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Latest Red Alert FPS News! [message #489612] Mon, 20 October 2014 18:14 Go to next message
nikki6ixx is currently offline  nikki6ixx
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http://dl.dropboxusercontent.com/u/64656792/RedAlert-Failed_Project_Shitshow.png

Renegade:
Aircraftkiller wrote on Fri, 10 January 2014 16:56

The only game where everyone competes to be an e-janitor.
Re: Latest Red Alert FPS News! [message #489614 is a reply to message #489612] Mon, 20 October 2014 21:54 Go to previous messageGo to next message
ehhh is currently offline  ehhh
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lol
Re: Latest Red Alert FPS News! [message #489615 is a reply to message #489612] Tue, 21 October 2014 11:02 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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looks like a winner.

http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: Latest Red Alert FPS News! [message #489616 is a reply to message #489615] Tue, 21 October 2014 14:06 Go to previous messageGo to next message
ehhh is currently offline  ehhh
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who designed that webpage anyway?

jesus christ
Re: Latest Red Alert FPS News! [message #489619 is a reply to message #489616] Sat, 25 October 2014 13:33 Go to previous messageGo to next message
Xpert is currently offline  Xpert
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ehhh wrote on Tue, 21 October 2014 17:06

who designed that webpage anyway?

jesus christ


the bottom of the page clearly said n3trunn3r. you blind trist wtf?


http://i32.photobucket.com/albums/d42/XpertMaverick/xpertyankee.jpg

Creator of NetGuard, an IRC network regulator.
Developer of the CloudyServ 0.982-X project.
Developer of the CloudyServ Ren-X bot.

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Re: Latest Red Alert FPS News! [message #489620 is a reply to message #489619] Sat, 25 October 2014 21:46 Go to previous messageGo to next message
ehhh is currently offline  ehhh
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it was so ugly i missed it=[
Re: Latest Red Alert FPS News! [message #489627 is a reply to message #489615] Sun, 26 October 2014 19:17 Go to previous messageGo to next message
RMCool13 is currently offline  RMCool13
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Recruit
Gen_Blacky wrote on Tue, 21 October 2014 13:02

looks like a winner.



https://imagizer.imageshack.us/v2/540x106q90/269/user964pic1701221027282.jpg
Re: Latest Red Alert FPS News! [message #489646 is a reply to message #489612] Wed, 29 October 2014 18:53 Go to previous messageGo to next message
Renx is currently offline  Renx
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Why would anyone make anything on w3d? Do you have a gf that needs to build a portfolio retexturing things?

~Canucck

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Blazer

...RG made me ugly
Re: Latest Red Alert FPS News! [message #489665 is a reply to message #489646] Fri, 31 October 2014 09:42 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Renx wrote on Wed, 29 October 2014 19:53

Why would anyone make anything on w3d? Do you have a gf that needs to build a portfolio retexturing things?

*C++ as a scripting language is nice lots of power there.
*Leveledit is far easier and more intuitive to use than some of the other game's editors.
*Unlike Unity its net code works for vehicles that can be entered and exited (where the player's computer might not be the actual 'owner/creator' of the object. Unity requires the input key press to be sent to the owner computer before it sends the updates back to your computer, which guarantees control lag if you aren't the creator.
*If the 1001 shitty games on steam's green light prove anything its that people don't care much about quality, so in the end you should develop on whatever engine is easiest for you to use or best for what your doing.


Re: Latest Red Alert FPS News! [message #489724 is a reply to message #489665] Thu, 06 November 2014 04:10 Go to previous messageGo to next message
sla.ro(master) is currently offline  sla.ro(master)
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Jerad Gray wrote on Fri, 31 October 2014 18:42

Renx wrote on Wed, 29 October 2014 19:53

Why would anyone make anything on w3d? Do you have a gf that needs to build a portfolio retexturing things?

*C++ as a scripting language is nice lots of power there.
*Leveledit is far easier and more intuitive to use than some of the other game's editors.
*Unlike Unity its net code works for vehicles that can be entered and exited (where the player's computer might not be the actual 'owner/creator' of the object. Unity requires the input key press to be sent to the owner computer before it sends the updates back to your computer, which guarantees control lag if you aren't the creator.
*If the 1001 shitty games on steam's green light prove anything its that people don't care much about quality, so in the end you should develop on whatever engine is easiest for you to use or best for what your doing.



