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Capturable buildings [message #490836] Thu, 18 June 2015 11:41 Go to next message
[-HOH-]szymek777 is currently offline  [-HOH-]szymek777
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How can i make capturable Tiberium Silo?
Re: Capturable buildings [message #490837 is a reply to message #490836] Thu, 18 June 2015 16:25 Go to previous messageGo to next message
dblaney1 is currently offline  dblaney1
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The script for this was removed after scripts 4.0. It was called z_capturable_tibsilo. It should be added back in, in my opinion as quite a few custom maps make use of it. I made a clone of this script myself (from scratch) with the same parameters as the original so that it is compatible with the existing maps but also have much cleaner code and operation. If you want a copy of the code I would be glad to share it with you.

[Updated on: Thu, 18 June 2015 16:27]

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Re: Capturable buildings [message #490838 is a reply to message #490836] Fri, 19 June 2015 03:47 Go to previous message
[-HOH-]szymek777 is currently offline  [-HOH-]szymek777
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I don't know C++ and other things like that so i think i don't need it and ty btw

[Updated on: Fri, 19 June 2015 03:47]

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