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Re: Scrolling Minimap and Building Health [message #483086 is a reply to message #483084] Mon, 12 August 2013 11:42 Go to previous messageGo to next message
BAGUETTE is currently offline  BAGUETTE
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DoMiNaNt_HuNtEr wrote on Mon, 12 August 2013 11:00

VuLTiMa wrote on Wed, 07 August 2013 14:19

I personally think build bars is far too big of an advantage during a game, sick of games now that literally try to guide you through every little thing instead of just throwing you in the deep end(probably why I like the Dark/Demon souls series so much), plus renegades minimalist HUD is actually quite nice, id rather not have it cluttered with crap.


No point in changing the games mechanics 11 years down the line


Have you tapped K? Building bars are not an advantage. Its just cool.


I am not saying that having a view at your base's building bars HP is an advantage.

I am saying its an advantage if the information is permanently on the screen, if you played renegade in a more competitive environment you would know every second sounds, those few seconds pressing K can make or break a game.(See first example at the end)

Unless you tap K like a crazy person, you aren't going to get the most up to date reading of your base's status, therefore a person who has that information on their screen at all times, is going to be able to respond faster than any other.

"Its just cool" isn't a reason why it isn't an advantage.

e.g.

Map is field, you are pinned in by 3 arties hitting your WF, it is impossible to leave that repair gun shooting anything but the MCT, meaning pressing K would break the current repairs and lose a building, whilst potentially the arties have split up and now attacking multiple buildings.

e.g. 2
Another example is usually players know if their building is under attack if they hear the "Refinery under attack" sound and so on, however its possible for this sound to be skipped if another building is also under attack, which I know is what I do, take a few hits on one building, trigger the sound, attack another building.

However building bars would allow the person to realise they are actually assaulting 2 buildings at the same time and the first was a distraction, doesn't that defeat the purpose of anticipating that this is about to happen if the building bars on screen display that information anyway. Please don't reply with "Oh, they would have just pressed K anyway to see", because no, they wouldn't, they would be too occupied worrying about the first building and trying to defend it.




Quote:

Ramb8(to RamBonerUpAss) fuk u big ashole u a big jakass i stick my ramboner up u as

http://i97.photobucket.com/albums/l234/Vultima/hue.png

Crush gives away med tanks like he gives away handjobs, everyday and as much as possible

[Updated on: Mon, 12 August 2013 11:59]

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Re: Scrolling Minimap and Building Health [message #483087 is a reply to message #483086] Mon, 12 August 2013 11:58 Go to previous messageGo to next message
ehhh is currently offline  ehhh
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mine counter is there too
Re: Scrolling Minimap and Building Health [message #483088 is a reply to message #482944] Mon, 12 August 2013 12:01 Go to previous messageGo to next message
BAGUETTE is currently offline  BAGUETTE
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Yea, those seconds typing !c4 or pressing END like a mad man can also screw with the gameplay

Quote:

Ramb8(to RamBonerUpAss) fuk u big ashole u a big jakass i stick my ramboner up u as

http://i97.photobucket.com/albums/l234/Vultima/hue.png

Crush gives away med tanks like he gives away handjobs, everyday and as much as possible
Re: Scrolling Minimap and Building Health [message #483089 is a reply to message #483084] Mon, 12 August 2013 12:22 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
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DoMiNaNt_HuNtEr wrote on Mon, 12 August 2013 20:00

VuLTiMa wrote on Wed, 07 August 2013 14:19

I personally think build bars is far too big of an advantage during a game, sick of games now that literally try to guide you through every little thing instead of just throwing you in the deep end(probably why I like the Dark/Demon souls series so much), plus renegades minimalist HUD is actually quite nice, id rather not have it cluttered with crap.


No point in changing the games mechanics 11 years down the line


Have you tapped K? Building bars are not an advantage. Its just cool.

Have you pressed K? Have you been able to shoot while pressing K? Of have you even been able to run away from shooting while pressing K?


