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More texture help [message #50782] Wed, 08 October 2003 14:50 Go to next message
xptek_disabled is currently offline  xptek_disabled
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General (1 Star)
Hello,

As some of you know I have been struggling to texture my new map I am creating. I have followed the texture tutorials pinned in the forum and am having a problem. In most maps the textures tile themselves on an object but my tuxtures seem to stretch themselves.

Heres what I'm talking about:
http://blizzardhacks.net/upload/images2/texture.1065649724.jpg
Is there something wrong with RenX or am I just forgetting something ovbious.

Thanks,

Cwazyape
More texture help [message #50785] Wed, 08 October 2003 14:54 Go to previous messageGo to next message
General Havoc is currently offline  General Havoc
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In reality you need to use an UVW Unwrap but that can be complex and you need to follow the tutorial on my website at http://www.renhelp.co.uk

However a simple UVW map set to box may fix your problem, it is under the modifiers tab as "UVW Map"


Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer

Computer Science Bsc
Aston University in Birmingham, UK
More texture help [message #50793] Wed, 08 October 2003 15:05 Go to previous messageGo to next message
xptek_disabled is currently offline  xptek_disabled
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Thanks for the prompt response. Smile

I dont see any tutorials by you relating to UVW Unwrap on renhelp.

All I found was an extremely confusing video.

Does anyone know of any tutorials that would help me with this?
More texture help [message #50796] Wed, 08 October 2003 15:10 Go to previous messageGo to next message
General Havoc is currently offline  General Havoc
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There is another text one by Laubi on there called "UVW Skin" You could try the UVW Map I suggested and set it to "box" rather than planar. UVW mapping confuses me so I can't really offer much help. Sir Pheonix may lend a helpful hint if he views this post.

Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer

Computer Science Bsc
Aston University in Birmingham, UK
More texture help [message #50799] Wed, 08 October 2003 15:21 Go to previous messageGo to next message
xptek_disabled is currently offline  xptek_disabled
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General Havoc

There is another text one by Laubi on there called "UVW Skin" You could try the UVW Map I suggested and set it to "box" rather than planar. UVW mapping confuses me so I can't really offer much help. Sir Pheonix may lend a helpful hint if he views this post.

I have tried the UVW map and set it to box; it helps a little however the texture is still stretched. Laubi's tutorial and it chages it a little although It doesnt solve the problem.

Thanks for all the help so far!
More texture help [message #50857] Thu, 09 October 2003 06:40 Go to previous messageGo to next message
gendres is currently offline  gendres
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Colonel

You just need to adjust the size of the box to your needs, you can do it on the side bar or also by selecting the box itself and resizing ( right-click > objects > gizmo, and then use the resize tool)

viva Mexico cabrones
~g
More texture help [message #50873] Thu, 09 October 2003 08:57 Go to previous messageGo to next message
Adavanze is currently offline  Adavanze
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Recruit

Bah, that happens in GMAX, the drivers of gmax make it look like the texture is quite bent (that is why my renx got 3ds max drivers) That happens, i gues you havnt tried exporting w3d to find out what happens.
More texture help [message #50926] Fri, 10 October 2003 06:53 Go to previous message
PA·thet·ic is currently offline  PA·thet·ic
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its obivious he applied the texture planner, try box.
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