Mission 'The Plot Errupts' weirdly spinning Gun Boat [message #490411] |
Mon, 26 January 2015 12:08 |
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Omar007
Messages: 1711 Registered: December 2007 Location: Amsterdam
Karma: 0
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General (1 Star) |
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A gunboat off in the distance near a beachhead is spinning around in place. It looks really stupid xD
I don't recall it ever doing this ;P
Savegame attached; facing the gunboat in question when saved.
Scripts version info:
Quote: | Build b6812
Built on 2015-01-05 10:12:24Z using commit 2c4efd47d8c1fb0b1a6b518b46963040ee6b1c6b
Distributed as scripts-2015.01.05-b6812.zip.
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[Updated on: Mon, 26 January 2015 12:12] Report message to a moderator
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Re: Mission 'The Plot Errupts' weirdly spinning Gun Boat [message #490430 is a reply to message #490411] |
Thu, 29 January 2015 10:24 |
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Omar007
Messages: 1711 Registered: December 2007 Location: Amsterdam
Karma: 0
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General (1 Star) |
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I supplied the version info in the OP.
Quote: | Build b6812
Built on 2015-01-05 10:12:24Z using commit 2c4efd47d8c1fb0b1a6b518b46963040ee6b1c6b
Distributed as scripts-2015.01.05-b6812.zip.
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That was what it auto-update to after applying 4.2 so I assume that this should currently be the latest 4.2 version.
Also, I started the whole campaign fresh so it didn't work from the start. I can try to start that mission again though just to be on the safe side.
EDIT: I started the mission from the beginning and it was still doing the in place spinning thing.
[Updated on: Thu, 29 January 2015 10:46] Report message to a moderator
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Re: Mission 'The Plot Errupts' weirdly spinning Gun Boat [message #490444 is a reply to message #490411] |
Thu, 29 January 2015 18:14 |
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Ok, looks like I forgot to put the fix for this on the 4.2 branch. Fixed that now, the next 4.2 test build will contain this fix. (which may also help with other issues where vehicles move wrong)
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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