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			| Renegade Alert is Released!! [message #48917] | Wed, 24 September 2003 07:58   |  
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				|  |  England Messages: 618
 Registered: February 2003
 Location: High Wycombe, England
 
	Karma: 0
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	| England(me) Temp offline due to 50 people killing my bandwidth by using 1.5Megs a second - 1500K/s Mac
 Fileplanet
 
 In the end it doesn't matter if you are who you say you are. You will still mean nothing to me.
 
 When i have kids, everytime i drive past a fast food restaurant, im gonna punch my kid in the face, then they'll never wanna come..
 [Updated on: Wed, 24 September 2003 16:51] Report message to a moderator |  
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			| Renegade Alert is Released!! [message #48960] | Wed, 24 September 2003 12:55   |  
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	| /me works on his 24Players server. 
 I suck cock and love it... absolutely love it. And I just got banned for being too immature to be allowed to post here.
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			| Renegade Alert is Released!! [message #48980] | Wed, 24 September 2003 14:23   |  
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				|  |  Titan1x77 Messages: 1086
 Registered: February 2003
 
	Karma: 0
 | General (1 Star) |  |  |  
	| | Aircraftkiller |  | The modification is geared towards people with a better computer than Renegade's minimum specifications.
 
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 oh now we get the reborn excuse
 
 "But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx
 
 
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			| Renegade Alert is Released!! [message #48982] | Wed, 24 September 2003 14:25   |  
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				|  |  General Havoc Messages: 1564
 Registered: February 2003
 Location: Birmingham, England, Unit...
 
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 | General (1 Star) |  |  |  
	| I'm not complaining but that level (Zama flying) either has 100% perfect Vis or none at all generated. I'd say the latter as the framerate isn't as high as I would expect (when idle). I'm not saying it doesn't have Vis but from my experiance of it you should see at least one Vis glitch somewhere on the map. Vis renders from each sector so I would expect to see at least one especially as it is a flying map where the camera slips out of a sector. 
 Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
 "SHUT UP AND MOD" - Dante
 "ACK is the Simon Cowell of modding" - Ultron10
 Scripts.dll Debugger, Map Scripter and Tutorial writer
 
 Computer Science Bsc
 Aston University in Birmingham, UK
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			| Renegade Alert is Released!! [message #48983] | Wed, 24 September 2003 14:27   |  
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				|  |  Aircraftkiller Messages: 8213
 Registered: February 2003
 
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	| Excuse? What the fuck are you on? Inspect the *.mix files and the Always.dat file and you'll see that the game uses a lot more texture memory than Renegade does. 
 Most, if not all, Renegade landscape textures are 128x128 or 256x256. Almost ALL Renegade Alert textures are 512x512 which gives them a lot more detail than standard Renegade does. All soldiers have 512x512 textures. All vehicles that we created have 512x512 textures.
 
 The levels have above 25,000 polygons in most cases. Zama Flying is around 32,000 polygons. The Woods Today is around 40,000 polygons. Smaller levels are around 15,000 polygons, like DMIsles and Forest of Illusion.
 
 It IS geared towards more modern computers.
 
 I run it fine with 640 MB of SDRAM, a GeForce 4 Ti4200, and a 1,250 MHz Athlon XP 2600+ processor.
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