Agreed Thumbs Up , I wish Renegade itself was more popular..
Don't forget about Lua server side Razz, which brings fast development.


Creator of Mutant Co-Op
Developer of LuaTT
Re: Latest Red Alert FPS News! [message #489726 is a reply to message #489665] Thu, 06 November 2014 14:48 Go to previous messageGo to next message
zeratul is currently offline  zeratul
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Jerad Gray wrote on Fri, 31 October 2014 10:42


*Unlike Unity its net code works for vehicles that can be entered and exited (where the player's computer might not be the actual 'owner/creator' of the object. Unity requires the input key press to be sent to the owner computer before it sends the updates back to your computer, which guarantees control lag if you aren't the creator.


Unity is a pain in the ass.


Re: Latest Red Alert FPS News! [message #489824 is a reply to message #489612] Sat, 15 November 2014 14:16 Go to previous messageGo to next message
Generalcamo is currently offline  Generalcamo
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Now in RA:APB:

http://zunnie.multiplayerforums.com/apb/bomb_interception/Allied_Aircraftcarrier.png

The exact same ripped aircraft carrier used in nearly every single one of MPF's maps, now with a terrible logo swap.
Re: Latest Red Alert FPS News! [message #489825 is a reply to message #489612] Sat, 15 November 2014 14:37 Go to previous messageGo to next message
InternetThug is currently offline  InternetThug
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anyone else find it hilarious that there are like six idiots left that play renegade and they do nothing but rip on each other and talk shit lmao
Re: Latest Red Alert FPS News! [message #489826 is a reply to message #489612] Sat, 15 November 2014 15:26 Go to previous messageGo to next message
liquidv2 is currently offline  liquidv2
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that's generally how the last 5 years have been, so it's no different now
just on a smaller scale


liquidv2
Re: Latest Red Alert FPS News! [message #489827 is a reply to message #489825] Sat, 15 November 2014 15:47 Go to previous messageGo to next message
-TLS-DJ-EYE-K
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InternetThug wrote on Sat, 15 November 2014 22:37

anyone else find it hilarious that there are like six idiots left that play renegade and they do nothing but rip on each other and talk shit lmao


Camo in this case is still mad at MPF that he got booted out from the Community. I missed the reason why... So why Camo?


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Re: Latest Red Alert FPS News! [message #489828 is a reply to message #489612] Sat, 15 November 2014 16:21 Go to previous messageGo to next message
liquidv2 is currently offline  liquidv2
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and this dense motherfucker is still mad that he got demodded from MPF and later banned for using triggerbot - some things never change lol


http://www.guitarmasterclass.net/guitar_forum/uploads/monthly_06_2014/post-8794-1403702267.gif


liquidv2
Re: Latest Red Alert FPS News! [message #489829 is a reply to message #489612] Sat, 15 November 2014 17:25 Go to previous messageGo to next message
InternetThug is currently offline  InternetThug
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im still butt furious that im banned from jelly
Re: Latest Red Alert FPS News! [message #489830 is a reply to message #489829] Sat, 15 November 2014 18:51 Go to previous messageGo to next message
-TLS-DJ-EYE-K
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InternetThug wrote on Sun, 16 November 2014 01:25

im still butt furious that im banned from jelly


Out of curiosity, i know you were banned,but what exactly did they ban you for?


http://s14.directupload.net/images/141017/dh653fsj.gif
Re: Latest Red Alert FPS News! [message #489831 is a reply to message #489612] Sat, 15 November 2014 19:10 Go to previous messageGo to next message
liquidv2 is currently offline  liquidv2
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because Ethenal and i hate him forever

liquidv2
Re: Latest Red Alert FPS News! [message #489832 is a reply to message #489612] Sat, 15 November 2014 19:14 Go to previous messageGo to next message
InternetThug is currently offline  InternetThug
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he pretty much summed it up
Re: Latest Red Alert FPS News! [message #489833 is a reply to message #489832] Sat, 15 November 2014 20:35 Go to previous messageGo to next message
ehhh is currently offline  ehhh
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yeah eth is such a virg
Re: Latest Red Alert FPS News! [message #489836 is a reply to message #489665] Sun, 16 November 2014 09:01 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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Jerad Gray wrote on Fri, 31 October 2014 12:42

Renx wrote on Wed, 29 October 2014 19:53

Why would anyone make anything on w3d? Do you have a gf that needs to build a portfolio retexturing things?

