Screen resolution bug [message #488822] |
Mon, 28 July 2014 14:32 |
anant
Messages: 571 Registered: July 2008 Location: Canada
Karma: 0
|
Colonel |
|
|
Hey guys, I was hoping someone could fix this for me.
When I installed 4.0 and ran the game I noticed my Renegade's display is now messed up. The right and left sides have been pushed in and the top of the display seems to be higher than the sides, giving it a landscape feel.
I have changed the wconfig to make sure everything is still the same, but this hasn't changed anything.
Also, with this display setting, it is almost impossible to adapt and play, and believe me, I have tried doing this to experience the new maps!
I tried saving the map files but because the new maps are not files to load into the DATA folder, I have to not participate in these newer maps until this is resolved. If it can be fixed I would be very thankful.
Thanks for any help.
EDIT: in-game pictures wont show the issue, ill upload a camera shot shortly.
LINK FOR PICTURES
http://imgur.com/a/Rbs7r
ps: The in-game picture doesn't seem like there is an issue, but the character is, well significantly taller than in 3.4.4.
MORE
This is without standing too close to the terminal, in 3.4.4. and the next picture is outside in 4.0, that is the difference, and I am unable to capture the bug properly.
http://imgur.com/a/Yqw8R
And here is 2 more of the body, perhaps someone can actually see the issue here.
http://imgur.com/a/nZA1L
Rest in peace spoonplex, We love you.
[Updated on: Mon, 28 July 2014 15:19] Report message to a moderator
|
|
|
Re: Screen resolution bug [message #488826 is a reply to message #488822] |
Mon, 28 July 2014 19:43 |
|
Omar007
Messages: 1711 Registered: December 2007 Location: Amsterdam
Karma: 0
|
General (1 Star) |
|
|
Actually, what you're seeing in 3.4.4 is wrong. In 3.4.4 everything is stretched whereas in 4.X the game is actually displayed proportionally correct.
This is why the menus have black bars; the menus are created for 4:3 aspect ratios. Where 3.4.4 would just stretch the whole thing to fit, 4.X fills while maintaining the correct aspect ratio. This means black bars will be added left and right for 16:9 or 16:10 resolutions.
This also applies to ingame. 3.4.4 renders the game at a 4:3 aspect ratio and stretches that to fill the screen. 4.0 renders the game at the proper aspect ratio so no stretching occurs.
If you want to see this in action, play 3.4.4 on a 4:3 resolution and 4.X on a 16:9 or 16:10 resolution. The object sizes/shapes should be the same when you compare those.
I have no internal knowledge of the Renegade rendering code but I'm 99% sure it is something like this. TT please correct me if I'm way off
[Updated on: Mon, 28 July 2014 19:50] Report message to a moderator
|
|
|
Re: Screen resolution bug [message #488827 is a reply to message #488826] |
Mon, 28 July 2014 21:18 |
|
saberhawk
Messages: 1068 Registered: January 2006 Location: ::1
Karma: 0
|
General (1 Star) |
|
|
Omar007 wrote on Mon, 28 July 2014 19:43 | Actually, what you're seeing in 3.4.4 is wrong. In 3.4.4 everything is stretched whereas in 4.X the game is actually displayed proportionally correct.
This is why the menus have black bars; the menus are created for 4:3 aspect ratios. Where 3.4.4 would just stretch the whole thing to fit, 4.X fills while maintaining the correct aspect ratio. This means black bars will be added left and right for 16:9 or 16:10 resolutions.
This also applies to ingame. 3.4.4 renders the game at a 4:3 aspect ratio and stretches that to fill the screen. 4.0 renders the game at the proper aspect ratio so no stretching occurs.
If you want to see this in action, play 3.4.4 on a 4:3 resolution and 4.X on a 16:9 or 16:10 resolution. The object sizes/shapes should be the same when you compare those.
I have no internal knowledge of the Renegade rendering code but I'm 99% sure it is something like this. TT please correct me if I'm way off
|
Yeah, pretty much that. The ingame camera never actually set the aspect ratio to anything other than "800/600" so the horizontal FOV (which depends on the vertical FOV and aspect ratio) was incorrectly calculated. Since fixing that, I've also fixed it so that the vertical FOV is calculated instead of the horizontal one. Without that, ultra-widescreen displays (like 48:9) are rather unplayable.
ALSO: The big thing to note is that these calculations happen *before* rendering (as in, they are required to see anything at all) so incorrect values won't cause the "scaling artifacts" you'd see if it was actually rendered at a different resolution and stretched after.
[Updated on: Mon, 28 July 2014 21:23] Report message to a moderator
|
|
|
|
|
|
Re: Screen resolution bug [message #488912 is a reply to message #488827] |
Fri, 01 August 2014 15:09 |
anant
Messages: 571 Registered: July 2008 Location: Canada
Karma: 0
|
Colonel |
|
|
saberhawk wrote on Mon, 28 July 2014 21:18 |
The ingame camera never actually set the aspect ratio to anything other than "800/600" so... I've also fixed it so that the vertical FOV is calculated instead of the horizontal one. Without that, ultra-widescreen displays (like 48:9) are rather unplayable.
|
Unplayable only with 4.0?
saberhawk wrote on Mon, 28 July 2014 |
ALSO: The big thing to note is that these calculations happen *before* rendering (as in, they are required to see anything at all) so incorrect values won't cause the "scaling artifacts" you'd see if it was actually rendered at a different resolution and stretched after.
|
So what you're saying is 4.0 is how Renegade is actually supposed to be, and it has been pretty much wrong, this entire time? I guess what bothers me, is I don't want to accept this, I actually prefer the stretching because it is classic , its an old game, and that's slightly why it's an awesome game still.
I was hoping the newest scripts wouldn't change that because even if looks better, I don't like the new settings. I think it ruins it.
I wasn't going to reply, its just my 2cents.
Rest in peace spoonplex, We love you.
|
|
|
Re: Screen resolution bug [message #488954 is a reply to message #488912] |
Wed, 06 August 2014 05:35 |
|
Jerad2142
Messages: 3813 Registered: July 2006 Location: USA
Karma: 6
|
General (3 Stars) |
|
|
anant wrote on Fri, 01 August 2014 16:09 |
saberhawk wrote on Mon, 28 July 2014 |
ALSO: The big thing to note is that these calculations happen *before* rendering (as in, they are required to see anything at all) so incorrect values won't cause the "scaling artifacts" you'd see if it was actually rendered at a different resolution and stretched after.
|
So what you're saying is 4.0 is how Renegade is actually supposed to be, and it has been pretty much wrong, this entire time? I guess what bothers me, is I don't want to accept this, I actually prefer the stretching because it is classic , its an old game, and that's slightly why it's an awesome game still.
I was hoping the newest scripts wouldn't change that because even if looks better, I don't like the new settings. I think it ruins it.
I wasn't going to reply, its just my 2cents.
|
Now I feel obligated to point out the obvious failure of this argument, Renegade is indeed an old game, and it wasn't built to be played on widescreen. Thus if you want to play it in its classic state you should play it on a 4:3 ratio CRT.
Visit Jerad's deer sweat shop
|
|
|
|
|