Re: Work is being resumed on scripts for Renegade [message #488612 is a reply to message #488346] |
Tue, 15 July 2014 06:01 |
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Not sure whats going on with the ladder thing, soldiers there should be in either SOLDIER or SOLDIER_GHOST collision and shouldn't be colliding with each other.
As for the Set_Position thing, try calling Update_Network_Object on the soldier object immediately after the Set_Position call, that might help. Otherwise I have no idea.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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Re: Work is being resumed on scripts for Renegade [message #488613 is a reply to message #488346] |
Tue, 15 July 2014 06:11 |
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ok, so what exactly do you need a .pkg file for anyway, i.e. what are you doing with a .pkg file that isn't otherwise possible?
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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Re: Work is being resumed on scripts for Renegade [message #488616 is a reply to message #488346] |
Tue, 15 July 2014 06:51 |
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I see no reason why you couldn't simply put objects.ddb into a TT package sent over the downloader, that should work per what StealthEye says.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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Re: Work is being resumed on scripts for Renegade [message #488628 is a reply to message #488346] |
Tue, 15 July 2014 15:14 |
dblaney1
Messages: 358 Registered: March 2014 Location: United States
Karma: 0
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Commander |
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Yeah, objects.ddb does work in a package. Unfortunately cameras.ini and armor.ini do not. I am not sure if using a pkg makes those two work.
Regarding the empty tanks always facing towards 0, is there anyway you can make this behavior toggle-able with some kind of flag?
Also would it be possible to make the penalty for low power costs configurable? It may already be possible, not sure?
Essentially it would be nice to be able to change stuff in the PT's without using the sidebar. If not is it possible to force the sidebar to be on, on every map on the server? Also would it be possible to make a clone of the stock PT UI that enables the ability to add and remove purchase items like the sidebar. I like the possibilities the sidebar brings but it simply doesn't show enough items at once.
Even a fullscreen version of the sidebar with two rows that scrolls sideways with more icons would be an improvement. (think windows Maybe make this an option for maps that use the sidebar that clients can choose.
[Updated on: Tue, 15 July 2014 15:36] Report message to a moderator
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Re: Work is being resumed on scripts for Renegade [message #488638 is a reply to message #488346] |
Tue, 15 July 2014 18:00 |
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You definatly cant use cameras.ini in a .pkg, its loaded once at startup and never loaded again.
Don't know about armor.ini.
In any case, given what you can do with TT packages, there is no real reason to solve the problem for .pkg files but instead to fix cases where you can use a file in a .pkg file but not in a TT package.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
[Updated on: Tue, 15 July 2014 18:01] Report message to a moderator
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Re: Work is being resumed on scripts for Renegade [message #488649 is a reply to message #488346] |
Wed, 16 July 2014 01:08 |
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ok, fog should now be fixed.
Also its now possible to use keywords CostMultiplier and BuildTimeDelay in the per-map tt.ini, they will affect the low power penalties (cost and time)
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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Re: Work is being resumed on scripts for Renegade [message #488653 is a reply to message #488642] |
Wed, 16 July 2014 05:01 |
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Ethenal
Messages: 2532 Registered: January 2007 Location: US of A
Karma: 0
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General (2 Stars) |
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dblaney1 wrote on Tue, 15 July 2014 21:36 | I can't see a single downside to adding a 5th row to the sidebar.
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Dude. You don't see the single downside to this? The single downside is that you're asking someone that works on our beloved game in his VOLUNTEER, UNPAID free time to add something that's arguably pretty freaking pointless.
And when I say "arguably pretty freaking pointless," I mean that the sidebar works fine - you're just complaining about an aesthetic issue that would take a fair amount of effort to adjust. Yeah, maybe you're right, maybe the sidebar does need a fifth row - but where were you like four years ago when the sidebar was a thing? I'm like 99% positive the sidebar was introduced with one of the 3.x.x versions, and we're well beyond that now.
Just take what you've got and work with it! Let's try to stick to getting outstanding bugs fixed rather than adding more "functionality" for the benefit of a very few.
-TLS-DJ-EYE-K wrote on Mon, 18 March 2013 07:29 | Instead of showing us that u aren't more inteligent than a Toast, maybe you should start becomming good in renegade
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[Updated on: Wed, 16 July 2014 05:12] Report message to a moderator
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Re: Work is being resumed on scripts for Renegade [message #488713 is a reply to message #488346] |
Fri, 18 July 2014 12:07 |
dblaney1
Messages: 358 Registered: March 2014 Location: United States
Karma: 0
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Commander |
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Who should I contact to submit code for 4.2. I made a fixed version of the agtfix and obelfix scripts that works with any facing rather than only the default 0 facing as it does right now. This is particularly useful for the AGT where the guns aren't lined up properly on anything but the default 0 facing.
Heres a screenshot of it in action.
[Updated on: Fri, 18 July 2014 12:09] Report message to a moderator
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