Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Vertex solve question
Re: Vertex solve question [message #490477 is a reply to message #490476] Tue, 10 February 2015 00:42 Go to previous messageGo to previous message
Mauler
Messages: 448
Registered: May 2003
Location: Alberta, Canada
Karma:
Commander
I'm no expert but it seems to affect the way the level lighting is processed on the mesh.. Having no occlusion can result in odd lighting and light bleeding.. Having occulsion renders the lighting and is more uniform and mostly fixes up the issues I stated above...

Again I'm no expert and if anyone else has more info please correct me...besides that I always build my level lighting with occlusion enabled..
 
Read Message
Read Message
Read Message
Read Message
Previous Topic: Tiberian Dawn: The First Strike
Next Topic: Custom per-map loadscreen support added to scripts
Goto Forum:
  


Current Time: Tue Jul 09 06:23:34 MST 2024

Total time taken to generate the page: 0.00624 seconds