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Re: Jelly [message #491093 is a reply to message #491092] Wed, 09 September 2015 14:00 Go to previous messageGo to next message
ehhh is currently offline  ehhh
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iran your radio spam download link is broken

fix pls

and yeah units map were fucking horrible
Re: Jelly [message #491094 is a reply to message #491037] Wed, 09 September 2015 15:01 Go to previous messageGo to next message
liquidv2 is currently offline  liquidv2
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Hello Iran - I was hoping you would show up for the Jelly going-away event

Do you think putting small base defenses on rush maps would have made them more playable or sustainable for Marathon?


liquidv2
Re: Jelly [message #491095 is a reply to message #491037] Thu, 10 September 2015 03:22 Go to previous messageGo to next message
Pyr0man1c is currently offline  Pyr0man1c
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It wouldn't? If you're thinking of a couple of guard towers? Take bio for example. If you placed anything stronger, it would put people off.

Are you thinking of some middle ground between base defence and rush maps?


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Re: Jelly [message #491096 is a reply to message #491037] Thu, 10 September 2015 05:07 Go to previous messageGo to next message
iRANian is currently offline  iRANian
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It would help out GDI on maps like walls flying where Nod takes out at least one building with SBHs every map.

I didn't feel like playing the event. I've been making some mad gains and I actually got a side job at the gym.


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Re: Jelly [message #491097 is a reply to message #491037] Thu, 10 September 2015 10:29 Go to previous messageGo to next message
liquidv2 is currently offline  liquidv2
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index.php?t=getfile&id=15207&private=0

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Re: Jelly [message #491098 is a reply to message #491037] Thu, 10 September 2015 14:56 Go to previous messageGo to next message
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liquidv2 wrote on Wed, 09 September 2015 15:01


Do you think putting small base defenses on rush maps would have made them more playable or sustainable for Marathon?


using guard towers and turrets would make it more playable IF they respawned, way too easy to kill and usually get destroyed within 15 minutes
Re: Jelly [message #491099 is a reply to message #491037] Thu, 10 September 2015 17:53 Go to previous messageGo to next message
liquidv2 is currently offline  liquidv2
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One of my old ideas was to have guard towers that did no actual damage but would still fire at enemies, effectively serving as stealth unit detectors

It lessens the impact stealth units have without rendering them useless

You'd ideally want small base defenses to respawn on a timer or via credits, because having them be a one and done type deal would be nearly pointless

Good to hear Iran


liquidv2
Re: Jelly [message #491100 is a reply to message #491037] Thu, 10 September 2015 23:49 Go to previous messageGo to next message
iRANian is currently offline  iRANian
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If they'd have more health it wouldn't be an issue either tbh. If they had 5 times more health.

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Re: Jelly [message #491101 is a reply to message #491037] Fri, 11 September 2015 19:18 Go to previous messageGo to next message
GoTWhisKéY is currently offline  GoTWhisKéY
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I would of helped moderate Jellyserv if I knew it was an issue.
I liked playing in Jelly because they kept it as pure as possible. Bad maps and mods hurt servers though. Any server that plays city or walls without flying is out of touch imo


Old School Renny

Re: Jelly [message #491105 is a reply to message #491037] Sat, 12 September 2015 08:52 Go to previous messageGo to next message
liquidv2 is currently offline  liquidv2
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Walls ground is better for GDI on big servers because sbh aren't able to get buildings as easily

People would organize Orca rushes that would win games (same with City_Flying), but both maps yielded far more Nod wins than their ground counterparts, which surprised people because Orcas are better than Apaches

There was a lot to consider when making a rotation


liquidv2
Re: Jelly [message #491106 is a reply to message #491037] Sat, 12 September 2015 12:00 Go to previous messageGo to next message
iRANian is currently offline  iRANian
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Yeah kinda sums it up. Read your first sentence and was thinking "walls flying sucks for gdi unless they orca rush", before i read your second sentence.

walls fly marathon on big servers is so much fun as nod


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Re: Jelly [message #491107 is a reply to message #491037] Sat, 12 September 2015 17:35 Go to previous messageGo to next message
liquidv2 is currently offline  liquidv2
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Why did you never host a server Iran
It would have been interesting to see how it looked when all was said and done



IranServ

1. Euro based
2. Pointmod on?
3. How would crates have been done? Game-changing ones only after the first 5 minutes? The reason Jelly never got more strict on that is because it's public and it kept things interesting on those odd occasions where it happened

