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Home » Tiberian Technologies / Blackhand Studios » Tiberian Technologies Forum » Work is being resumed on scripts for Renegade
Re: Work is being resumed on scripts for Renegade [message #488356 is a reply to message #488346] Sat, 05 July 2014 08:37 Go to previous messageGo to previous message
jonwil is currently offline  jonwil
Messages: 3557
Registered: February 2003
Karma:
General (3 Stars)

Ok, a whole bunch of stuff has just been back-ported to 4.2.

User (and modder) visible changes in 4.2 so far (compared to 4.1):
New fields under "Global Options - C&C Mode Settings" in LE to allow mods to have separate "GDI EVA" and "Nod EVA" sounds for low power (so GDI EVA for GDI power going down, GDI EVA for Nod power going down, Nod EVA for GDI power going down and Nod EVA for Nod power going down)
Various memory leak fixes
New "Default and Soldier only" collision group that collides only with "Default", "Soldier" and "Soldier Ghost"
Small speedups in a few places
Improvements to the way we detect GPUs
Dynamic shadows will now affect dynamic objects
Eliminate the "lag" you get when you start a game or return from the menu in single player or skirmish.
Make Commands->Set_Is_Rendered work over the network for everything (and not just vehicles) if the other player has a compatible scripts build.
Fix it so that Commands->Set_Radar_Blip_Color actually works across the network (Commands->Set_Radar_Blip_Shape already worked fine in 4.1, Commands->Set_Radar_Blip_Color would have worked except for a bug)
Make it so that bandtest.dll no longer links to vfs.dll (it didn't actually use vfs.dll so there is no point having it link to it, the launcher does need vfs.dll though)
Change it so that the engine start sound for vehicles will override the engine off sound.
Restore brake lights to the stock Renegade behavior.
Make the movie clips (startup video and mission videos) respect the value of the "cinematic" volume slider/checkbox in the audio config.
An improvement to the dialog that reports d3dx9_43.dll is missing.
Fix AI air unit strafing
Fix ring and sphere primitives (fixes ion canon rings)
Fix single player movie crash
Bump version number to 4.2
Add FPS display to lsdview and w3dviewer
Make lsdview restore last-used camera/window position on start
Fix a crash that could occur with dazzles on shutdown
A fix for JFW_Message_Send_Zone_Player
Fixes to various scripts that had issues due to code that needed to convert between degrees and radians but was not doing that.
Further documentation changes
Add a flag to soldiers in LE so that you can stop a given infantry unit from being able to use the "refill" button on the sidebar (has no effect on the refill button on the PTs)
Fixes to how AI soldiers handle doors, elevators and ladders.
Add purchase reports for vehicles in LE. This will play one of 2 sound/string combos (sound being set on the string in the string editor), either GDI or Nod depending on the player type of the player that the sound is being played for.
Add a flag to vehicles in LE that determines if a vehicle can be repaired/sold (either by Repair Bay building controllers or by various repair/sell scripts)
Add a string and color setting to LE for vehicles. If this is set, the relavent string will be displayed any time someone gets into the driver or gunner seat of the vehicle (this is intended for use if you e.g. have a vehicle which requires pressing a special key to activate a certain feature and you want to make sure players know to use that key)
Improvements to dp88_ar_deployable_infantry
Improvements to dp88_ore_miner
Improvements to dp88_Ore_Field
Improvements to dp88_RemoteControlConsole
Improvements to dp88_AR_Prism_Tower
Improvements to dp88_linkHealth
Improvements to dp88_AR_Rocketeer (including playing the "engine off" sound when you transition out of flight mode)
Improvements to dp88_AR_MirageTank (including making sure the engine isn't turned on if there is no driver)
Improvements to dp88_buildingScripts_controller
Improvements to dp88_AI_Objective
Improvements to dp88_damageAnimation
Improvements to dp88_conquestControlZone:
Improvements to dp88_Ammo_Animation
Various improvements to danpaul's veterancy logic
Fix display of vehicle names in certain cases
Improvements to JFW_Attack_Object
Improvements to JFW_Attack_Location
Improvements to JFW_Turret_Spawn_3
Improvements to MDB_Unit_Limit
Improvements to SH_UndergroundVehicle


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
 
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