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Home » Tiberian Technologies / Blackhand Studios » Tiberian Technologies Forum » Current 4.1 SSGM bugs/mistakes
Current 4.1 SSGM bugs/mistakes [message #489308] Wed, 17 September 2014 21:43 Go to previous message
Xpert is currently offline  Xpert
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Registered: December 2005
Location: New York City
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I decided to get back into my coding again for a little and I am in the process of converting my plugins to 4.1. In the meantime, I've also come across a few SSGM problems.


1. DNA drops

When it comes to the tier 3 class characters, it doesn't randomize properly.

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It will never reach the random number of 2. With the way SSGM's current randomizer works.

Same for stuff like:

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In this one, it will never reach the random number of 4.


2. Missing or incorrect powerup sounds.

The armor sounds are wrong:

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It should be like this:

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Also missing the Personal Ion Cannon (PIC) sound:

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Timed C4 and Remote C4 currently has 1 sound for 1 of the C4 presets each. Here's the additional ones:

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This fixes the double repair gun issue when you pickup a weak gun while having the stronger one and vice versa.

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There's a space in the messages when doing !c4.

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It's between the words Remote and Proximity. You'll see it.


Keycard sounds if you want to add them:

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Also, the current crate system; it has always been a bug but the points crate and money crate doesn't randomize properly either. You will never get depoints and you will never get demoney.

The spy crate still works even after the person kills a building.

Can easily apply this:

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And finally, the vehicle wreckages shouldn't have a timer to set the skin to blamo. Just set the skin to SkinVehicleHeavy instead of Light and remove the timer.


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