Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Tiberian Dawn: The First Strike  () 2 Votes
Re: Tiberian Dawn: The First Strike [message #488497 is a reply to message #433126] Wed, 09 July 2014 17:54 Go to previous messageGo to next message
Bfranx is currently offline  Bfranx
Messages: 152
Registered: July 2010
Location: Oklahoma, United States
Karma: 0
Recruit
Well he was telling me before to learn how to do all of these things myself, but there's no way I would be able to complete any of the models that need to be completed by myself at this time even if I were trying to learn how to.

And as far as telling me to end this project, I already said that I'm waiting to see what comes from our next update.

I honestly don't understand what he said that I didn't acknowledge.

EDIT: Furthermore, I've directed all of my concept artists and 3D artists to Polycount as ACK suggested.

I value his opinion and I respect his experience. And rather than post some worthless expletive-laden rant or useless bullshit, he actually gives sound advice (more often than not, anyway).

He doesn't sugar coat what he says but I look past that, I honestly wish more people in this thread were like him.


[Updated on: Wed, 09 July 2014 18:17]

Report message to a moderator

Re: Tiberian Dawn: The First Strike [message #488523 is a reply to message #433126] Fri, 11 July 2014 09:09 Go to previous messageGo to next message
liquidv2 is currently offline  liquidv2
Messages: 3407
Registered: February 2007
Karma: 0
General (3 Stars)
can you produce one of your white powerplants for me? i'd like to paint it and put it on a shelf

liquidv2
Re: Tiberian Dawn: The First Strike [message #488527 is a reply to message #488523] Fri, 11 July 2014 12:35 Go to previous messageGo to next message
Bfranx is currently offline  Bfranx
Messages: 152
Registered: July 2010
Location: Oklahoma, United States
Karma: 0
Recruit
I'm confused as to what you think a power plant is supposed to look like.

Re: Tiberian Dawn: The First Strike [message #488533 is a reply to message #433126] Fri, 11 July 2014 16:30 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
Messages: 8213
Registered: February 2003
Karma: 0
General (5 Stars)
He's clearly making fun of the fact that nearly five years later, you're still posting up untextured models

I'd reiterate myself as to why this project is going to go nowhere, but you're not interested in giving up, so have fun posting untextured models or whatever
Re: Tiberian Dawn: The First Strike [message #488535 is a reply to message #488533] Fri, 11 July 2014 18:06 Go to previous messageGo to next message
Bfranx is currently offline  Bfranx
Messages: 152
Registered: July 2010
Location: Oklahoma, United States
Karma: 0
Recruit
Of course he's making fun of them, anyone can see that.

Thanks, I'll be sure to keep you guys posted on all of the progress that we're slowly making but no one seems to care about Very Happy


Re: Tiberian Dawn: The First Strike [message #488552 is a reply to message #433126] Sat, 12 July 2014 19:16 Go to previous messageGo to next message
liquidv2 is currently offline  liquidv2
Messages: 3407
Registered: February 2007
Karma: 0
General (3 Stars)
i wasn't kidding - i want a fucking powerplant for my Renegade vehicles to chill behind



http://i43.tinypic.com/ae1n2t.jpg


liquidv2
Re: Tiberian Dawn: The First Strike [message #488555 is a reply to message #433126] Sat, 12 July 2014 19:36 Go to previous messageGo to next message
Omar007 is currently offline  Omar007
Messages: 1711
Registered: December 2007
Location: Amsterdam
Karma: 0
General (1 Star)
Like 3D printing it and painting it manually like Warhammer?
If the 3D model is nice and solid I guess that could be fun if you own C&C units Thumbs Up


http://tiberiumredux.omarpakker.nl/Old Unused Parts/Plaatjes/PromoteBanner_Hades_small.jpg
Re: Tiberian Dawn: The First Strike [message #488558 is a reply to message #488552] Sat, 12 July 2014 21:05 Go to previous messageGo to next message
Bfranx is currently offline  Bfranx
Messages: 152
Registered: July 2010
Location: Oklahoma, United States
Karma: 0
Recruit
liquidv2 wrote on Sat, 12 July 2014 19:16

i wasn't kidding - i want a fucking powerplant for my Renegade vehicles to chill behind



http://i43.tinypic.com/ae1n2t.jpg


Well if you're being serious then I want to apologize, I thought you were being sardonic.

I don't have a way to 3D print the model, but I could send it to you if you have access to a 3D printer that you'd like to use.

The second reactor tower and the coils attached to it need to be moved around a bit before the exterior is completely finished, but you can still use the current version if you'd like.


