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			| Map Making Questions [message #50998] | Fri, 10 October 2003 20:29   |  
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				|  |  Cpo64 Messages: 1246
 Registered: February 2003
 Location: Powell River, B.C. Canada
 
	Karma: 0
 | General (1 Star) |  |  |  
	| Find out which textures they are, and put them into your mod folder 
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			| Map Making Questions [message #51055] | Sat, 11 October 2003 08:58   |  
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					|  xptek_disabled Messages: 1308
 Registered: September 2003
 
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 | General (1 Star) |  |  |  
	| | spreegem |  | I started doing a little more in Map making, and I opened up the G-Max of the buildings setup, and there are no textures on the buildings, is there textures for the buildings somewhere? Or a G-Max setup with the textures already on the Buildings?
 
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 Once you export that to a w3d the buildings will have textures.
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			| Map Making Questions [message #51093] | Sun, 12 October 2003 15:31   |  
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				|  |  spreegem Messages: 1755
 Registered: March 2003
 Location: Ellington, CT
 
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 | General (1 Star) |  
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	| Ok good THX Another question as well, I am making a DM map, and wanted to make a Purchase Terminal so that you can Refill your weapons, but I couldn't find where you make the Purchase terminals at, I know it's in level edit, that all. Thanks For all your help. Also, I can't seem to export my maps to a .mix 
 My Photoshop, PHP, and other crap Tutorial Site
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			| Map Making Questions [message #51117] | Sun, 12 October 2003 18:48   |  
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				|  |  Cpo64 Messages: 1246
 Registered: February 2003
 Location: Powell River, B.C. Canada
 
	Karma: 0
 | General (1 Star) |  |  |  
	| Would need a pic to understand the texture problem... 
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			| Map Making Questions [message #51157] | Mon, 13 October 2003 08:35   |  
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				|  |  xpontius Messages: 259
 Registered: April 2003
 Location: Reno
 
	Karma: 0
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	| You have to got to modifiers i think and then go to uvw map and select how the texture is put on ie a box so that the texture is laid flat on the faces correctly.  Mess with the numbers as well to size up the texture on the faces 
 -Crategod
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			| Map Making Questions [message #51217] | Mon, 13 October 2003 16:34   |  
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				|  |  xpontius Messages: 259
 Registered: April 2003
 Location: Reno
 
	Karma: 0
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	| Nope, once the textures on its like clay, u can alter it all u want. 
 -Crategod
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			| Map Making Questions [message #51285] | Tue, 14 October 2003 10:55   |  
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				|  |  Cpo64 Messages: 1246
 Registered: February 2003
 Location: Powell River, B.C. Canada
 
	Karma: 0
 | General (1 Star) |  |  |  
	| Okay, do you have XCC? 
 If you do, just export it as a normal package, then open it in XCC delete all the files you don't need.
 
 Delete objects.ddb, conv10.cdb, all the *.ini, and the strings.tdb. If you want you can also delete the scripts, ta_cement.dds, ta_dummy.dds, and ta_frnt.dds
 
 After that, cange the name of the map from mymap.pkg, to mymap.mix makeing sure that "mymap" is the same as the *.isd file inside the pkg.
 
 Did that make anysence?
 
 LoL, looking through this, I forgot to delete alot of things from divergence... oh well...
 
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			| Map Making Questions [message #55391] | Tue, 18 November 2003 17:16  |  
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				|  |  spreegem Messages: 1755
 Registered: March 2003
 Location: Ellington, CT
 
	Karma: 0
 | General (1 Star) |  
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	| Well, I am still having the texture problem, and hadn't opened my map in about a month, but today i opened it up, and the w3d terrain file didn't load in level edit, there is no terrain. . . it is just not there, what happened, I tried re creating it, but it didn't do anything. 
 My Photoshop, PHP, and other crap Tutorial Site
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