Another few things Jelly always allowed were clearscope, Spongebob c4, and building bar HUDs because it's a public server, not a private league thing like clanwars was
I remember TD and Mike both got irritated about those and wanted to disallow them, but that was the competitive spirit within them colliding with the short bus aura of public Renegade players

4. Vehicles modded in any way? Maybe up the splash/damage for MRLS and lower the splash for arties? Or use HaTe's suggestion and make arties fire a little slower?
5. Light base defenses on rush maps to lessen the chance of toddler rushes working?
6. Time limit? Player limit? Use fan maps?
7. ...?
8. Profit


liquidv2
Re: Jelly [message #491108 is a reply to message #491107] Sat, 12 September 2015 20:38 Go to previous messageGo to next message
ehhh is currently offline  ehhh
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regarding 3.

it was because no one was around to do it, i prob posted about that 5 times and nothign was done

:<

but hey at least timed c4 abuse was fixed
Re: Jelly [message #491109 is a reply to message #491108] Sat, 12 September 2015 21:55 Go to previous messageGo to next message
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ehhh wrote on Sat, 12 September 2015 23:38



but hey at least timed c4 abuse was fixed



You're welcome Tell Me


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Re: Jelly [message #491110 is a reply to message #491109] Sun, 13 September 2015 00:46 Go to previous messageGo to next message
ehhh is currently offline  ehhh
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oh right the only active coder huhuhuhu

that shit got so dumb, not fun having mods kill your ref in the first 2 minutes because 1 person is afk

fml
Re: Jelly [message #491116 is a reply to message #491107] Mon, 14 September 2015 05:23 Go to previous messageGo to next message
iRANian is currently offline  iRANian
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liquidv2 wrote on Sat, 12 September 2015 17:35

Why did you never host a server Iran
It would have been interesting to see how it looked when all was said and done



IranServ

1. Euro based
2. Pointmod on?
3. How would crates have been done? Game-changing ones only after the first 5 minutes? The reason Jelly never got more strict on that is because it's public and it kept things interesting on those odd occasions where it happened

Another few things Jelly always allowed were clearscope, Spongebob c4, and building bar HUDs because it's a public server, not a private league thing like clanwars was
I remember TD and Mike both got irritated about those and wanted to disallow them, but that was the competitive spirit within them colliding with the short bus aura of public Renegade players

4. Vehicles modded in any way? Maybe up the splash/damage for MRLS and lower the splash for arties? Or use HaTe's suggestion and make arties fire a little slower?
5. Light base defenses on rush maps to lessen the chance of toddler rushes working?
6. Time limit? Player limit? Use fan maps?
7. ...?
8. Profit


u know i hate pointsmod lol. I'd just disable the custom crates completely, but no one likes that so I would just use regular crates for 5 minutes (alrewady made something to do that a few years back).

yeah clearscope, spongebob c4 and building bar are major cheats. huge difference playing with and without. It's pretty much impossible to miss c4 with spongebob, clearscope gives you two times more vision scoped and building bars show...building bars the whole time

I'd higher splash on mrls instead of lowering splash on artillery, on xperts server with less arty splash things were pretty gay and in marathon it would stalemate things so much and become boring. The heavy splash MRLS was fucking hilarious when we tried it.

Light defenses on rush maps, rebuyable or with 5x time more health. I'd also increase light and med tank damage by 8-10 points, pretty ridiculous how light tank does about as much damage as a tech can repair.

no time limit and player limit about 40-50.


Long time and well respected Renegade community member, programmer, modder and tester.

Scripts 4.0 private beta tester since May 2011.

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[Updated on: Mon, 14 September 2015 05:26]

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Re: Jelly [message #491117 is a reply to message #491037] Mon, 14 September 2015 14:30 Go to previous messageGo to next message
Pyr0man1c is currently offline  Pyr0man1c
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And reduce pic/rail damage to 70 pls
vlimit?


"Sapere Aude- Dare to be wise"
AmunRa

and its all this "drama" that will one day end renegade...

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[Updated on: Mon, 14 September 2015 14:31]

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Re: Jelly [message #491118 is a reply to message #491116] Mon, 14 September 2015 16:37 Go to previous messageGo to next message
liquidv2 is currently offline  liquidv2
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iRANian wrote on Mon, 14 September 2015 07:23

u know i hate pointsmod lol. I'd just disable the custom crates completely, but no one likes that so I would just use regular crates for 5 minutes (alrewady made something to do that a few years back).

yeah clearscope, spongebob c4 and building bar are major cheats. huge difference playing with and without. It's pretty much impossible to miss c4 with spongebob, clearscope gives you two times more vision scoped and building bars show...building bars the whole time

I'd higher splash on mrls instead of lowering splash on artillery, on xperts server with less arty splash things were pretty gay and in marathon it would stalemate things so much and become boring. The heavy splash MRLS was fucking hilarious when we tried it.

