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Re: Keys Config per map? [message #487789 is a reply to message #487786] Sun, 08 June 2014 09:26 Go to previous messageGo to previous message
Jerad2142 is currently offline  Jerad2142
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Registered: July 2006
Location: USA
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Lol I know how keyhooks work I'm specifically talking about this part " If a logical key is hooked by a script but does not exist in a players keys.cfg file they will be unable to activate the key hook for that script." I'm asking if we can deliver an updated keyhooks file inside of a mix so players don't have to modify their keyhooks file to use a key on a specific map. I'd like this to work without the client having to do something else (like download it with the map manually).

 
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