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Re: Back working on scripts now [message #491242 is a reply to message #491241] Wed, 30 September 2015 10:23 Go to previous messageGo to previous message
Jerad2142 is currently offline  Jerad2142
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Registered: July 2006
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Neijwiert wrote on Wed, 30 September 2015 09:44

Jerad Gray wrote on Wed, 30 September 2015 06:23

Neijwiert wrote on Mon, 28 September 2015 09:10

Could we get these things working properly on the fds:
Monitor_Sound
Stop_Sound

Cause currently theres no way to stop a looped sound other than rejoining game and also no way to know if a sound ended other than having a timer and manually entering sound length.

Also not sure if updating the object to clients works as a hacky way to stop the looping sound? (After you use Stop_Sound)

I usually make a w3d that creates sound and then just destroy it.

That still makes a looped sound continue unless you rejoin the game.

Jonwil couldnt this be a nice next project to do in the ren engine Smile? Implement ids with sounds?

Only if you forget to check "Stops when hidden"
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