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Home » Renegade Discussions » Mod Forum » Tiberian Dawn: The First Strike  () 2 Votes
Re: Tiberian Dawn: The First Strike [message #489870 is a reply to message #489868] Tue, 18 November 2014 13:30 Go to previous messageGo to next message
Bfranx is currently offline  Bfranx
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N1warhead wrote on Tue, 18 November 2014 12:28

Well at least you went to another engine, that helps.

But again however, I agree with everyone else.
I strongly believe if you want to lead a group of people
you have to know how to at least get stuff done at every organized level encase something wrong happens.

Why don't you just take the time to learn how to do everything your self?

It's a lot more rewarding to do it your self.

Not to mention you don't have to rely on otherwise lazy people to get stuff done because they are "Busy".
If they gonna be lazy, fire their a** and do it your self and wipe them out the credits. lol.


Well organization isn't really the hard part. I know how the team should be divided as far hierarchy goes, but members frequently leaving the team complicates the process.

I could have learned how to do all of these things before I left for college, but now that I'm here I simply don't have as much time anymore. I'm focusing my life toward my medical career and there's not much else I can do.

I believe that in time I will find enough dedicated people and actually be able divide the team into various branches and it should be relatively smooth sailing from there.

As it stands, however, I'm dedicating enough of my free-time to keep it alive, but I lack the resources to do much else.


Re: Tiberian Dawn: The First Strike [message #489872 is a reply to message #433126] Tue, 18 November 2014 17:51 Go to previous messageGo to next message
liquidv2 is currently offline  liquidv2
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i can safely conclude you're an overly successful troll - you got me good

liquidv2
Re: Tiberian Dawn: The First Strike [message #489873 is a reply to message #489872] Tue, 18 November 2014 19:20 Go to previous messageGo to next message
Bfranx is currently offline  Bfranx
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liquidv2 wrote on Tue, 18 November 2014 17:51

i can safely conclude you're an overly successful troll - you got me good


I'm not following. You'll have to elaborate on that.


Re: Tiberian Dawn: The First Strike [message #489880 is a reply to message #433126] Wed, 19 November 2014 19:05 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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Here, try this:

This is a project I finished last month by myself and am currently developing into an animation to show at my company's booth at I/ITSEC in December. It wasn't even designed with Unreal in mind. In about a day worth of work, I imported my F-16 (that I modeled, unwrapped, painted, and rigged) into UDK and set up a basic environment for it to fly around in.

If your team produced this kind of work, you wouldn't be getting shitty comments.

[Updated on: Sat, 01 October 2016 08:27]

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Re: Tiberian Dawn: The First Strike [message #489881 is a reply to message #433126] Wed, 19 November 2014 21:09 Go to previous messageGo to next message
liquidv2 is currently offline  liquidv2
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ACK your plane looks like shit
and by shit i mean god damn that's pretty
your planes is good - you want i wrught this, the Planes is Good


liquidv2
Re: Tiberian Dawn: The First Strike [message #489882 is a reply to message #433126] Wed, 19 November 2014 22:29 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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The exhaust nozzle looks weird.
The base of the nozzle should be wider and beveled.
The nozzle should be beveled slightly and even more when flying.
Assuming you will fix the nozzle part with the animation.


http://s18.postimage.org/jc6qbn4k9/bricks3.png

[Updated on: Wed, 19 November 2014 22:29]

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Re: Tiberian Dawn: The First Strike [message #489883 is a reply to message #489880] Wed, 19 November 2014 22:32 Go to previous messageGo to next message
Bfranx is currently offline  Bfranx
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Aircraftkiller wrote on Wed, 19 November 2014 19:05

Here, try this:

http://www.3dholmes.com/images/project/AEgis/f16c.jpg

This is a project I finished last month by myself and am currently developing into an animation to show at my company's booth at I/ITSEC in December. It wasn't even designed with Unreal in mind. In about a day worth of work, I imported my F-16 (that I modeled, unwrapped, painted, and rigged) into UDK and set up a basic environment for it to fly around in.

If your team produced this kind of work, you wouldn't be getting shitty comments.


Nicely done. Your work impresses as is the norm.