[Updated on: Sat, 12 July 2014 21:05]

Report message to a moderator

Re: Tiberian Dawn: The First Strike [message #488668 is a reply to message #433126] Wed, 16 July 2014 17:31 Go to previous messageGo to next message
Bfranx is currently offline  Bfranx
Messages: 152
Registered: July 2010
Location: Oklahoma, United States
Karma: 0
Recruit
For anyone who's interested we've posted our fourth anniversary update on our IndieDB page here: http://www.indiedb.com/games/tiberian-dawn-the-first-strike

We didn't finish as many models as I would have liked, but I still think it's a fairly decent update.


Re: Tiberian Dawn: The First Strike [message #488674 is a reply to message #433126] Wed, 16 July 2014 21:26 Go to previous messageGo to next message
liquidv2 is currently offline  liquidv2
Messages: 3407
Registered: February 2007
Karma: 0
General (3 Stars)
i wasn't serious, but if there really was a way to get a powerplant i'd actually look into it
it would look neat on a shelf by my computer Surprised

some dude made a PC case look like the Temple of Nod, which would also be cool



http://www.friedmush.com/wp-content/uploads/2009/10/ewrhydfshfgnghjfgh.jpg


liquidv2
Re: Tiberian Dawn: The First Strike [message #488676 is a reply to message #488674] Wed, 16 July 2014 23:01 Go to previous messageGo to next message
Bfranx is currently offline  Bfranx
Messages: 152
Registered: July 2010
Location: Oklahoma, United States
Karma: 0
Recruit
That looks pretty awesome.

It would be hard to find a place to put it, but it's still awesome.


Re: Tiberian Dawn: The First Strike [message #488683 is a reply to message #433126] Thu, 17 July 2014 07:02 Go to previous messageGo to next message
Ethenal is currently offline  Ethenal
Messages: 2532
Registered: January 2007
Location: US of A
Karma: 0
General (2 Stars)

I remember that computer case from years ago, so freaking cool

-TLS-DJ-EYE-K wrote on Mon, 18 March 2013 07:29

Instead of showing us that u aren't more inteligent than a Toast, maybe you should start becomming good in renegade Thumbs Up

Re: Tiberian Dawn: The First Strike [message #489667 is a reply to message #433126] Fri, 31 October 2014 10:21 Go to previous messageGo to next message
Bfranx is currently offline  Bfranx
Messages: 152
Registered: July 2010
Location: Oklahoma, United States
Karma: 0
Recruit
Here are some renders of the textured exterior of the barracks, let me know what you guys think.

There are a few errors that I know about already, but go ahead and tell me about any that you see regardless.

If you guys want I can post some pictures of the interior later.

index.php?t=getfile&id=15086&private=0

index.php?t=getfile&id=15087&private=0
  • Attachment: Barracks1.jpg
    (Size: 287.29KB, Downloaded 620 times)
  • Attachment: Barracks2.jpg
    (Size: 313.04KB, Downloaded 623 times)


Re: Tiberian Dawn: The First Strike [message #489721 is a reply to message #489667] Wed, 05 November 2014 21:07 Go to previous messageGo to next message
Agent is currently offline  Agent
Messages: 46
Registered: November 2010
Location: United States
Karma: 0
Recruit
Truly lifelike; you should port this straight into UE4 IMMEDIATELY -- no delays.
You should also team up with Red Alert: FPS; they'll speed up your development process by almost some.
Re: Tiberian Dawn: The First Strike [message #489810 is a reply to message #489721] Fri, 14 November 2014 11:21 Go to previous messageGo to next message
Bfranx is currently offline  Bfranx
Messages: 152
Registered: July 2010
Location: Oklahoma, United States
Karma: 0
Recruit
There was a misunderstanding on my part regarding the appropriate texture size. It will be corrected after we go back and tweak the model itself a bit based on suggestions we've received.

It's getting hard for me to decide whether or not the comments are sarcastic or sardonic at this point. Maybe a bit of both.


Re: Tiberian Dawn: The First Strike [message #489817 is a reply to message #433126] Fri, 14 November 2014 18:35 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
Messages: 8213
Registered: February 2003
Karma: 0
General (5 Stars)
If you keep posting shit, expect to get shit back
Re: Tiberian Dawn: The First Strike [message #489822 is a reply to message #489817] Sat, 15 November 2014 09:12 Go to previous messageGo to next message
Bfranx is currently offline  Bfranx
Messages: 152
Registered: July 2010
Location: Oklahoma, United States
Karma: 0
Recruit
At this point I could post something incredible and there would still be something awful about it that's unrelated yet relevant enough for everyone to completely focus on.

