Scripts progress update [message #492690] |
Mon, 27 November 2017 17:33 ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Here are the changes since Scripts 4.5 Update 1 was released:
Make the DrawDistance keyword work per-map
Fix an exploitable bug in the anti-cheat (details not disclosed for obvious reasons)
Fix some issues where alt-tabbing causes things to not work properly (e.g. weapon switch keys)
Add new engine calls Get_Pathfind_Distance and Get_Pathfind_Distance.
Improvements to the display selection stuff in wwconfig
No I dont know when the new build will be out but in light of the hole in the anti-cheat (that I wont be disclosing any more details about for obvious reasons) my plan is to have something out sooner rather than later.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
[Updated on: Mon, 27 November 2017 17:34] Report message to a moderator
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Re: Scripts progress update [message #492691 is a reply to message #492690] |
Tue, 28 November 2017 03:18 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
Neijwiert
Messages: 124 Registered: October 2009
Karma: 0
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Recruit |
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More information on the WWconfig stuff:
- Fix for the adapter list showing more information on what monitor it is supposed to be. (Some people have the generic Windows driver and that made the name for multiple monitors exactly the same)
- Bufferoverflow fix
- Resolution slider ticks now update correctly when changing adapters.
- Resolutions in the slider are now properly sorted
Edit:
These changes require you to resave the configuration in WWconfig
More info on the Get_Pathfind_Distance stuff:
This gets an estimated value of how far something would be from point A to B when it would be navigated via pathfinding. It is an estimate and not 100% the same as the real thing but it should be pretty close to it.
Because it uses the same pathsolving as the normal AI it spreads the solving over several frames. This makes it a non blocking call and you need a callback function to get the results. Hence the need for Cancel_Get_Pathfind_Distance
[Updated on: Tue, 28 November 2017 03:42] Report message to a moderator
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Re: Scripts progress update [message #492692 is a reply to message #492690] |
Wed, 29 November 2017 11:43 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) |
iRANian
Messages: 4307 Registered: April 2011
Karma: 0
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General (4 Stars) |
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A half year ago I had to do something funky to get the 3 drop off points for vehicles, so I could implement chinooking in vehicles after the vehicle production facility is destroyed...without having to configure drop off points for every map
Long time and well respected Renegade community member, programmer, modder and tester.
Scripts 4.0 private beta tester since May 2011.
My Renegade server plugins releases
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