However, it seems to me as though none of you fully understand the severity of my short-handedness with regard to 3D Artists and Texture Artists. Allow me to explain our current situation.

I have a 3D Artist who was working on the barracks but is currently away from his computer and is unable to work.
I have a second 3D Artist who was working on the Weapons Factory but is currently working for another team and is unable to work for us.
I have a third 3D Artist who was working on the Minigunner, but has been working very slowly and communicates infrequently.
I have a fourth 3D Artist who was working on the Nod Buggy but has been out of communication for some time.
I have a fifth 3D Artist who was working on the Service Depot but has been experiencing technical difficulties and is unable to work.

I have a Concept Artist that just finished the Guard Tower and has since moved on to the Advanced Communications Center.
I have a second Concept Artist that is currently working on the Stealth Tank.
I have a third Concept Artist that is currently working on the Medium Tank.
I have a fourth Concept Artist that is currently working on the Civilian.
I have a fifth Concept Artist that is currently working on the Flamethrower.
I have a sixth Concept Artist that is currently working on the Light Tank.

I have a Texture Artist that just finished the AT-4, but they were busy with life when I last contacted them and I haven't been able to contact them since.
I have a second Texture Artist that was going to work on the SAM Site, but is currently working for another team and is unable to work for us.

I have a Website Designer that is currently working on designs for our site's layout.

So our current manpower situation is as follows:

1 Somewhat-active 3D Artist.
1 Texture Artist.
6 Concept Artists.
1 Website Designer.

I have several Concept Artists, and I'm certainly glad to have them, but their work is understandably slow and regretfully pointless without any 3D Artists to make use of them.

And if some of our team members decide to leave (as they often do) then I will have to begin recruiting again and the cycle will more than likely repeat itself.

I'm not asking for your sympathy, I just want you to understand what I'm forced to work with.


[Updated on: Wed, 19 November 2014 22:33]

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Re: Tiberian Dawn: The First Strike [message #489884 is a reply to message #433126] Wed, 19 November 2014 22:56 Go to previous messageGo to next message
Xpert is currently offline  Xpert
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I can't figure out who's more delusional when it comes to stupid mods; this guy or zunnie, because my goodness he's coming up on top pretty well.

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Re: Tiberian Dawn: The First Strike [message #489885 is a reply to message #433126] Thu, 20 November 2014 02:17 Go to previous messageGo to next message
N1warhead is currently offline  N1warhead
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Bfranx -

Dude, quit counting on other people to do the dirty work.
This mod or whatever you want to call it will never be more than a couple images that have no use to anything. That barracks, needs A LOT of work, why is it such low quality when you're using "Unreal" Engine, didn't you know you can make Xbox One and PS4 Graphics with it?

Your models look almost PS1 quality, or whoever made them. Tell them to get better or they are *fired* because you need to either suck it up and do it your self or find A) someone who's really dedicated to it or B) Hire Someone, make a new name for game and sell it.

I don't understand these people that remake games on an engine that allows you to SELL your games, freaking get a crew together, make a game that plays like renegade and slap a new name on it and make bank.

Is it really that hard to understand?

Mods are almost useless now'a days when you got stuff like Unreal Engine, Unity3D, Cryengine that allow making games and selling them, mods were good back in the day as it could help land you a job.

But now that we have the said engines above, now you have to prove your self to the real world that you can do it from scratch, at least to a point.

I mean it's not really that hard man.



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Re: Tiberian Dawn: The First Strike [message #489886 is a reply to message #489885] Thu, 20 November 2014 09:13 Go to previous messageGo to next message
Bfranx is currently offline  Bfranx
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Reading doesn't seem to be a strongpoint for any of you, does it? I've addressed all of these things in previous posts and yet you continue to bring them up.

Allow me to address them again. PLEASE, take the time to actually read them.