Re: Tiberian Dawn: The First Strike [message #489835 is a reply to message #433126] Sun, 16 November 2014 06:28 Go to previous messageGo to next message
N1warhead is currently offline  N1warhead
Messages: 319
Registered: May 2006
Location: On the Pc
Karma: 0
Recruit

Dude, you're still making this thing?

I remember when you first posted this thing, like what 50 years ago?

I still periodically check these forums to see new things.
But come on bro, I mean, renegade is still one of my favorite games of all times, and if hundreds of people still played it, I'd still be on it.

But get real man, why are you still making this mod for this game?
You might get 2 people to play it in 20 more years. (If you ever finish it).

People I'm sure remember me back when I was making mods, I had some honestly pretty crappy models, some were alright, but nothing extravagant, and neither are your models.

At least if you're going to continue this mod, take it else where, where there are still are thousands of active participants, E.G. - (Unity3d, Unreal Engine, Cryengine) You know, the ones that let you legally sell a game? Jusst change your name of game and apply a price tag to it, but you'll never finish your *Mod* at this rate, you should have finished this 2 years ago when there was at least some community still alive.

Now if you were making top of the line beauty, then maybe you could drive some community back to Renegade. But otherwise you are wasting your time and money (Wasted time = wasted money).

Just think about it man, hate to see people waste their life away and getting nothing in return for it, there isn't enough people especially sense PlanetCNC went down the drain to get even any sign of respect to your works. Which need I say, after 4 years, you should have learnt how to model and texture things by now at least, like perfection.


www.cncmodders.com All your C&C Modding Tutorials/Downloads/Forums, etc! Conquering the C&C universe with a rush of MEDS and MRLS!
Re: Tiberian Dawn: The First Strike [message #489838 is a reply to message #489822] Sun, 16 November 2014 09:06 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
Messages: 8213
Registered: February 2003
Karma: 0
General (5 Stars)
Bfranx wrote on Sat, 15 November 2014 11:12

At this point I could post something incredible and there would still be something awful about it that's unrelated yet relevant enough for everyone to completely focus on.


No, no, you're overcomplicating this. I've attached a handy illustration that explains it a bit more clearly:

http://swampschool.org/wp-content/uploads/2013/11/garbage-in-garbage-out.jpg
Re: Tiberian Dawn: The First Strike [message #489862 is a reply to message #489838] Mon, 17 November 2014 20:02 Go to previous messageGo to next message
Bfranx is currently offline  Bfranx
Messages: 152
Registered: July 2010
Location: Oklahoma, United States
Karma: 0
Recruit
N1warhead wrote on Sun, 16 November 2014 06:28

Dude, you're still making this thing?

I remember when you first posted this thing, like what 50 years ago?

I still periodically check these forums to see new things.
But come on bro, I mean, renegade is still one of my favorite games of all times, and if hundreds of people still played it, I'd still be on it.

But get real man, why are you still making this mod for this game?
You might get 2 people to play it in 20 more years. (If you ever finish it).

People I'm sure remember me back when I was making mods, I had some honestly pretty crappy models, some were alright, but nothing extravagant, and neither are your models.

At least if you're going to continue this mod, take it else where, where there are still are thousands of active participants, E.G. - (Unity3d, Unreal Engine, Cryengine) You know, the ones that let you legally sell a game? Jusst change your name of game and apply a price tag to it, but you'll never finish your *Mod* at this rate, you should have finished this 2 years ago when there was at least some community still alive.

Now if you were making top of the line beauty, then maybe you could drive some community back to Renegade. But otherwise you are wasting your time and money (Wasted time = wasted money).

Just think about it man, hate to see people waste their life away and getting nothing in return for it, there isn't enough people especially sense PlanetCNC went down the drain to get even any sign of respect to your works. Which need I say, after 4 years, you should have learnt how to model and texture things by now at least, like perfection.


We dropped the W3D engine a long time ago, and we've been trying to work toward UE3 ever since. I'll post threads on various forums when we're at a level that I believe is appropriate. Until then we're just hanging around here, BHP, and IndieDB.

Aircraftkiller wrote on Sun, 16 November 2014 09:06

Bfranx wrote on Sat, 15 November 2014 11:12

At this point I could post something incredible and there would still be something awful about it that's unrelated yet relevant enough for everyone to completely focus on.


No, no, you're overcomplicating this. I've attached a handy illustration that explains it a bit more clearly:

http://swampschool.org/wp-content/uploads/2013/11/garbage-in-garbage-out.jpg


And as I've already said, even if we presented something amazing, it would still be considered garbage because the Renegade forum is a pool of destructive criticism.


