Re: Tiberian Dawn: The First Strike [message #488497 is a reply to message #433126] |
Wed, 09 July 2014 17:54 |
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Bfranx
Messages: 152 Registered: July 2010 Location: Oklahoma, United States
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Well he was telling me before to learn how to do all of these things myself, but there's no way I would be able to complete any of the models that need to be completed by myself at this time even if I were trying to learn how to.
And as far as telling me to end this project, I already said that I'm waiting to see what comes from our next update.
I honestly don't understand what he said that I didn't acknowledge.
EDIT: Furthermore, I've directed all of my concept artists and 3D artists to Polycount as ACK suggested.
I value his opinion and I respect his experience. And rather than post some worthless expletive-laden rant or useless bullshit, he actually gives sound advice (more often than not, anyway).
He doesn't sugar coat what he says but I look past that, I honestly wish more people in this thread were like him.
Check out our IndieDB page here: http://www.indiedb.com/games/tiberian-dawn-the-first-strike
Also check out our Facebook page: https://www.facebook.com/FirestormProductions2010
[Updated on: Wed, 09 July 2014 18:17] Report message to a moderator
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Re: Tiberian Dawn: The First Strike [message #489721 is a reply to message #489667] |
Wed, 05 November 2014 21:07 |
Agent
Messages: 46 Registered: November 2010 Location: United States
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Truly lifelike; you should port this straight into UE4 IMMEDIATELY -- no delays.
You should also team up with Red Alert: FPS; they'll speed up your development process by almost some.
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Re: Tiberian Dawn: The First Strike [message #489835 is a reply to message #433126] |
Sun, 16 November 2014 06:28 |
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N1warhead
Messages: 319 Registered: May 2006 Location: On the Pc
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Dude, you're still making this thing?
I remember when you first posted this thing, like what 50 years ago?
I still periodically check these forums to see new things.
But come on bro, I mean, renegade is still one of my favorite games of all times, and if hundreds of people still played it, I'd still be on it.
But get real man, why are you still making this mod for this game?
You might get 2 people to play it in 20 more years. (If you ever finish it).
People I'm sure remember me back when I was making mods, I had some honestly pretty crappy models, some were alright, but nothing extravagant, and neither are your models.
At least if you're going to continue this mod, take it else where, where there are still are thousands of active participants, E.G. - (Unity3d, Unreal Engine, Cryengine) You know, the ones that let you legally sell a game? Jusst change your name of game and apply a price tag to it, but you'll never finish your *Mod* at this rate, you should have finished this 2 years ago when there was at least some community still alive.
Now if you were making top of the line beauty, then maybe you could drive some community back to Renegade. But otherwise you are wasting your time and money (Wasted time = wasted money).
Just think about it man, hate to see people waste their life away and getting nothing in return for it, there isn't enough people especially sense PlanetCNC went down the drain to get even any sign of respect to your works. Which need I say, after 4 years, you should have learnt how to model and texture things by now at least, like perfection.
www.cncmodders.com All your C&C Modding Tutorials/Downloads/Forums, etc! Conquering the C&C universe with a rush of MEDS and MRLS!
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Re: Tiberian Dawn: The First Strike [message #489862 is a reply to message #489838] |
Mon, 17 November 2014 20:02 |
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Bfranx
Messages: 152 Registered: July 2010 Location: Oklahoma, United States
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N1warhead wrote on Sun, 16 November 2014 06:28 | Dude, you're still making this thing?
I remember when you first posted this thing, like what 50 years ago?
I still periodically check these forums to see new things.
But come on bro, I mean, renegade is still one of my favorite games of all times, and if hundreds of people still played it, I'd still be on it.
But get real man, why are you still making this mod for this game?
You might get 2 people to play it in 20 more years. (If you ever finish it).
People I'm sure remember me back when I was making mods, I had some honestly pretty crappy models, some were alright, but nothing extravagant, and neither are your models.
