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Stage Mapping "WS Environment" [message #488034] Fri, 27 June 2014 05:51 Go to next message
Jerad2142 is currently offline  Jerad2142
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The "WS Environment" mapper doesn't seem to work as well as it did in 3.4.4 (it seems to slide the texture inverse to what you rotate your camera). Normally I would just use another mapper, however it seems every custom map made for Ren (mine included) make use of this effect on the water, thus you are left with EXTRA weird water on 90% of the custom maps.

Re: Stage Mapping "WS Environment" [message #488035 is a reply to message #488034] Fri, 27 June 2014 05:54 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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Screenshots showing the differences would help... given that we probably use this in several of the BHP games for water effects I'd be surprised if it's broken.

http://steamsignature.com/card/1/76561197975867233.png

[Updated on: Fri, 27 June 2014 05:54]

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Re: Stage Mapping "WS Environment" [message #488037 is a reply to message #488035] Fri, 27 June 2014 06:00 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Sure, I'll get you a vid later today.

Re: Stage Mapping "WS Environment" [message #488038 is a reply to message #488037] Fri, 27 June 2014 06:38 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Actually LE renders it pretty much exactly the same as the original Ren does (I say pretty much because I'm not 100% certain if the brightness matches, but as far as movement goes its a match).

So if you want here is the mix and the le folder, just load the file up in le, go into character mode, spin in a circle with the turn keys or mouse, then do the same thing with the mix in game and the difference is extremely obvious.


Re: Stage Mapping "WS Environment" [message #488049 is a reply to message #488038] Fri, 27 June 2014 17:51 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Well here is the video comparing 1.037 to 4.1, as you can see originally WS Environment was useful for environmental reflect maps, now its useful for...?

http://youtu.be/G8o5YUqbOlg


Re: Stage Mapping "WS Environment" [message #488058 is a reply to message #488034] Fri, 27 June 2014 22:20 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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I have no clue why its broken the way it is in 4.x and in any case no fix for 4.x or renegade will be made.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Re: Stage Mapping "WS Environment" [message #488059 is a reply to message #488058] Fri, 27 June 2014 22:44 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Cool Story Bro, I'll just keep posting bugs and we can make a topic named "List of things that are too good for Renegade 4.0"

[Updated on: Sat, 28 June 2014 00:39]

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Re: Stage Mapping "WS Environment" [message #488084 is a reply to message #488059] Sat, 28 June 2014 15:20 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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Jerad Gray wrote on Fri, 27 June 2014 23:44

Cool Story Bro, I'll just keep posting bugs and we can make a topic named "List of things that are too good for Renegade 4.0"



http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: Stage Mapping "WS Environment" [message #488108 is a reply to message #488034] Sun, 29 June 2014 11:10 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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It's not that they are too good, it's just that they are requested while noone is still working on the project, so there's noone to implement the changes.

BlackIntel admin/founder/coder
Please visit http://www.blackintel.org/
Re: Stage Mapping "WS Environment" [message #488115 is a reply to message #488108] Sun, 29 June 2014 15:33 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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And I'm sure there are plenty of people that'd like to step in and attempt to fix the bugs that have been left, hell I would but I already know the sharing policy with the source code is 0 and its not quite worth rebuilding 4.x from scratch just to fix the issues that exist.

And try to understand, I think you guys did great work, but with any large project accidents happen, and I get a little annoyed when there is no way made available for people to fix these issues, especially when parts of the team that built 4.0 clearly cares as they continue to check the forums.


[Updated on: Sun, 29 June 2014 15:35]

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Re: Stage Mapping "WS Environment" [message #488125 is a reply to message #488115] Sun, 29 June 2014 20:35 Go to previous messageGo to next message
dblaney1 is currently offline  dblaney1
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Jerad Gray wrote on Sun, 29 June 2014 15:33

And I'm sure there are plenty of people that'd like to step in and attempt to fix the bugs that have been left, hell I would but I already know the sharing policy with the source code is 0 and its not quite worth rebuilding 4.x from scratch just to fix the issues that exist.

And try to understand, I think you guys did great work, but with any large project accidents happen, and I get a little annoyed when there is no way made available for people to fix these issues, especially when parts of the team that built 4.0 clearly cares as they continue to check the forums.


Couldn't agree more.
Re: Stage Mapping "WS Environment" [message #488148 is a reply to message #488034] Mon, 30 June 2014 10:28 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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Couldn't agree less.

Noone ever asked to join the team or take over support, from what I remember. We have asked some people to join us in the past. I can't speak for TT, but I personally never felt that someone was truly interested in joining.

The sharing policy was to restrict the source code to the minimum necessary, to avoid potential leaks of knowledge over the anti-cheat. Since apparently there is interest from some people to take over the project, we are discussing this possibility internally.


BlackIntel admin/founder/coder
Please visit http://www.blackintel.org/
Re: Stage Mapping "WS Environment" [message #488160 is a reply to message #488148] Mon, 30 June 2014 17:32 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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StealthEye wrote on Mon, 30 June 2014 11:28

Couldn't agree less.

Noone ever asked to join the team or take over support, from what I remember. We have asked some people to join us in the past. I can't speak for TT, but I personally never felt that someone was truly interested in joining.

The sharing policy was to restrict the source code to the minimum necessary, to avoid potential leaks of knowledge over the anti-cheat. Since apparently there is interest from some people to take over the project, we are discussing this possibility internally.

Well if there is even a possibly I think people should take this opportunity to make sure they test the shit out of Renegade and find every little bug. That way if someone does take over 4.1's source can have a nice warm welcome ;p


Re: Stage Mapping "WS Environment" [message #488163 is a reply to message #488160] Mon, 30 June 2014 18:38 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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Jerad Gray wrote on Tue, 01 July 2014 08:32


Well if there is even a possibly I think people should take this opportunity to make sure they test the shit out of Renegade and find every little bug.

Please do that kind of testing, finding as many bugs as possible will be useful if there is a revival of scripts for Renegade.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Re: Stage Mapping "WS Environment" [message #488168 is a reply to message #488163] Mon, 30 June 2014 22:04 Go to previous message
Jerad2142 is currently offline  Jerad2142
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jonwil wrote on Mon, 30 June 2014 19:38

Jerad Gray wrote on Tue, 01 July 2014 08:32


Well if there is even a possibly I think people should take this opportunity to make sure they test the shit out of Renegade and find every little bug.

Please do that kind of testing, finding as many bugs as possible will be useful if there is a revival of scripts for Renegade.


Just let us know if and who you guys decide to let one of us start attempting to continue 4.x development for Renegade that way they know to take down their contact info and we know who to spam with requests ;p


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