[Updated on: Mon, 17 November 2014 20:03]

Report message to a moderator

Re: Tiberian Dawn: The First Strike [message #489863 is a reply to message #433126] Mon, 17 November 2014 20:25 Go to previous messageGo to next message
liquidv2 is currently offline  liquidv2
Messages: 3407
Registered: February 2007
Karma: 0
General (3 Stars)
that's easy for you to say now, since all you've posted is compost thus far
post something that's honestly not
you've had years already


liquidv2
Re: Tiberian Dawn: The First Strike [message #489864 is a reply to message #489863] Mon, 17 November 2014 20:48 Go to previous messageGo to next message
Bfranx is currently offline  Bfranx
Messages: 152
Registered: July 2010
Location: Oklahoma, United States
Karma: 0
Recruit
liquidv2 wrote on Mon, 17 November 2014 20:25

that's easy for you to say now, since all you've posted is compost thus far
post something that's honestly not
you've had years already



It was destructive criticism when we began the project, when there wasn't any justification for it. Yes, I've had years to make this work, but it's been years of people who leave the team before they finish what they start, and nearly two years straight with only two active members. I would love to see a team make something amazing under the same circumstances. Granted, it would be different if I were to take the initiative and work on some of these assets myself, but as I've said before this game is more of a side-project for me. It's a hobby more than a career choice.

I don't know why I even bother with these spiels of mine. It's obvious that no one is interested with my perspective on the matter.


Re: Tiberian Dawn: The First Strike [message #489865 is a reply to message #433126] Mon, 17 November 2014 21:11 Go to previous messageGo to next message
liquidv2 is currently offline  liquidv2
Messages: 3407
Registered: February 2007
Karma: 0
General (3 Stars)
i vaguely recall you asking everyone else what the entire point of your mod should be
and i don't understand what you personally are contributing, since you said so yourself that literally every other person involved is doing all of the work
you bring it upon yourself to come on here and post things that have neither a purpose, nor a direction - i just don't understand

would it make any difference if everyone here absolutely loved that new Barracks and said it was swell and golly gee wiz great?


liquidv2
Re: Tiberian Dawn: The First Strike [message #489866 is a reply to message #489865] Tue, 18 November 2014 09:09 Go to previous messageGo to next message
Bfranx is currently offline  Bfranx
Messages: 152
Registered: July 2010
Location: Oklahoma, United States
Karma: 0
Recruit
liquidv2 wrote on Mon, 17 November 2014 21:11

i vaguely recall you asking everyone else what the entire point of your mod should be
and i don't understand what you personally are contributing, since you said so yourself that literally every other person involved is doing all of the work
you bring it upon yourself to come on here and post things that have neither a purpose, nor a direction - i just don't understand

would it make any difference if everyone here absolutely loved that new Barracks and said it was swell and golly gee wiz great?



I don't recall having said that, and if I ever did, it was more than likely long enough ago that it's no longer relevant. My job on this team is organization. I recruit new members, make sure the members we do have are doing something, and, when the proper resources are available, make sure that their work is as close to the source material as possible. You say that what I post has no purpose or direction, yet I have stated my intentions several times before.

I'm not posting here for the sake of my ego, I'm here because I'd like to believe someone on this forum has at least some knowledge regarding C&C and would like to contribute to a game that is meant to be for C&C fans. No one in their right mind would ask for meaningless statements regarding their work, positive or not.


Re: Tiberian Dawn: The First Strike [message #489868 is a reply to message #489866] Tue, 18 November 2014 12:28 Go to previous messageGo to previous message
N1warhead is currently offline  N1warhead
Messages: 319
Registered: May 2006
Location: On the Pc
Karma: 0
Recruit

Well at least you went to another engine, that helps.

But again however, I agree with everyone else.
I strongly believe if you want to lead a group of people
you have to know how to at least get stuff done at every organized level encase something wrong happens.

Why don't you just take the time to learn how to do everything your self?

It's a lot more rewarding to do it your self.

Not to mention you don't have to rely on otherwise lazy people to get stuff done because they are "Busy".
If they gonna be lazy, fire their a** and do it your self and wipe them out the credits. lol.


www.cncmodders.com All your C&C Modding Tutorials/Downloads/Forums, etc! Conquering the C&C universe with a rush of MEDS and MRLS!
Previous Topic: obelfix.cpp improvements
Next Topic: Vertex solve question
Goto Forum:
  


Current Time: Sat Nov 23 02:52:23 MST 2024

Total time taken to generate the page: 0.02097 seconds