At least if you're going to continue this mod, take it else where, where there are still are thousands of active participants, E.G. - (Unity3d, Unreal Engine, Cryengine) You know, the ones that let you legally sell a game? Jusst change your name of game and apply a price tag to it, but you'll never finish your *Mod* at this rate, you should have finished this 2 years ago when there was at least some community still alive.
Now if you were making top of the line beauty, then maybe you could drive some community back to Renegade. But otherwise you are wasting your time and money (Wasted time = wasted money).
Just think about it man, hate to see people waste their life away and getting nothing in return for it, there isn't enough people especially sense PlanetCNC went down the drain to get even any sign of respect to your works. Which need I say, after 4 years, you should have learnt how to model and texture things by now at least, like perfection.
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We dropped the W3D engine a long time ago, and we've been trying to work toward UE3 ever since. I'll post threads on various forums when we're at a level that I believe is appropriate. Until then we're just hanging around here, BHP, and IndieDB.
Aircraftkiller wrote on Sun, 16 November 2014 09:06 |
Bfranx wrote on Sat, 15 November 2014 11:12 | At this point I could post something incredible and there would still be something awful about it that's unrelated yet relevant enough for everyone to completely focus on.
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No, no, you're overcomplicating this. I've attached a handy illustration that explains it a bit more clearly:
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And as I've already said, even if we presented something amazing, it would still be considered garbage because the Renegade forum is a pool of destructive criticism.
Check out our IndieDB page here: http://www.indiedb.com/games/tiberian-dawn-the-first-strike
Also check out our Facebook page: https://www.facebook.com/FirestormProductions2010
[Updated on: Mon, 17 November 2014 20:03] Report message to a moderator
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Re: Tiberian Dawn: The First Strike [message #489864 is a reply to message #489863] |
Mon, 17 November 2014 20:48 |
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Bfranx
Messages: 152 Registered: July 2010 Location: Oklahoma, United States
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liquidv2 wrote on Mon, 17 November 2014 20:25 | that's easy for you to say now, since all you've posted is compost thus far
post something that's honestly not
you've had years already
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It was destructive criticism when we began the project, when there wasn't any justification for it. Yes, I've had years to make this work, but it's been years of people who leave the team before they finish what they start, and nearly two years straight with only two active members. I would love to see a team make something amazing under the same circumstances. Granted, it would be different if I were to take the initiative and work on some of these assets myself, but as I've said before this game is more of a side-project for me. It's a hobby more than a career choice.
I don't know why I even bother with these spiels of mine. It's obvious that no one is interested with my perspective on the matter.
Check out our IndieDB page here: http://www.indiedb.com/games/tiberian-dawn-the-first-strike
Also check out our Facebook page: https://www.facebook.com/FirestormProductions2010
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Re: Tiberian Dawn: The First Strike [message #489866 is a reply to message #489865] |
Tue, 18 November 2014 09:09 |
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Bfranx
Messages: 152 Registered: July 2010 Location: Oklahoma, United States
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liquidv2 wrote on Mon, 17 November 2014 21:11 | i vaguely recall you asking everyone else what the entire point of your mod should be
and i don't understand what you personally are contributing, since you said so yourself that literally every other person involved is doing all of the work
you bring it upon yourself to come on here and post things that have neither a purpose, nor a direction - i just don't understand
would it make any difference if everyone here absolutely loved that new Barracks and said it was swell and golly gee wiz great?
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I don't recall having said that, and if I ever did, it was more than likely long enough ago that it's no longer relevant. My job on this team is organization. I recruit new members, make sure the members we do have are doing something, and, when the proper resources are available, make sure that their work is as close to the source material as possible. You say that what I post has no purpose or direction, yet I have stated my intentions several times before.
I'm not posting here for the sake of my ego, I'm here because I'd like to believe someone on this forum has at least some knowledge regarding C&C and would like to contribute to a game that is meant to be for C&C fans. No one in their right mind would ask for meaningless statements regarding their work, positive or not.
Check out our IndieDB page here: http://www.indiedb.com/games/tiberian-dawn-the-first-strike
Also check out our Facebook page: https://www.facebook.com/FirestormProductions2010
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