1) The Barracks looks the way that it does because I mistakenly thought that 1024x1024 was the appropriate texture size when it was in fact combinations of 2048 and 4096. As I've said before, it will be corrected.
2) This is not a mod. It hasn't been a mod since September 22 of 2010. Please stop calling it a mod.
3) I do not plan on making this into a game that I can sell. This is meant to be a free game for C&C fans and it is going to stay that way.
4) I assure you that our models are not the issue. The texture (or lack thereof in some instances) is to blame for the lackluster quality.
5) Stop telling me to learn how to model and texture. I am dedicating the majority of my time to my college studies. My future medical career is far more important to me than this project.

I believe that covers most of everything. Hopefully we can move on.


Re: Tiberian Dawn: The First Strike [message #489888 is a reply to message #489886] Thu, 20 November 2014 13:16 Go to previous messageGo to next message
Xpert is currently offline  Xpert
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Bfranx wrote on Thu, 20 November 2014 11:13


5) Stop telling me to learn how to model and texture. I am dedicating the majority of my time to my college studies. My future medical career is far more important to me than this project.



Then stop working on it and dump it you fucking delusional retard. For someone who studies for something in the medical area, you lack fucking common sense.


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Re: Tiberian Dawn: The First Strike [message #489889 is a reply to message #489886] Thu, 20 November 2014 14:21 Go to previous messageGo to next message
N1warhead is currently offline  N1warhead
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Bfranx wrote on Thu, 20 November 2014 09:13

Reading doesn't seem to be a strongpoint for any of you, does it? I've addressed all of these things in previous posts and yet you continue to bring them up.

Allow me to address them again. PLEASE, take the time to actually read them.

1) The Barracks looks the way that it does because I mistakenly thought that 1024x1024 was the appropriate texture size when it was in fact combinations of 2048 and 4096. As I've said before, it will be corrected.
2) This is not a mod. It hasn't been a mod since September 22 of 2010. Please stop calling it a mod.
3) I do not plan on making this into a game that I can sell. This is meant to be a free game for C&C fans and it is going to stay that way.
4) I assure you that our models are not the issue. The texture (or lack thereof in some instances) is to blame for the lackluster quality.
5) Stop telling me to learn how to model and texture. I am dedicating the majority of my time to my college studies. My future medical career is far more important to me than this project.

I believe that covers most of everything. Hopefully we can move on.


The texture size has almost nothing to do with it, it might show a bit more *Textured* detail, but I don't see any Shaders on it other than Diffuse, I don't see any normal maps, displacement maps, or vector displacement maps (if Unreal supports) them.

All you have is like a 50 poly barracks.
(figure of speech).
With Unreal you can substitute more polys than you could 10 years ago. Therefore add a lot more detail to your stuff.


www.cncmodders.com All your C&C Modding Tutorials/Downloads/Forums, etc! Conquering the C&C universe with a rush of MEDS and MRLS!
Re: Tiberian Dawn: The First Strike [message #489892 is a reply to message #489889] Fri, 21 November 2014 11:39 Go to previous messageGo to next message
Bfranx is currently offline  Bfranx
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Xpert wrote on Thu, 20 November 2014 13:16

Bfranx wrote on Thu, 20 November 2014 11:13


5) Stop telling me to learn how to model and texture. I am dedicating the majority of my time to my college studies. My future medical career is far more important to me than this project.



Then stop working on it and dump it you fucking delusional retard. For someone who studies for something in the medical area, you lack fucking common sense.


Ah, another one of these posts, lovely.

It seems to me as though you believe that I'm wasting my life on this project, when in reality I'm dedicating a surprisingly small amount of time to it.

It takes less than an hour to contact everyone and make sure that everything is going smoothly. If something isn't going smoothly, it make take up to a half an hour to get everything sorted out.

If this project is something that I want to see to completion, and I can contribute to it without wasting a large majority of my time, then why not contribute to it?

I fail to see how I am a "delusional retard" in this situation. Your inane comments only serve to demonstrate your lack of vocabulary and fail to add any sense of legitimacy to your argument.

N1warhead wrote on Thu, 20 November 2014 14:21

Bfranx wrote on Thu, 20 November 2014 09:13

Reading doesn't seem to be a strongpoint for any of you, does it? I've addressed all of these things in previous posts and yet you continue to bring them up.

Allow me to address them again. PLEASE, take the time to actually read them.

