Dragonade 1.9 [message #492123] |
Thu, 06 April 2017 12:47 |
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Whitedragon
Messages: 832 Registered: February 2003 Location: California
Karma: 1
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Colonel |
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Dragonade
Version 1.9 | Additions:
- Updated to TT 4.3.
- Updated to Visual Studio 2015.
- Added DA log message for building revival.
- Added HUD message console commands and functions that display a message in the middle of the HUD.
- Crates and loot now display a HUD message when picked up.
- New game feature "Chat Sounds" which allows you to setup sounds to play for certain chat messages.
- New game feature "Purchasable Weapons" which allows players to purchase weapons with chat commands.
Changes:
- Changed maximum squad size from (current players/3) to ((current_players/6)+1).
Bug Fixes:
- Fixed rare crash when deleting a DAGameObjObserverClass.
- Fixed blank game title when enabling GameSpy midgame.
- Mutants can once again heal themselves with splash damage.
- Fixed invisible vehicle death explosions for 4.3 clients.
- Fixed some bugs caused by C4/beacons with no owner.
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Any old plugins should be recompiled due to a few class changes.
If Visual Studio asks you to upgrade compilers when opening the project make sure to click cancel.
http://black-cell.net/DA1.9.zip
Black-Cell.net
Network Administrator (2003 - )
DragonServ, Renegade's first IRC interface bot
Creator and lead coder (2002 - )
Dragonade, Renegade's first server side modification
Lead coder (2005 - )
[Updated on: Thu, 06 April 2017 14:44] Report message to a moderator
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Re: Dragonade 1.9 [message #492126 is a reply to message #492123] |
Fri, 07 April 2017 17:34 |
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He didn't change compilers, he just started using the VS2015 IDE instead of the VS2012 IDE.
I checked the source code and other than a few small bits that I alerted him to (mostly things that were changed in 4.3 that he didn't pick up), DA 1.9 is as it should be for 4.3.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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Re: Dragonade 1.9 [message #492223 is a reply to message #492123] |
Mon, 17 April 2017 04:16 |
iRANian
Messages: 4308 Registered: April 2011
Karma: 0
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General (4 Stars) |
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BlockFakeBeacons doesn't work when the enemy team has no "fake building" (minor base defence like Turret and Guard tower)..because the FakeDistance that is calculated is 0.0 so it passes the distance check.
Long time and well respected Renegade community member, programmer, modder and tester.
Scripts 4.0 private beta tester since May 2011.
My Renegade server plugins releases
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Re: Dragonade 1.9 [message #492242 is a reply to message #492123] |
Tue, 18 April 2017 14:24 |
iRANian
Messages: 4308 Registered: April 2011
Karma: 0
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General (4 Stars) |
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oops forgot to post the fixed check:
// DA::Host_Message("Beacon placed, ped=%d, Block=%d, Distance=%f, FakeDistance=%f, DamageRadius=%f", Ped, BlockFakeBeacons, Distance, FakeDistance, Explosion->DamageRadius);
if (BlockFakeBeacons && (!The_Cnc_Game()->BeaconPlacementEndsGame || !Ped) && Distance > Explosion->DamageRadius*Explosion->DamageRadius && (FakeDistance > Explosion->DamageRadius || !FakeBuilding)) {
Long time and well respected Renegade community member, programmer, modder and tester.
Scripts 4.0 private beta tester since May 2011.
My Renegade server plugins releases
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Re: Dragonade 1.9 [message #492277 is a reply to message #492123] |
Sun, 23 April 2017 07:24 |
iRANian
Messages: 4308 Registered: April 2011
Karma: 0
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General (4 Stars) |
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When you purchase a Strong repair gun and then switch to Engineer, the Strong Repair gun is removed.
Or is it just my settings?
Long time and well respected Renegade community member, programmer, modder and tester.
Scripts 4.0 private beta tester since May 2011.
My Renegade server plugins releases
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Re: Dragonade 1.9 [message #492323 is a reply to message #492123] |
Sat, 29 April 2017 06:08 |
iRANian
Messages: 4308 Registered: April 2011
Karma: 0
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General (4 Stars) |
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Minor bug and only cosmetically signficant.
When you trigger a sound listed in the Sounds list, the text typed by the player will be displayed in public chat even when he sent the message to the team (and maybe also when private messaging). But only the players on team or the receiver of the PM will see this 'public chat'.
Line 131 in da_chatsounds.cpp needs to be changed to:
cScTextObj *Text = Send_Client_Text(WideStringFormat(L"j\n95\n%hs\n,",*Sound),Type,false,-2,-1,false,false);
The previous code had the text type argument for Send_Client_Text() hard-coded to PUBLIC
Long time and well respected Renegade community member, programmer, modder and tester.
Scripts 4.0 private beta tester since May 2011.
My Renegade server plugins releases
[Updated on: Sat, 29 April 2017 06:08] Report message to a moderator
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Re: Dragonade 1.9 [message #492329 is a reply to message #492123] |
Sat, 29 April 2017 18:00 |
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Whitedragon
Messages: 832 Registered: February 2003 Location: California
Karma: 1
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Colonel |
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1.9.1 will be coming soon to fix these small things.
Black-Cell.net
Network Administrator (2003 - )
DragonServ, Renegade's first IRC interface bot
Creator and lead coder (2002 - )
Dragonade, Renegade's first server side modification
Lead coder (2005 - )
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