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scripts.dll 4.3 progress update [message #491839] Fri, 09 December 2016 03:23 Go to next message
jonwil is currently offline  jonwil
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General (3 Stars)

Here is a list of changes made to the 4.3 branch since the release of 4.3 RC1:
Fix a memory leak.
Fixes to RA_Base_Defense_Simple and RA_Base_Defense_Powered
Fixes to RA_Infantry_Spy
New engine call Create_2D_WAV_Sound_Team_Dialog
Make the various JFW_Base_Defence scripts not get distracted by the idle spinning when attacking an enemy.
Add SoldierGameObj::Get_Contact_Surface_Type that returns the surface type that a soldier is standing on.
Make dp88 turrets face the default direction on creation.
Fixes and new scripts from dblaney1
Fixes and new scripts from Jerad Grey
Fix w3danimsound.ini to work with map specific presets correctly.
New engine call Set_Definition_TranslationID_Player that sets the TranslatedNameID for an object or the IconNameID for a weapon.
Fix IF_BACK01 not playing a looping animation
Make calls to SoldierGameObj::Set_Max_Speed work properly over the network.
Add a new TrackingIgnoreTarget flag to Ammo objects.
Fix Radar on vehicles to use camera rotation rather than targeting position.
Cleanup Cache button now displays a dialog of how much was cleaned up.
Update health bar code on stock HUD to be able to display more than 4 digits. Retain that is always uses a minimum of 3 digits at all times like stock.
Add ability for AI controlled soldiers to use the get_muzzle override that players use so they point towards the target position.
New tt.ini keyword OverrideMuzzleDirection that sets the default value for the above muzzle override.

I am planning to have a 4.3 RC2 release out sometime in the next few days or so as a nice xmas present to the community (since I am going away for xmas I want to get it out before I go Smile


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Re: scripts.dll 4.3 progress update [message #491840 is a reply to message #491839] Sun, 11 December 2016 20:36 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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A few more fixes:
Add parameter for weapons that allows you to fire with empty ammo if the ammo has a spraybulletcost of 0. This allows for example a helicopter with limited rockets to have unlimited machine gun rounds etc. Also useful for weapons with a bayonet as the alternate fire.
Add a flag to weapon definitions that controls whether to tilt when reloading the gun or not (defaults to true which is the current behavior)


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Re: scripts.dll 4.3 progress update [message #491842 is a reply to message #491840] Mon, 12 December 2016 05:39 Go to previous messageGo to next message
sla.ro(master) is currently offline  sla.ro(master)
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Colonel
This is a nice gift for xmas Thumbs Up

Creator of Mutant Co-Op
Developer of LuaTT
Re: scripts.dll 4.3 progress update [message #491844 is a reply to message #491839] Mon, 12 December 2016 17:23 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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Jerad grey fixed things so that SkeletonHeight and SkeletonWidth work correctly for other skeletons. And created files to make females (s_b_human skeleton) and mutants (s_c_human skeleton) work correctly with this feature.
Danial Blaney created textures to allow the com centre and construction yard to appear on the "team information" dialog box and some fixes to a couple building aggregates (1 for the GDI weapons factory and 1 for the GDI advanced guard tower)


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies

[Updated on: Mon, 12 December 2016 17:24]

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Re: scripts.dll 4.3 progress update [message #491846 is a reply to message #491839] Wed, 14 December 2016 14:29 Go to previous messageGo to next message
iRANian is currently offline  iRANian
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Very cool! Would it also be possible to add the Tiberium Silo to the team information screen?

Long time and well respected Renegade community member, programmer, modder and tester.

Scripts 4.0 private beta tester since May 2011.

My Renegade server plugins releases
Re: scripts.dll 4.3 progress update [message #491847 is a reply to message #491846] Wed, 14 December 2016 14:59 Go to previous messageGo to next message
dblaney1 is currently offline  dblaney1
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iRANian wrote on Wed, 14 December 2016 14:29

Very cool! Would it also be possible to add the Tiberium Silo to the team information screen?


Its a bit weird with silos as some maps use Refinery controllers and others use generic building controllers.

[Updated on: Wed, 14 December 2016 14:59]

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Re: scripts.dll 4.3 progress update [message #491848 is a reply to message #491839] Wed, 14 December 2016 15:25 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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Ok so the good news is that 4.3 RC2 is ready to release. The bad news is that the server I need to upload it to (the one that lets me put the files in the right place for the patcher etc) isn't letting me log in. I have tried to made contact with StealthEye and EvilWhiteDragon (the people who would know whats going on) via every contact method I can find but no response so far Sad
If anyone knows of any way to contact either of those guys, feel free to let me know Smile (already tried IRC, forum PMs and emails as well as all the IM addresses listed in their profiles)


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies

[Updated on: Wed, 14 December 2016 15:26]

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Re: scripts.dll 4.3 progress update [message #491849 is a reply to message #491848] Thu, 15 December 2016 06:29 Go to previous messageGo to next message
PGS-PC
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jonwil wrote on Wed, 14 December 2016 15:25

If anyone knows of any way to contact either of those guys, feel free to let me know Smile (already tried IRC, forum PMs and emails as well as all the IM addresses listed in their profiles)



Try the CnCIRC network (irc.cncirc.net). They are both on there.
EvilWhiteDragon under nick WD or WD2.
Re: scripts.dll 4.3 progress update [message #491850 is a reply to message #491839] Thu, 15 December 2016 07:30 Go to previous messageGo to next message
iRANian is currently offline  iRANian
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isn't that the nicks WhiteDragon uses? Not EvilWhiteDragon?

