path Beyond
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Tib Silos [message #51159] |
Mon, 13 October 2003 08:39 |
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xpontius
Messages: 259 Registered: April 2003 Location: Reno
Karma: 0
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Recruit |
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What they mentioned about the modifying the ref controller is right. But did u temp the ref controller instead of mod it? If not then you maybe put the silo controller in the ref.
-Crategod
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Tib Silos [message #51178] |
Mon, 13 October 2003 10:35 |
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Cpo64
Messages: 1246 Registered: February 2003 Location: Powell River, B.C. Canada
Karma: 0
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General (1 Star) |
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you have the proper nameing format?
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Tib Silos [message #51240] |
Mon, 13 October 2003 19:26 |
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Cpo64
Messages: 1246 Registered: February 2003 Location: Powell River, B.C. Canada
Karma: 0
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General (1 Star) |
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Here, strait out of the WS how to's...
Quote: | Exterior Meshes
Meshes that are part of the exterior of a building should be named like this:
<MeshPrefix> ^ <unique mesh name>
For example, an exterior mesh for the gdi weapon factory might be named “mgwep^011”. The ‘^’ symbol indicates that it is an exterior mesh.
Interior Meshes
Meshes that are part of the interior of a building should be named like this:
<MeshPrefix> # <unique mesh name>
The ‘#’ symbol is used to indicate that the mesh is part of the interior. Remember that all w3d mesh names must be less than 16 characters long.
When a bullet hits either an interior or exterior mesh of the building, damage will be applied to the logical building controller.
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Tib Silos [message #51274] |
Tue, 14 October 2003 08:15 |
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General Havoc
Messages: 1564 Registered: February 2003 Location: Birmingham, England, Unit...
Karma: 0
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General (1 Star) |
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You need to edit the seettings of the building controller you used to read "MNOIL" instead of "NMREF" or whatever you used. If you are making a MIX format map then you MUST temp the preset before you use it. The building controller shoul intersect the oil derrick so it goes about half way into the building.
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Scripts.dll Debugger, Map Scripter and Tutorial writer
Computer Science Bsc
Aston University in Birmingham, UK
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