1) The Barracks looks the way that it does because I mistakenly thought that 1024x1024 was the appropriate texture size when it was in fact combinations of 2048 and 4096. As I've said before, it will be corrected.
2) This is not a mod. It hasn't been a mod since September 22 of 2010. Please stop calling it a mod.
3) I do not plan on making this into a game that I can sell. This is meant to be a free game for C&C fans and it is going to stay that way.
4) I assure you that our models are not the issue. The texture (or lack thereof in some instances) is to blame for the lackluster quality.
5) Stop telling me to learn how to model and texture. I am dedicating the majority of my time to my college studies. My future medical career is far more important to me than this project.

I believe that covers most of everything. Hopefully we can move on.


The texture size has almost nothing to do with it, it might show a bit more *Textured* detail, but I don't see any Shaders on it other than Diffuse, I don't see any normal maps, displacement maps, or vector displacement maps (if Unreal supports) them.

All you have is like a 50 poly barracks.
(figure of speech).
With Unreal you can substitute more polys than you could 10 years ago. Therefore add a lot more detail to your stuff.


Well the render I posted was a WIP. The Texture Artist who was working on it left the team, and I wanted to get a fresh perspective from an outside source before picking it up again.

The polycount is one issue on the list of changes that I have planned for this model, and I plan to address all of those changes when the 3D Artist working on it finally gets back.


[Updated on: Fri, 21 November 2014 11:40]

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Re: Tiberian Dawn: The First Strike [message #489894 is a reply to message #433126] Fri, 21 November 2014 18:27 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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At this point I'm convinced that you're trolling. You can't seriously be this obtuse
Re: Tiberian Dawn: The First Strike [message #489896 is a reply to message #489894] Fri, 21 November 2014 21:25 Go to previous messageGo to next message
N1warhead is currently offline  N1warhead
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I believe you are correct ACK.

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Re: Tiberian Dawn: The First Strike [message #489900 is a reply to message #433126] Sat, 22 November 2014 16:39 Go to previous messageGo to next message
liquidv2 is currently offline  liquidv2
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you've reached the same conclusion i have

liquidv2
Re: Tiberian Dawn: The First Strike [message #489903 is a reply to message #489888] Sun, 23 November 2014 03:07 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Xpert wrote on Thu, 20 November 2014 13:16

Bfranx wrote on Thu, 20 November 2014 11:13


5) Stop telling me to learn how to model and texture. I am dedicating the majority of my time to my college studies. My future medical career is far more important to me than this project.



Then stop working on it and dump it you fucking delusional retard. For someone who studies for something in the medical area, you lack fucking common sense.

Hate to burst your bubble, but a lot of doctors lack tons of common sense; hell sometimes they can't even read a chart and see that you already had an MRI or whatever for the issue your coming in for.


icon12.gif  Re: Tiberian Dawn: The First Strike [message #489944 is a reply to message #433126] Thu, 27 November 2014 05:59 Go to previous messageGo to next message
OuTSMoKE is currently offline  OuTSMoKE
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I've had a change of heart, the models look awesome, I can't wait to play this. Let me know if you need help man I can contribute a bunch to get this project moving!
Thumbs Up































































Just kidding, you should still scrap this garbage. Satisfied





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[Updated on: Thu, 27 November 2014 06:00]

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Re: Tiberian Dawn: The First Strike [message #489953 is a reply to message #489944] Sat, 29 November 2014 05:57 Go to previous messageGo to next message
N1warhead is currently offline  N1warhead
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OuTSMoKE wrote on Thu, 27 November 2014 05:59

I've had a change of heart, the models look awesome, I can't wait to play this. Let me know if you need help man I can contribute a bunch to get this project moving!
Thumbs Up

Just kidding, you should still scrap this garbage. Satisfied









Hahahaha wow, I was like where's the pics at first figured my net didn't load them, then I saw what you posted on the bottom LMAO hahaahahah. That's funny.


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[Updated on: Sat, 29 November 2014 05:58]

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Re: Tiberian Dawn: The First Strike [message #490018 is a reply to message #433126] Sat, 13 December 2014 21:23 Go to previous messageGo to next message
Bfranx is currently offline  Bfranx
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Now that finals are over I can get back to my normal routine, which includes checking on threads that I've posted for this project.