Light defenses on rush maps, rebuyable or with 5x time more health. I'd also increase light and med tank damage by 8-10 points, pretty ridiculous how light tank does about as much damage as a tech can repair.

no time limit and player limit about 40-50.

What would the vehicle limit be if the player max was 50?

Not sure if 5x more health for basic defenses is a good thing because that would be more than actual buildings
Imagine if Nod lost the Airstrip - it would automatically lose the map because killing a Guard Tower would be harder than the Level 10 Challenge
What if they had more HP than the stock ones but automatically respawned anywhere from 5 to 15 minutes after they were destroyed, instead of being a buy-able option? People could work together to kill them and would have windows of opportunity to achieve whatever

I think dropping the arty splash range (not like RR did, but maybe 20%) would give GDI a small edge in field and base repairs
At the same time, increasing the MRLS splash range by even double would not have too many adverse effects on the game (except around the Field corner, and only if you don't also up the MRLS damage as well)
That steroid MRLS week was fucking great, but the sad truth was Nod was winning just as much as before

By definition all of those things are cheats, but they were allowed because it was casual Renegade - I never had colored c4, and during the short time where I had the Jelly clearscope I almost never scoped anyways so it was of no benefit to me
I never used building bar shit either because I wasn't a fruitcup

Having the standard 100 or 200 credit crate early on is still worth rushing and dying for, and I always liked that

Dropping PIC and Railgun damage to 70 isn't a terrible idea, and upping the overall damage done by tanks would mean landing shots is more important than before (and that you might need to actually hit enemies to win engagements rather than just have more repair people on you)
You might want to give MRLS more health then, because light tanks would turn them into soup otherwise (I think arties would be fine)

I'm on board with most of your thoughts - Iran and liquid Renegade would be a shitload more balanced than stock Renegade, and without sacrificing everything that made the game fun to play


liquidv2
Re: Jelly [message #491119 is a reply to message #491118] Mon, 14 September 2015 20:08 Go to previous messageGo to next message
ehhh is currently offline  ehhh
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forgot how stupid building bars were
Re: Jelly [message #491120 is a reply to message #491119] Wed, 16 September 2015 15:51 Go to previous messageGo to next message
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ehhh wrote on Tue, 15 September 2015 05:08

forgot how stupid building bars were


Must be joking... Rocked Over

BB next to StealthSkins were the best revolution in Gameplay for a long Time in Renegade, spared a lot of Time, was good looking and motivated a lot of Players to start skinning, sadly this feature went down the Hill with Scripts 4.


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Re: Jelly [message #491121 is a reply to message #491037] Wed, 16 September 2015 17:33 Go to previous messageGo to next message
liquidv2 is currently offline  liquidv2
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^ probably the same logic behind him using triggerbot too

liquidv2
Re: Jelly [message #491122 is a reply to message #491037] Wed, 16 September 2015 19:42 Go to previous messageGo to next message
YesNoMayb is currently offline  YesNoMayb
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Skins are stupid. I used to use the yellow spongebob c4/timed/proxy replacements and could see them from a mile away. They didn't mean jack in a tunnel because I'd place a timed, turn around, and back again forgetting I placed one and die. I had the bright green stealth skin too for a couple days.

When I figured out how to add skins the first thing I added was the clearscope, which I used for a couple years. Just recently in June after reinstalling I tried not running it for a week and realized I didn't need it to snipe.

I guess they can be cool for the laughs. One day my brother came up and saw me using my mystery machine GDI apc. "Is that the mystery machine?" Me: "Yup." He never knew anything about skins but he used to play ren a lot years ago.
Re: Jelly [message #491123 is a reply to message #491122] Wed, 16 September 2015 21:03 Go to previous messageGo to next message
ehhh is currently offline  ehhh
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pretty much only ever used clearscope, used a different reticle but not for the last 5 years

i guess dj used the ice cream music stank sound too eh
Re: Jelly [message #491124 is a reply to message #491037] Wed, 16 September 2015 22:39 Go to previous messageGo to next message
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emitters where the revolution for renegade Thumbs Up

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Re: Jelly [message #491125 is a reply to message #491124] Wed, 16 September 2015 23:35 Go to previous messageGo to previous message
ehhh is currently offline  ehhh
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dj used that too i guess
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