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BlackIntel admin/founder/PR dude (not a coder)
Please visit http://www.blackintel.org/

V, V for Vendetta

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Re: Scrolling Minimap and Building Health [message #483142 is a reply to message #482944] Sun, 18 August 2013 11:55 Go to previous messageGo to next message
Titan1x77 is currently offline  Titan1x77
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A lot of talk about the building bars.... which easily could be an advantage, but what about the map image for the radar?

What's the reason for removing the overviews?



"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx

Re: Scrolling Minimap and Building Health [message #483144 is a reply to message #482944] Sun, 18 August 2013 15:29 Go to previous messageGo to next message
BAGUETTE is currently offline  BAGUETTE
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You mean a big map that shows your teammates on it?

Quote:

Ramb8(to RamBonerUpAss) fuk u big ashole u a big jakass i stick my ramboner up u as

http://i97.photobucket.com/albums/l234/Vultima/hue.png

Crush gives away med tanks like he gives away handjobs, everyday and as much as possible
Re: Scrolling Minimap and Building Health [message #483148 is a reply to message #482944] Mon, 19 August 2013 14:04 Go to previous messageGo to next message
Titan1x77 is currently offline  Titan1x77
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^ yes if you choose to put it in layman's terms

"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx

Re: Scrolling Minimap and Building Health [message #483149 is a reply to message #482944] Mon, 19 August 2013 16:20 Go to previous messageGo to next message
BAGUETTE is currently offline  BAGUETTE
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That thing is alright I suppose, I think it would bring something to the game that isn't an advantage.

Would stop the "who is an SBH in GDI base" messages in teamchat, and people would just know.

Only time it would ever be abused I guess is where a member of the same team is giving away their allies position via PM, but that shouldn't be happening anyway


Quote:

Ramb8(to RamBonerUpAss) fuk u big ashole u a big jakass i stick my ramboner up u as

http://i97.photobucket.com/albums/l234/Vultima/hue.png

Crush gives away med tanks like he gives away handjobs, everyday and as much as possible
Re: Scrolling Minimap and Building Health [message #483153 is a reply to message #483149] Mon, 19 August 2013 18:10 Go to previous messageGo to next message
ehhh is currently offline  ehhh
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just like building bars, its not a big advantage but its a small one.
Re: Scrolling Minimap and Building Health [message #483189 is a reply to message #482944] Thu, 22 August 2013 17:18 Go to previous messageGo to next message
Generalcamo is currently offline  Generalcamo
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A long time ago, when 4.0 was still in beta, I suggested the idea of a shadersHUD.dll, which would be an addon to shaders.dll, that could also be disabled at any time (If a server owner doesn't want that stuff on their server) and whitelisted like models and textures. They said they were looking into the idea using Fast Javascript, but they did not want to add it into 4.0 as they wanted to get a release out soon.

I'm not sure if that is still in their plans, but if it is, it could be possible to bring these features back, in a way that makes everyone happy.
Re: Scrolling Minimap and Building Health [message #483242 is a reply to message #482999] Wed, 28 August 2013 11:58 Go to previous messageGo to next message
robbyke is currently offline  robbyke
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reborn wrote on Wed, 07 August 2013 09:58

EvilWhiteDragon wrote on Tue, 06 August 2013 16:24


Trust me, I've already pitched the idea to the guys @ EA. They are just not able to do it. Maybe if you're willing to send a shitload of cash their way...


Olaf controls the patch serv. If you can convince Olaf to push just one patch parmanently, you're golden.