Because there are so many posts that are basically saying the same thing, I won't bother quoting them.

I feel as though we've reached an impasse, and although I have tried to overcome it I don't believe it's possible. I'm not entirely sure why none of you can see things from my perspective, and I imagine that you're not entirely sure why I'm still contributing time to this project.

Furthermore, it seems to me as though everyone on these forums with any skill related to video game development has already voiced their opinion on this project, and since it is resoundingly negative I have decided to stop posting on these forums altogether.

We may disagree on whether or not I'm wasting my time by contributing it to this project, but I think we can all agree that I'm wasting my time by trying to recruit any talent for said project on these forums.

I would appreciate it if someone would either lock or delete this thread, and I ask that my account be removed as well.

I hope that at least some of you will continue to check in on any progress that we make, and possibly contribute to this project in the future.


[Updated on: Sat, 13 December 2014 21:25]

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Re: Tiberian Dawn: The First Strike [message #490037 is a reply to message #490018] Mon, 15 December 2014 16:29 Go to previous messageGo to next message
OuTSMoKE is currently offline  OuTSMoKE
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Bfranx wrote on Sat, 13 December 2014 21:23

Now that finals are over I can get back to my normal routine, which includes checking on threads that I've posted for this project.

Because there are so many posts that are basically saying the same thing, I won't bother quoting them.

I feel as though we've reached an impasse, and although I have tried to overcome it I don't believe it's possible. I'm not entirely sure why none of you can see things from my perspective, and I imagine that you're not entirely sure why I'm still contributing time to this project.

Furthermore, it seems to me as though everyone on these forums with any skill related to video game development has already voiced their opinion on this project, and since it is resoundingly negative I have decided to stop posting on these forums altogether.

We may disagree on whether or not I'm wasting my time by contributing it to this project, but I think we can all agree that I'm wasting my time by trying to recruit any talent for said project on these forums.

I would appreciate it if someone would either lock or delete this thread, and I ask that my account be removed as well.

I hope that at least some of you will continue to check in on any progress that we make, and possibly contribute to this project in the future.


RAAAAAAAAAAAAGE!


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Re: Tiberian Dawn: The First Strike [message #490065 is a reply to message #490018] Thu, 18 December 2014 15:55 Go to previous messageGo to next message
N1warhead is currently offline  N1warhead
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Bfranx wrote on Sat, 13 December 2014 21:23

Now that finals are over I can get back to my normal routine, which includes checking on threads that I've posted for this project.

Because there are so many posts that are basically saying the same thing, I won't bother quoting them.

I feel as though we've reached an impasse, and although I have tried to overcome it I don't believe it's possible. I'm not entirely sure why none of you can see things from my perspective, and I imagine that you're not entirely sure why I'm still contributing time to this project.

Furthermore, it seems to me as though everyone on these forums with any skill related to video game development has already voiced their opinion on this project, and since it is resoundingly negative I have decided to stop posting on these forums altogether.

We may disagree on whether or not I'm wasting my time by contributing it to this project, but I think we can all agree that I'm wasting my time by trying to recruit any talent for said project on these forums.

I would appreciate it if someone would either lock or delete this thread, and I ask that my account be removed as well.

I hope that at least some of you will continue to check in on any progress that we make, and possibly contribute to this project in the future.



Awwww poor thing, did we hurt your feelwins? lol.



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Re: Tiberian Dawn: The First Strike [message #490448 is a reply to message #433126] Fri, 30 January 2015 21:04 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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So he basically just kept doing the same thing over and over in a different forum. The work is still years behind anything comparable. I feel like I wasted a lot of my time giving him advice back in 2011. Read the first few pages to see what I mean.
Re: Tiberian Dawn: The First Strike [message #490482 is a reply to message #433126] Wed, 11 February 2015 19:46 Go to previous message
Agent is currently offline  Agent
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I was so looking forward to playing this; I was going to buy an Oculus just for it! Sad

Also: Your link in the original post to "firestormproductions.org" no longer works.
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