Home » Renegade Discussions » Mod Forum » Tiberian Dawn: The First Strike
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Re: Tiberian Dawn: The First Strike [message #487263 is a reply to message #487260] |
Fri, 18 April 2014 14:13 |
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Bfranx
Messages: 152 Registered: July 2010 Location: Oklahoma, United States
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Xpert wrote on Fri, 18 April 2014 10:33 |
Bfranx wrote on Fri, 18 April 2014 13:08 |
All I have to do is to make sure everyone knows what their job is, make sure everything looks right, and make sure that there is a well-balanced team for what we need to be working on.
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So you have to make sure everything looks right but yet have no fucking clue what is right considering you know nothing about modeling, coding, or anything to help sculpt a game LOL.
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I'm almost positive that anyone can compare two pictures and make sure they look the same.
Why would I need to know how something works to know what it looks like?
liquidv2 wrote on Fri, 18 April 2014 12:08 |
Bfranx wrote on Fri, 18 April 2014 12:08 | So when you or anyone else tells me to let this thing die, all I have to say is... Why should I?
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because based on what you're telling us, there's no reason for it to be alive
you don't have any sort of goal or vision to work towards, and the fact that you're asking here of all places suggests the project has hit rock bottom
you could join up with MPF and help them further their RA:FPS mod if you feel obligated to mod something
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Goal or vision: Recreate the original C&C as an FPS. And I'm asking here among other places, why would anyone rely on only one resource?
Ethenal wrote on Fri, 18 April 2014 13:39 | Yeah in all seriousness MPF/UltraAOW has a lot more of modder types, you might actually get some nice feedback if you register on their forums and post up some of your ideas. They'll be much more conducive to your questions than the RenForums trolls, haha.
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Thanks to both of you for the MPF referral. I'll definitely go check it out.
Check out our IndieDB page here: http://www.indiedb.com/games/tiberian-dawn-the-first-strike
Also check out our Facebook page: https://www.facebook.com/FirestormProductions2010
[Updated on: Fri, 18 April 2014 14:20] Report message to a moderator
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Re: Tiberian Dawn: The First Strike [message #487341 is a reply to message #487288] |
Wed, 23 April 2014 11:06 |
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Bfranx
Messages: 152 Registered: July 2010 Location: Oklahoma, United States
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Aircraftkiller wrote on Mon, 21 April 2014 10:09 | Polycount isn't "one resource" you nitwit. It's a community of professional 3D artists, concept artists, texture artists, animators, etc. It's a think tank. If you're going to dismiss it that easily, I don't think making anything for any game is your strong suit
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I view the community as a collective resource, but of course I know that there is more than just one part to it.
liquidv2 wrote on Mon, 21 April 2014 10:50 | it doesn't have to be a visual work of art for people to play it
look at Renegade after all - it's still around after more than 12 years
played Fjords this weekend and got mad all over again - fucking trees
that mammoth tank is a thing of beauty, however
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Yeah, sometimes simple things can be great.
Check out our IndieDB page here: http://www.indiedb.com/games/tiberian-dawn-the-first-strike
Also check out our Facebook page: https://www.facebook.com/FirestormProductions2010
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Re: Tiberian Dawn: The First Strike [message #487755 is a reply to message #487753] |
Sun, 01 June 2014 18:33 |
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Bfranx
Messages: 152 Registered: July 2010 Location: Oklahoma, United States
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The only reason I posted that picture was because the guys on BHP wanted to see it, and I thought you guys might like to be included.
Aside from this we also have the Power Plant, Advanced Power Plant, Airstrip, SAM Site, and Weapons Factory in the final stages, and they will be released in our actual update which will include textured models...
And, honestly, if you're getting on this thread just to tell me to end this project, don't bother.
Check out our IndieDB page here: http://www.indiedb.com/games/tiberian-dawn-the-first-strike
Also check out our Facebook page: https://www.facebook.com/FirestormProductions2010
[Updated on: Sun, 08 June 2014 21:06] Report message to a moderator
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Re: Renegade Mod [message #487803 is a reply to message #487800] |
Mon, 09 June 2014 19:34 |
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Bfranx
Messages: 152 Registered: July 2010 Location: Oklahoma, United States
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Blazea58 wrote on Mon, 09 June 2014 16:24 | Wow amazing, you should make Nod invisible, and Gdi Green and blue because green and blue are cooler then yellow. Can't wait to hear about the next update of what color the sky is going to be
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So this is what the Renegade community has devolved to?
Aircraftkiller wrote on Mon, 09 June 2014 17:19 |
Bfranx wrote on Mon, 09 June 2014 00:01 |
A shame, I had begun to expect somewhat meaningful posts from you.
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Not in particular, no. It was just a disappointing development for someone of your talent to behave so childishly.
Check out our IndieDB page here: http://www.indiedb.com/games/tiberian-dawn-the-first-strike
Also check out our Facebook page: https://www.facebook.com/FirestormProductions2010
[Updated on: Mon, 09 June 2014 19:38] Report message to a moderator
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Re: Renegade Mod [message #487806 is a reply to message #487793] |
Tue, 10 June 2014 04:30 |
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OuTSMoKE
Messages: 52 Registered: April 2009 Location: Chicago, IL
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Bfranx wrote on Sun, 08 June 2014 21:01 |
Congratulations on demonstrating your ability to read. However, reading the thread and making completely pointless replies to it are very different things.