EvilWhiteDragon wrote on Wed, 07 August 2013 13:42

As far as I recall he wouldn't want to do it unless EA gives permission, which makes sense.


if i combine those, you can actually push a patch if EA just lets you?, what if you ask them to allow you guys to patch and upgrade their old game?
if olaf can indeed patch, EA doesnt need to do shit, all they have to do is agree?

it would be cool to have ren updated automatically


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Re: Scrolling Minimap and Building Health [message #483253 is a reply to message #483242] Thu, 29 August 2013 05:18 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
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robbyke wrote on Wed, 28 August 2013 20:58

reborn wrote on Wed, 07 August 2013 09:58

EvilWhiteDragon wrote on Tue, 06 August 2013 16:24


Trust me, I've already pitched the idea to the guys @ EA. They are just not able to do it. Maybe if you're willing to send a shitload of cash their way...


Olaf controls the patch serv. If you can convince Olaf to push just one patch parmanently, you're golden.



EvilWhiteDragon wrote on Wed, 07 August 2013 13:42

As far as I recall he wouldn't want to do it unless EA gives permission, which makes sense.


if i combine those, you can actually push a patch if EA just lets you?, what if you ask them to allow you guys to patch and upgrade their old game?
if olaf can indeed patch, EA doesnt need to do shit, all they have to do is agree?

it would be cool to have ren updated automatically

Except one tiny little detail, being that EA doesn't (yet?) allow us to use the updater. But technically, it should be possible yes. Should be, as we tried to make a proof of concept, but that hang on mismatching versions of the underlying patch framework. Probably because we don't have access to the full version.


http://www.blackintel.org/usr/evilwhitedragon/pointfix.gif
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Please visit http://www.blackintel.org/

V, V for Vendetta

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Governments should be afraid of their people.
Re: Scrolling Minimap and Building Health [message #483254 is a reply to message #483253] Thu, 29 August 2013 05:25 Go to previous messageGo to next message
ehhh is currently offline  ehhh
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considering people still have problems installing 4.0 too
Re: Scrolling Minimap and Building Health [message #483256 is a reply to message #482944] Thu, 29 August 2013 06:08 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
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From what I've read most problems originate from either installing TT and then trying to install the 1.037 patch (which then breaks TT and is obsolete as TT already contains all fixes). Or from broken anti-virus solutions that think the patch is a virus, thanks to "advanced" heuristics

http://www.blackintel.org/usr/evilwhitedragon/pointfix.gif
BlackIntel admin/founder/PR dude (not a coder)
Please visit http://www.blackintel.org/

V, V for Vendetta

People should not be afraid of their governments.
Governments should be afraid of their people.
Re: Scrolling Minimap and Building Health [message #483259 is a reply to message #482944] Thu, 29 August 2013 08:55 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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If there are any other issues, let us know (in a new topic). Otherwise we cannot fix it.

Yes, patching would be nice. We are trying to convince EA.


BlackIntel admin/founder/coder
Please visit http://www.blackintel.org/

[Updated on: Thu, 29 August 2013 08:58]

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Re: Scrolling Minimap and Building Health [message #483272 is a reply to message #483259] Fri, 30 August 2013 02:01 Go to previous messageGo to next message
ehhh is currently offline  ehhh
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Was talking things that you just have hot fixes for, such as 4.0 changing your serial, changing your controls so you can't move and etc.
Re: Scrolling Minimap and Building Health [message #490180 is a reply to message #482944] Mon, 29 December 2014 13:46 Go to previous messageGo to next message
dblaney1 is currently offline  dblaney1
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I hate to bring an old thread back but would it be possible to bring this back and give control to the server owners on whether its allowed. Also make scripts able to toggle them on and off. We want to make the comm center a more valuable building and tie its status to whether or not these building bars are enabled. We force everyone to use the latest TT revision on our server (it won't even let them join if they are on an old revision).

I know 4.2 is getting close to release so this probably won't make it into 4.2, but if there are any future releases this is something I would like to see.

[Updated on: Mon, 29 December 2014 14:24]

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Re: Scrolling Minimap and Building Health [message #490198 is a reply to message #490180] Wed, 31 December 2014 07:37 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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dblaney1 wrote on Mon, 29 December 2014 13:46

We force everyone to use the latest TT revision on our server (it won't even let them join if they are on an old revision).


