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Cinematic scripts in map [message #50880] Thu, 09 October 2003 16:20 Go to next message
OrcaPilot26 is currently offline  OrcaPilot26
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Registered: February 2003
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Commander
I'm trying to get some of the cinematic scripts from the first few SP missions to play in the map. Basically I want aircraft flying around the map.

Is it possible and how can it be done? I'm guessing it involves a few dave's arrows and the JFW_Custom_Play_Cinematic script, but I haven't got it to work yet.


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Cinematic scripts in map [message #50940] Fri, 10 October 2003 10:02 Go to previous messageGo to next message
Cpo64 is currently offline  Cpo64
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General (1 Star)
You need something with a script attached to it, that when something happens to the script (it is entered, destroyed, timer etc) it sends a custom to the JFW_Custom_Play_Cinematic script trigering it, everytime it is trigered, the cinematic will play, or thats the way it should work lol

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Cinematic scripts in map [message #50948] Fri, 10 October 2003 11:24 Go to previous messageGo to next message
General Havoc is currently offline  General Havoc
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General (1 Star)
Yeah you can trigger it off by many things, a scriptzone, object death, timer etc.

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"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer

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Aston University in Birmingham, UK
Cinematic scripts in map [message #50949] Fri, 10 October 2003 11:26 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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It doesn't have to be a cinematic. It can be an animation that you proxy into the level.

I recall asking Greg Hjelstrom about this over a year ago. Search the forum and you will have your answer.
Cinematic scripts in map [message #50950] Fri, 10 October 2003 11:30 Go to previous message
General Havoc is currently offline  General Havoc
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General (1 Star)
You can proxy it into the level but using your animation with a text cinematic is more practical. Mainly because you can control when it's played easily such as a event like when the player gets to a specific area. Also the text cinematic allows you to run different internal animations that the pure animation proxied in wouldn't allow. Another thing you can do is add sounds and other events to the script so it works how you want it.

Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer

Computer Science Bsc
Aston University in Birmingham, UK
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