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Making pointless replies? How about a pointless fucking thread for a piece of shit standalone game made by some dumbfuck that doesn't do fuck all for the "project"?
You wanna come here boasting about your game you're having others make for you? It's time you face reality kid. In one month this thread will be FOUR YEARS old, and you haven't acomplished jack shit except to post a couple un-textured shitty generic-looking renegade models.
Speaking of this "team" you have, where the hell are they? I could pick up some migrant workers, teach them english, THEN teach them to code, and they'd still make a game faster than your boys.
You have no comitment. I've been in the renegade community since day 1 and have seen plenty like you. I come home off a 14 hour shift and STILL usually put in at least a couple hours working on code, or adding models, or editing in LE, or editing brenbot strings, all to better a server that's already up and running, and haven't made a single thread here to this date blowing my own horn about how good my server is. THAT is how someone commited to a project acts. They don't come on an online forum talking a ton of shit they can't back up.
This project will go one of two ways. It'll either die off, or finally be completed one day in the very distant future by your great-great grandchildren after you're long dead, provided even THEY care about this bullshit project. I just hope your offsrping have their own friends to do all the work for them and live up to the family name.
Let this project die, or at the very least shut the fuck up about it.
Was that less "pointless" for you?
Kambot NewMaps 4.1 Marathon Server Owner
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Re: Tiberian Dawn: The First Strike [message #487831 is a reply to message #487809] |
Fri, 13 June 2014 10:48 |
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Bfranx
Messages: 152 Registered: July 2010 Location: Oklahoma, United States
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OuTSMoKE wrote on Tue, 10 June 2014 04:30 |
Bfranx wrote on Sun, 08 June 2014 21:01 |
Congratulations on demonstrating your ability to read. However, reading the thread and making completely pointless replies to it are very different things.
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Making pointless replies? How about a pointless fucking thread for a piece of shit standalone game made by some dumbfuck that doesn't do fuck all for the "project"?
You wanna come here boasting about your game you're having others make for you? It's time you face reality kid. In one month this thread will be FOUR YEARS old, and you haven't acomplished jack shit except to post a couple un-textured shitty generic-looking renegade models.
Speaking of this "team" you have, where the hell are they? I could pick up some migrant workers, teach them english, THEN teach them to code, and they'd still make a game faster than your boys.
You have no comitment. I've been in the renegade community since day 1 and have seen plenty like you. I come home off a 14 hour shift and STILL usually put in at least a couple hours working on code, or adding models, or editing in LE, or editing brenbot strings, all to better a server that's already up and running, and haven't made a single thread here to this date blowing my own horn about how good my server is. THAT is how someone commited to a project acts. They don't come on an online forum talking a ton of shit they can't back up.
This project will go one of two ways. It'll either die off, or finally be completed one day in the very distant future by your great-great grandchildren after you're long dead, provided even THEY care about this bullshit project. I just hope your offsrping have their own friends to do all the work for them and live up to the family name.
Let this project die, or at the very least shut the fuck up about it.
Was that less "pointless" for you?
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First of all, it's a bit out of place to call me a kid in the same post that has more expletives than every other post in this thread combined. If you're supposed to be a model adult with some kind of rich purpose in life, why not demonstrate a more intelligent vocabulary?
I'm not boasting about anything, and anyone who thinks otherwise has clearly never seen boasting before. This is a hobby for me, and nothing more. I'm doing this simply because I have free time and I want to use that free time to do something that I want. If I were on a time crunch or if I were paying anyone on the team, I would be more concerned about how long it's taking. But I'm using my free time to do something that I want, and I'm allowing other people to create assets that they can use for their future portfolios. So I really don't see anything wrong with what I'm doing.
As I said before, this is a hobby. I have no plans to make a career out of this, I'm a pre-med student, what do I care about learning how to make a video game? However, I do care about helping people, and giving others an opportunity to use their skills so that they can show off their work later in their careers seems like a good way to do it.
Again, I'm not boasting, I'm displaying game assets in hopes of acquiring talent for the project. It's a pretty simple concept, really.
This project will go only one way. I will continue to hire people and eventually finish it. Hopefully by then people like you will have learned how to be functioning members of society rather than waste their time posting pointless arguments on a thread to someone who could care less if they disappeared from the website.
And to reiterate, yes, your post is pointless. As is any other drawn-out, overbearing, ignorant attempt to get me to stop making this project when I have no real reason to stop other than the fact that the Renegade community doesn't like it.
Aircraftkiller wrote on Tue, 10 June 2014 16:51 |
Quote: | It was just a disappointing development for someone of your talent to behave so childishly.
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It's just that, you know, this thread sucks and the work you're doing is meaningless. If you were serious you'd have dropped this years ago when it became patently obvious to everyone that you weren't going to get anywhere. In other words, you're trolling the forum. We're just trolling you back.
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I'm not trolling anyone, I just have no reason to stop. You people make it so important to point out that I'm not playing a major part in making this game, and yet you act like I should stop making it because I'm wasting my time and resources.
If anything I should be telling you guys to stop. You're wasting more time trying to get me to stop than I am trying to move forward.
Check out our IndieDB page here: http://www.indiedb.com/games/tiberian-dawn-the-first-strike
Also check out our Facebook page: https://www.facebook.com/FirestormProductions2010
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