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Re: [SSGM Plugin] CheckPlayerName [message #489030 is a reply to message #489021] Sat, 16 August 2014 06:23 Go to previous messageGo to previous message
Ethenal is currently offline  Ethenal
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Registered: January 2007
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General (2 Stars)

iRANian wrote on Fri, 15 August 2014 10:11

They're useful tips for future use, if you apply them now you'll internalize thinking that way. The use of a boolean array for every possible ASCII value (i.e. array of 256 bools) to check if a character is invalid also looks simpler and cleaner.

I agree with that, but the Send_Client_Text thing is absolutely pointless in my opinion. You could just make a wrapper function to take care of all of that, but like I said, I don't see why you should use a 5 argument function to do something that can be done much more easily for "performance" reasons.


-TLS-DJ-EYE-K wrote on Mon, 18 March 2013 07:29

Instead of showing us that u aren't more inteligent than a Toast, maybe you should start becomming good in renegade Thumbs Up

 
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