*C++ as a scripting language is nice lots of power there.
*Leveledit is far easier and more intuitive to use than some of the other game's editors.
*Unlike Unity its net code works for vehicles that can be entered and exited (where the player's computer might not be the actual 'owner/creator' of the object. Unity requires the input key press to be sent to the owner computer before it sends the updates back to your computer, which guarantees control lag if you aren't the creator.
*If the 1001 shitty games on steam's green light prove anything its that people don't care much about quality, so in the end you should develop on whatever engine is easiest for you to use or best for what your doing.



BUT ENOUGH ABOUT NOT WANTING TO FIGURE OUT HOW TO MAKE MODS FOR GAMES THAT PEOPLE ACTUALLY PLAY, LET'S EDIT THIS OLD ASS ENGINE FROM 1998 AND SEE IF WE CAN CALL IT A GAME INSTEAD OF A MOD BECAUSE WE CHANGED THE NAME OF THE EXECUTABLE FROM GAME.EXE TO OURMOD.EXE BECAUSE WE'RE GAME DEVELOPERS LOL
Re: Latest Red Alert FPS News! [message #489859 is a reply to message #489836] Mon, 17 November 2014 06:56 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Aircraftkiller wrote on Sun, 16 November 2014 09:01

Jerad Gray wrote on Fri, 31 October 2014 12:42

Renx wrote on Wed, 29 October 2014 19:53

Why would anyone make anything on w3d? Do you have a gf that needs to build a portfolio retexturing things?

*C++ as a scripting language is nice lots of power there.
*Leveledit is far easier and more intuitive to use than some of the other game's editors.
*Unlike Unity its net code works for vehicles that can be entered and exited (where the player's computer might not be the actual 'owner/creator' of the object. Unity requires the input key press to be sent to the owner computer before it sends the updates back to your computer, which guarantees control lag if you aren't the creator.
*If the 1001 shitty games on steam's green light prove anything its that people don't care much about quality, so in the end you should develop on whatever engine is easiest for you to use or best for what your doing.



BUT ENOUGH ABOUT NOT WANTING TO FIGURE OUT HOW TO MAKE MODS FOR GAMES THAT PEOPLE ACTUALLY PLAY, LET'S EDIT THIS OLD ASS ENGINE FROM 1998 AND SEE IF WE CAN CALL IT A GAME INSTEAD OF A MOD BECAUSE WE CHANGED THE NAME OF THE EXECUTABLE FROM GAME.EXE TO OURMOD.EXE BECAUSE WE'RE GAME DEVELOPERS LOL

Lets just make a mine craft rip off, then we can make it look worse than Ren and it'll be considered art Very Happy


[Updated on: Mon, 17 November 2014 06:58]

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Re: Latest Red Alert FPS News! [message #489934 is a reply to message #489612] Tue, 25 November 2014 04:56 Go to previous messageGo to next message
OWA is currently offline  OWA
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nikki6ixx wrote on Tue, 21 October 2014 02:14

Red Alert: FPS

http://static1.businessinsider.com/image/53fb613aecad04372cd26fa8/duck-hunt.gif


[Updated on: Tue, 25 November 2014 04:59]

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Re: Latest Red Alert FPS News! [message #489940 is a reply to message #489824] Wed, 26 November 2014 10:59 Go to previous message
Jerad2142 is currently offline  Jerad2142
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Generalcamo wrote on Sat, 15 November 2014 14:16

Now in RA:APB:

http://zunnie.multiplayerforums.com/apb/bomb_interception/Allied_Aircraftcarrier.png

The exact same ripped aircraft carrier used in nearly every single one of MPF's maps, now with a terrible logo swap.

I think the "water" bothers me more than the carrier...


[Updated on: Wed, 26 November 2014 10:59]

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