I was playing jelly server this weekend and someone was saying they just recompiled 3.4.4 with the version number of 4.X and it worked for letting them join these servers. Have to say that knowledge disappoints me a bit.

Bright side is all maps that are saved with the 4.2 LE aren't backward compatible, so we will be able to start getting rid of these people for good Very Happy


Re: Scrolling Minimap and Building Health [message #490205 is a reply to message #482944] Wed, 31 December 2014 08:12 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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3.4.4 is not netcode compatible with 4.x and simply recompiling 3.4.4 with a new version number will cause a 4.x server to send netcode that the client can't understand, which is liable to promptly crash the client. Thus I'd be very surprised if they have actually done that successfully.

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[Updated on: Wed, 31 December 2014 08:13]

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Re: Scrolling Minimap and Building Health [message #490206 is a reply to message #490205] Wed, 31 December 2014 08:27 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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danpaul88 wrote on Wed, 31 December 2014 08:12

3.4.4 is not netcode compatible with 4.x and simply recompiling 3.4.4 with a new version number will cause a 4.x server to send netcode that the client can't understand, which is liable to promptly crash the client. Thus I'd be very surprised if they have actually done that successfully.

Well I've seen 3.4.4 players on 4.x servers, 4.2 isn't backward compatible but that's because we gave up trying to keep it backward compatible.


Re: Scrolling Minimap and Building Health [message #490209 is a reply to message #482944] Wed, 31 December 2014 09:33 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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3.4.4 clients only work on 4.x servers if they identify themselves AS 3.4.4. That lets the server know not to send 4.x specific netcode. If they recompile it to identify itself as 4.x then the server will send it 4.x specific netcode that it doesn't understand Smile

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Re: Scrolling Minimap and Building Health [message #490213 is a reply to message #482944] Wed, 31 December 2014 13:42 Go to previous messageGo to next message
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4.2 is most definatly backwards compatible with 3.4.4, 4.0 and 4.1 (if it isn't then that's a bug we need to fix)


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
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Creator and Lead Coder of TT.DLL
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Re: Scrolling Minimap and Building Health [message #490215 is a reply to message #482944] Wed, 31 December 2014 14:14 Go to previous messageGo to next message
dblaney1 is currently offline  dblaney1
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We don't get any 3.4.4 as we not only run only custom maps but also have a custom package that is loaded on everymap with its own objects.ddb, with addititional presets. Without this extra package which 3.4.4 players cant use they will just crash on load. As far as I know, only one major server even let's people join without scripts and even according to their estimates over 95% of their population is running 4.1.

I can confirm that objects.DDB exported with 4.2 do in fact cause major issues with vehicles on 4.1 servers. I ran into this a few days ago. I made a dummy 4.1 install and pointed my registry to it to fix this.

[Updated on: Wed, 31 December 2014 14:18]

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Re: Scrolling Minimap and Building Health [message #490217 is a reply to message #490213] Thu, 01 January 2015 10:05 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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jonwil wrote on Wed, 31 December 2014 13:42

4.2 is most definatly backwards compatible with 3.4.4, 4.0 and 4.1 (if it isn't then that's a bug we need to fix)


Remember jonwil, we ran into that issue that maps saved with the 4.2 LE make vehicles show up as vehicle type turret to clients running 4.1 and below which in turn makes it so they don't move on the clients end unless being driven by the client, and even then their position doesn't sync up with the server.


Re: Scrolling Minimap and Building Health [message #490219 is a reply to message #482944] Thu, 01 January 2015 13:53 Go to previous messageGo to previous message
jonwil is currently offline  jonwil
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Yes, saving a file with 4.2 LE renders that file incompatible with 4.1/4.0 due to a glitch in the save file code. But in terms of pure netcode, there is no reason why a map saved with 4.1 wont work fine when used with any combination of 4.0/4.1/4.2 on client and server.


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