tip for mappers regarding ladders [message #488586] |
Sun, 13 July 2014 23:51 |
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Do not have a non-moving object with dynamic physics and a collision type that would collide with soldiers positioned such that its worldbox is overlapping the end of a ladder (in a way that a soldier exiting the ladder would have its worldbox colliding with the worldbox of the fixed object). If you do, the collisions of soldiers using that ladder will screw up and cause issues such as the one seen here:
http://www.zunnie.nl/renegade/video/Ladder_Transition_Bug.mp4
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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