Long time and well respected Renegade community member, programmer, modder and tester.

Scripts 4.0 private beta tester since May 2011.

My Renegade server plugins releases
Re: scripts.dll 4.3 progress update [message #491851 is a reply to message #491839] Thu, 15 December 2016 08:27 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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I got a response from StealthEye who pointed me in the direction of someone called Trace (who is the actual server admin for this stuff) but the only details I have are some mentions on the BlackIntel web pages and a pointer to the BlackIntel forums (which are currently down)


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Re: scripts.dll 4.3 progress update [message #491852 is a reply to message #491839] Thu, 15 December 2016 09:43 Go to previous messageGo to next message
[-HOH-]szymek777 is currently offline  [-HOH-]szymek777
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Update DA for me please Huh or help me how can i do it Satisfied
Re: scripts.dll 4.3 progress update [message #491853 is a reply to message #491839] Fri, 16 December 2016 23:34 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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You will need to talk to WhiteDragon (creator of DA) to get an update. Updating DA is not my job...


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies

[Updated on: Fri, 16 December 2016 23:34]

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Re: scripts.dll 4.3 progress update [message #491854 is a reply to message #491839] Sat, 17 December 2016 04:18 Go to previous messageGo to next message
Trace is currently offline  Trace
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Apparently sites run better when the database server is running as well Wink
It is up again now.
Re: scripts.dll 4.3 progress update [message #491857 is a reply to message #491853] Sat, 17 December 2016 06:05 Go to previous messageGo to next message
[-HOH-]szymek777 is currently offline  [-HOH-]szymek777
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jonwil wrote on Sat, 17 December 2016 07:34

Updating DA is not my job...


I know its not your job but dragon is offline everyday or he doesnt care about da anymore
Re: scripts.dll 4.3 progress update [message #491866 is a reply to message #491839] Thu, 22 December 2016 07:57 Go to previous messageGo to next message
Whitedragon is currently offline  Whitedragon
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Try using the 4.3 bandtest.dll with DA's scripts.dll. Should work as that's how my test server is setup.

Black-Cell.net
Network Administrator (2003 - )

DragonServ, Renegade's first IRC interface bot
Creator and lead coder (2002 - )

Dragonade, Renegade's first server side modification
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Re: scripts.dll 4.3 progress update [message #491903 is a reply to message #491839] Fri, 06 January 2017 09:41 Go to previous messageGo to next message
dblaney1 is currently offline  dblaney1
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Just announcing that in the next 4.3 update there is huge improvements to the netcode and latency issues particularly involving AI soldiers. The lag issues when they change direction is completely fixed. They also no longer walk around aiming at the ground when in a non-local game. (they worked properly on the fds, the clients just didn't get the right bits) This should provide a huge benefit to the coop servers out there as well as regular servers that use AI controlled infantry.

The aiming at ground fix requires both the server and client to be updated for the fix to work.

The changing direction code however only requires the client to be updated as it actually didn't involve any netcode changes. The problem was in the clientside code.

Additionally there is some pretty substantial improvements to the sound code. No longer is there an issue with sounds playing at full volume when outside the dropoff radius. This was particularly noticeable with the obelisk chargeup sound, ion cannon beacon chargeup, and vehicle engine sounds.

I don't have an estimate on when 4.3 RC3/final will be rolling out.

[Updated on: Fri, 06 January 2017 09:51]

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Re: scripts.dll 4.3 progress update [message #491904 is a reply to message #491839] Fri, 06 January 2017 13:07 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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4.3 RC3 will be released once the server move is complete and the site is working again.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Re: scripts.dll 4.3 progress update [message #491906 is a reply to message #491839] Fri, 06 January 2017 15:49 Go to previous messageGo to next message
iRANian is currently offline  iRANian
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Cool updates, hopefully this will make some of the AI usable for minor mods that can be run on AOW/marathon servers.

Long time and well respected Renegade community member, programmer, modder and tester.

Scripts 4.0 private beta tester since May 2011.

My Renegade server plugins releases
Re: scripts.dll 4.3 progress update [message #491907 is a reply to message #491906] Fri, 06 January 2017 19:33 Go to previous messageGo to next message
dblaney1 is currently offline  dblaney1
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iRANian wrote on Fri, 06 January 2017 15:49

Cool updates, hopefully this will make some of the AI usable for minor mods that can be run on AOW/marathon servers.


Yup it absolutely does. The difference is night and day.
Re: scripts.dll 4.3 progress update [message #491920 is a reply to message #491839] Sat, 21 January 2017 19:41 Go to previous message
Gen_Blacky is currently offline  Gen_Blacky
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Very cool

http://s18.postimage.org/jc6qbn4k9/bricks3.png
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