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Re: [SSGM Plugin] Command [message #488987 is a reply to message #488986] Mon, 11 August 2014 02:39 Go to previous messageGo to previous message
Neijwiert is currently offline  Neijwiert
Messages: 124
Registered: October 2009
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I'm not entirely sure but when you call "command_list.Add(command);" doesn't "StringClass command" go out of scope after "void Command::OnLoadGlobalINISettings(INIClass *SSGMIni)"? Becouse "bool Add(T const &object)" asks for a constant adress of object so it wont call the copy constructor?

Otherwise it's nice though.
 
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